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vcmi/client/lobby/CBonusSelection.cpp

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/*
* CBonusSelection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBonusSelection.h"
#include <vcmi/spells/Spell.h>
#include <vcmi/spells/Service.h>
#include "CSelectionBase.h"
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#include "ExtraOptionsTab.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../mainmenu/CPrologEpilogVideo.h"
#include "../media/IMusicPlayer.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
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#include "../widgets/VideoWidget.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/CAnimation.h"
#include "../render/Graphics.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CSkillHandler.h"
#include "../../lib/StartInfo.h"
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#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/building/CBuildingHandler.h"
#include "../../lib/entities/faction/CFaction.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/entities/hero/CHeroHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/campaign/CampaignState.h"
#include "../../lib/mapping/CMapService.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
{
return CSH->si->campState;
}
CBonusSelection::CBonusSelection()
: CWindowObject(BORDERED)
{
OBJECT_CONSTRUCTION;
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setBackground(getCampaign()->getRegions().getBackgroundName());
panelBackground = std::make_shared<CPicture>(ImagePath::builtin("CAMPBRF.BMP"), 456, 6);
const auto & playVideo = [this]()
{
GH.windows().createAndPushWindow<CPrologEpilogVideo>(
getCampaign()->scenario(CSH->campaignMap).prolog,
[this]() { redraw(); } );
};
buttonStart = std::make_shared<CButton>(
Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT
);
buttonRestart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
buttonVideo = std::make_shared<CButton>(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), playVideo, EShortcut::LOBBY_REPLAY_VIDEO);
buttonBack = std::make_shared<CButton>(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
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campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName(), 250);
iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
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campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
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bool videoButtonActive = CSH->getState() == EClientState::GAMEPLAY;
int availableSpace = videoButtonActive ? 225 : 285;
mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getNameTranslated(), availableSpace );
labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
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mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 286, 108), 1);
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labelChooseBonus = std::make_shared<CLabel>(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
std::vector<std::string> difficulty;
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std::string difficultyString = CGI->generaltexth->allTexts[492];
boost::split(difficulty, difficultyString, boost::is_any_of(" "));
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labelDifficulty = std::make_shared<CLabel>(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back());
for(size_t b = 0; b < difficultyIcons.size(); ++b)
{
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difficultyIcons[b] = std::make_shared<CAnimImage>(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455);
}
if(getCampaign()->playerSelectedDifficulty())
{
Point posLeft = settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508);
Point posRight = settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508);
buttonDifficultyLeft = std::make_shared<CButton>(posLeft, AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this), EShortcut::MOVE_LEFT);
buttonDifficultyRight = std::make_shared<CButton>(posRight, AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this), EShortcut::MOVE_RIGHT);
}
for(auto scenarioID : getCampaign()->allScenarios())
{
if(getCampaign()->isAvailable(scenarioID))
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regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, false, getCampaign()->getRegions()));
else if(getCampaign()->isConquered(scenarioID)) //display as striped
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regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, false, getCampaign()->getRegions()));
else
regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, true, getCampaign()->getRegions()));
}
if (!getCampaign()->getMusic().empty())
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CCS->musich->playMusic( getCampaign()->getMusic(), true, false);
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if(CSH->getState() != EClientState::GAMEPLAY && settings["general"]["enableUiEnhancements"].Bool())
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{
tabExtraOptions = std::make_shared<ExtraOptionsTab>();
tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
tabExtraOptions->recreate(true);
tabExtraOptions->setEnabled(false);
buttonExtraOptions = std::make_shared<CButton>(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), CGI->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); GH.windows().totalRedraw(); }, EShortcut::LOBBY_EXTRA_OPTIONS);
buttonExtraOptions->setTextOverlay(CGI->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
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}
}
void CBonusSelection::createBonusesIcons()
{
OBJECT_CONSTRUCTION;
const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
constexpr std::array bonusPics =
{
"SPELLBON.DEF", // Spell
"TWCRPORT.DEF", // Monster
"", // Building - BO*.BMP
"ARTIFBON.DEF", // Artifact
"SPELLBON.DEF", // Spell scroll
"PSKILBON.DEF", // Primary skill
"SSKILBON.DEF", // Secondary skill
"BORES.DEF", // Resource
