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vcmi/AI/VCAI/Goals/CompleteQuest.h

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/*
* CompleteQuest.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
#include "../../../lib/VCMI_Lib.h"
namespace Goals
{
class DLL_EXPORT CompleteQuest : public CGoal<CompleteQuest>
{
private:
const QuestInfo q;
public:
CompleteQuest(const QuestInfo quest)
: CGoal(Goals::COMPLETE_QUEST), q(quest)
{
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string name() const override;
std::string completeMessage() const override;
virtual bool operator==(const CompleteQuest & other) const override;
private:
TGoalVec tryCompleteQuest() const;
TGoalVec missionArt() const;
TGoalVec missionHero() const;
TGoalVec missionArmy() const;
TGoalVec missionResources() const;
TGoalVec missionDestroyObj() const;
TGoalVec missionIncreasePrimaryStat() const;
TGoalVec missionLevel() const;
TGoalVec missionKeymaster() const;
std::string questToString() const;
};
}