Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
/*
|
|
|
|
* LuaSpellEffectTest.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "../spells/effects/EffectFixture.h"
|
|
|
|
#include "../JsonComparer.h"
|
|
|
|
|
|
|
|
#include "../mock/mock_scripting_Context.h"
|
|
|
|
#include "../mock/mock_scripting_Script.h"
|
|
|
|
#include "../mock/mock_scripting_Service.h"
|
|
|
|
#include "../mock/mock_spells_effects_Registry.h"
|
|
|
|
#include "../mock/mock_ServerCallback.h"
|
|
|
|
|
|
|
|
#include "../../../lib/VCMI_Lib.h"
|
2024-02-11 23:09:01 +02:00
|
|
|
#include "../../lib/json/JsonUtils.h"
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
#include "../../../lib/ScriptHandler.h"
|
|
|
|
#include "../../../lib/CScriptingModule.h"
|
|
|
|
|
|
|
|
namespace test
|
|
|
|
{
|
|
|
|
using namespace ::spells;
|
|
|
|
using namespace ::spells::effects;
|
|
|
|
using namespace ::scripting;
|
|
|
|
using namespace ::testing;
|
|
|
|
|
|
|
|
class LuaSpellEffectTest : public Test, public EffectFixture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
const std::string SCRIPT_NAME = "testScript";
|
|
|
|
const int32_t EFFECT_LEVEL = 1456;
|
|
|
|
const int32_t RANGE_LEVEL = 4561;
|
|
|
|
const int32_t EFFECT_POWER = 4789;
|
|
|
|
const int32_t EFFECT_DURATION = 42;
|
|
|
|
|
|
|
|
const int32_t EFFECT_VALUE = 42000;//TODO: this should be 64 bit
|
|
|
|
|
|
|
|
ServiceMock serviceMock;
|
|
|
|
ScriptMock scriptMock;
|
|
|
|
std::shared_ptr<ContextMock> contextMock;
|
|
|
|
EffectFactoryMock factoryMock;
|
|
|
|
|
|
|
|
RegistryMock registryMock;
|
|
|
|
RegistryMock::FactoryPtr factory;
|
|
|
|
StrictMock<ServerCallbackMock> serverMock;
|
|
|
|
|
|
|
|
JsonNode request;
|
|
|
|
|
|
|
|
LuaSpellEffectTest()
|
|
|
|
: EffectFixture("testScript")
|
|
|
|
{
|
|
|
|
contextMock = std::make_shared<ContextMock>();
|
|
|
|
}
|
|
|
|
|
|
|
|
void expectSettingContextVariables()
|
|
|
|
{
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectLevel()).WillRepeatedly(Return(EFFECT_LEVEL));
|
|
|
|
EXPECT_CALL(*contextMock, setGlobal(Eq("effectLevel"), Matcher<int>(Eq(EFFECT_LEVEL))));
|
|
|
|
|
|
|
|
EXPECT_CALL(mechanicsMock, getRangeLevel()).WillRepeatedly(Return(RANGE_LEVEL));
|
|
|
|
EXPECT_CALL(*contextMock, setGlobal(Eq("effectRangeLevel"), Matcher<int>(Eq(RANGE_LEVEL))));
|
|
|
|
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectPower()).WillRepeatedly(Return(EFFECT_POWER));
|
|
|
|
EXPECT_CALL(*contextMock, setGlobal(Eq("effectPower"), Matcher<int>(Eq(EFFECT_POWER))));
|
|
|
|
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectDuration()).WillRepeatedly(Return(EFFECT_DURATION));
|
|
|
|
EXPECT_CALL(*contextMock, setGlobal(Eq("effectDuration"), Matcher<int>(Eq(EFFECT_DURATION))));
|
|
|
|
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).WillRepeatedly(Return(EFFECT_VALUE));
|
|
|
|
EXPECT_CALL(*contextMock, setGlobal(Eq("effectValue"), Matcher<int>(Eq(EFFECT_VALUE))));
|
|
|
|
}
|
|
|
|
|
|
|
|
void setDefaultExpectations()
|
|
|
|
{
|
|
|
|
EXPECT_CALL(mechanicsMock, scripts()).WillRepeatedly(Return(&serviceMock));
|
|
|
|
|
|
|
|
EXPECT_CALL(*pool, getContext(Eq(&scriptMock))).WillOnce(Return(contextMock));
|
|
|
|
|
|
|
|
expectSettingContextVariables();
|
|
|
|
|
|
|
|
// JsonNode options(JsonNode::JsonType::DATA_STRUCT);
|
|
|
|
// //TODO: test passing configuration
|
|
|
|
// EffectFixture::setupEffect(options);
|
|
|
|
}
|
|
|
|
|
|
|
|
JsonNode saveRequest(const std::string &, const JsonNode & parameters)
|
|
|
|
{
|
2024-02-13 14:34:16 +02:00
|
|
|
JsonNode response(true);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
request = parameters;
|
|
|
|
return response;
|
|
|
|
}
|
|
|
|
