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vcmi/lib/battle/AccessibilityInfo.cpp

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/*
* AccessibilityInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AccessibilityInfo.h"
#include "CStack.h"
bool AccessibilityInfo::accessible(BattleHex tile, const CStack * stack) const
{
return accessible(tile, stack->doubleWide(), stack->attackerOwned);
}
bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, bool attackerOwned) const
{
// All hexes that stack would cover if standing on tile have to be accessible.
for(auto hex : CStack::getHexes(tile, doubleWide, attackerOwned))
{
// If the hex is out of range then the tile isn't accessible
if(!hex.isValid())
return false;
// If we're no defender which step on gate and the hex isn't accessible, then the tile
// isn't accessible
else if(at(hex) != EAccessibility::ACCESSIBLE &&
!(at(hex) == EAccessibility::GATE && !attackerOwned))
{
return false;
}
}
return true;
}
bool AccessibilityInfo::occupiable(const CStack * stack, BattleHex tile) const
{
//obviously, we can occupy tile by standing on it
if(accessible(tile, stack))
return true;
if(stack->doubleWide())
{
//Check the tile next to -> if stack stands there, it'll also occupy considered hex
const BattleHex anotherTile = tile + (stack->attackerOwned ? BattleHex::RIGHT : BattleHex::LEFT);
if(accessible(anotherTile, stack))
return true;
}
return false;
}