|
|
|
|
JsonNode saveRequest2(ServerCallback *, const std::string &, const JsonNode & parameters)
|
|
|
|
{
|
2024-02-13 14:34:16 +02:00
|
|
|
JsonNode response(true);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
request = parameters;
|
|
|
|
return response;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void SetUp() override
|
|
|
|
{
|
|
|
|
EXPECT_CALL(registryMock, add(Eq(SCRIPT_NAME), _)).WillOnce(SaveArg<1>(&factory));
|
|
|
|
EXPECT_CALL(scriptMock, getName()).WillRepeatedly(ReturnRef(SCRIPT_NAME));
|
|
|
|
VLC->scriptHandler->lua->registerSpellEffect(®istryMock, &scriptMock);
|
|
|
|
|
|
|
|
GTEST_ASSERT_NE(factory, nullptr);
|
|
|
|
subject.reset(factory->create());
|
|
|
|
|
|
|
|
EffectFixture::setUp();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST_F(LuaSpellEffectTest, ApplicableRedirected)
|
|
|
|
{
|
|
|
|
setDefaultExpectations();
|
|
|
|
|
2024-02-13 14:34:16 +02:00
|
|
|
JsonNode response(true);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
EXPECT_CALL(*contextMock, callGlobal(Eq("applicable"),_)).WillOnce(Return(response));//TODO: check call parameter
|
|
|
|
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock));
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(LuaSpellEffectTest, ApplicableTargetRedirected)
|
|
|
|
{
|
|
|
|
setDefaultExpectations();
|
|
|
|
|
|
|
|
EXPECT_CALL(*contextMock, callGlobal(Eq("applicableTarget"),_)).WillOnce(Invoke(this, &LuaSpellEffectTest::saveRequest));
|
|
|
|
|
|
|
|
auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
|
|
|
|
EffectTarget target;
|
|
|
|
|
|
|
|
BattleHex hex1(6,7);
|
|
|
|
BattleHex hex2(7,8);
|
|
|
|
|
|
|
|
int32_t id1 = 42;
|
|
|
|
|
|
|
|
EXPECT_CALL(unit1, unitId()).WillOnce(Return(id1));
|
|
|
|
|
|
|
|
target.emplace_back(&unit1, hex1);
|
|
|
|
target.emplace_back(hex2);
|
|
|
|
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
|
|
|
|
|
|
|
|
|
|
JsonNode first;
|
2024-02-13 22:19:24 +02:00
|
|
|
first.Vector().emplace_back(hex1.hex);
|
|
|
|
first.Vector().emplace_back(id1);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
JsonNode second;
|
2024-02-13 22:19:24 +02:00
|
|
|
second.Vector().emplace_back(hex2.hex);
|
|
|
|
second.Vector().emplace_back(-1);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
JsonNode targets;
|
|
|
|
targets.Vector().push_back(first);
|
|
|
|
targets.Vector().push_back(second);
|
|
|
|
|
|
|
|
JsonNode expected;
|
|
|
|
expected.Vector().push_back(targets);
|
|
|
|
|
|
|
|
JsonComparer c(false);
|
|
|
|
c.compare("applicableTarget request", request, expected);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(LuaSpellEffectTest, ApplyRedirected)
|
|
|
|
{
|
|
|
|
setDefaultExpectations();
|
|
|
|
|
|
|
|
EXPECT_CALL(*contextMock, callGlobal(Eq(&serverMock), Eq("apply"),_)).WillOnce(Invoke(this, &LuaSpellEffectTest::saveRequest2));
|
|
|
|
|
|
|
|
auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
|
|
|
|
EffectTarget target;
|
|
|
|
|
|
|
|
BattleHex hex1(6,7);
|
|
|
|
|
|
|
|
int32_t id1 = 42;
|
|
|
|
|
|
|
|
EXPECT_CALL(unit1, unitId()).WillOnce(Return(id1));
|
|
|
|
|
|
|
|
target.emplace_back(&unit1, hex1);
|
|
|
|
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
|
|
|
|
JsonNode first;
|
2024-02-13 22:19:24 +02:00
|
|
|
first.Vector().emplace_back(hex1.hex);
|
|
|
|
first.Vector().emplace_back(id1);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
JsonNode targets;
|
|
|
|
targets.Vector().push_back(first);
|
|
|
|
|
|
|
|
JsonNode expected;
|
|
|
|
expected.Vector().push_back(targets);
|
|
|
|
|
|
|
|
JsonComparer c(false);
|
|
|
|
c.compare("apply request", request, expected);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|