"PORTRAITSLARGE", // Hero HPL*.BMP
"PORTRAITSLARGE"
// Player - CREST58.DEF
};
for(int i = 0; i < bonDescs.size(); i++)
{
int bonusType = static_cast<size_t>(bonDescs[i].type);
std::string picName = bonusPics[bonusType];
size_t picNumber = bonDescs[i].info2;
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MetaString desc;
switch(bonDescs[i].type)
{
case CampaignBonusType::SPELL:
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desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceName(SpellID(bonDescs[i].info2));
break;
case CampaignBonusType::MONSTER:
picNumber = bonDescs[i].info2 + 2;
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desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
desc.replaceNumber(bonDescs[i].info3);
desc.replaceNamePlural(bonDescs[i].info2);
break;
case CampaignBonusType::BUILDING:
{
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FactionID faction;
for(auto & elem : CSH->si->playerInfos)
{
if(elem.second.isControlledByHuman())
{
faction = elem.second.castle;
break;
}
}
assert(faction != -1);
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BuildingID buildID;
if(getCampaign()->formatVCMI())
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buildID = BuildingID(bonDescs[i].info1);
else
buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
picName = graphics->ERMUtoPicture[faction][buildID];
picNumber = -1;
if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
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desc.appendTextID((*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID());
break;
}
case CampaignBonusType::ARTIFACT:
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desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceName(ArtifactID(bonDescs[i].info2));
break;
case CampaignBonusType::SPELL_SCROLL:
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desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
desc.replaceName(SpellID(bonDescs[i].info2));
break;
case CampaignBonusType::PRIMARY_SKILL:
{
int leadingSkill = -1;
std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
{
if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
{
leadingSkill = g;
}
if(ptr[g] != 0)
{
toPrint.push_back(std::make_pair(g, ptr[g]));
}
}
picNumber = leadingSkill;
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desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
std::string substitute; //text to be printed instead of %s
for(int v = 0; v < toPrint.size(); ++v)
{
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substitute += std::to_string(toPrint[v].second);
substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
if(v != toPrint.size() - 1)
{
substitute += ", ";
}
}
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desc.replaceRawString(substitute);
break;
}
case CampaignBonusType::SECONDARY_SKILL:
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desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
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desc.replaceTextID(TextIdentifier("core", "skilllev", bonDescs[i].info3 - 1).get());
desc.replaceName(SecondarySkill(bonDescs[i].info2));
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
break;
case CampaignBonusType::RESOURCE:
{
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desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
switch(bonDescs[i].info1)
{
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case 0xFD: //wood + ore
{
desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
picNumber = 7;
break;
}
case 0xFE: //wood + ore
{
desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
picNumber = 8;
break;
}
default:
{
desc.replaceName(GameResID(bonDescs[i].info1));
picNumber = bonDescs[i].info1;
}
}
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desc.replaceNumber(bonDescs[i].info2);
break;
}
case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
{
auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
if(!superhero)
logGlobal->warn("No superhero! How could it be transferred?");
picNumber = superhero ? superhero->getIconIndex() : 0;
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desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
desc.replaceRawString(getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName.toString());
break;
}
case CampaignBonusType::HERO:
if(bonDescs[i].info2 == 0xFFFF)
{
desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero
picNumber = -1;
picName = "CBONN1A3.BMP";
}
else
{
desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s
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desc.replaceTextID(CGI->heroh->objects[bonDescs[i].info2]->getNameTextID());
}
break;
}
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std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath::builtin("campaignBonusSelection"), CButton::tooltip(desc.toString(), desc.toString()), nullptr, EShortcut::NONE, false, [this](){
if(buttonStart->isActive() && !buttonStart->isBlocked())
CBonusSelection::startMap();
});
if(picNumber != -1)
bonusButton->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin(picName), picNumber));
else
bonusButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin(picName)));
if(CSH->campaignBonus == i)
bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
groupBonuses->addToggle(i, bonusButton);
}
if(getCampaign()->getBonusID(CSH->campaignMap))
groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
}
void CBonusSelection::updateAfterStateChange()
{
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if(CSH->getState() != EClientState::GAMEPLAY)
{
buttonRestart->disable();
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buttonVideo->disable();
buttonStart->enable();
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buttonBack->block(!getCampaign()->conqueredScenarios().empty());
}
else
{
buttonStart->disable();
buttonRestart->enable();
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buttonVideo->enable();
buttonBack->block(false);
if(buttonDifficultyLeft)
buttonDifficultyLeft->disable();
if(buttonDifficultyRight)
buttonDifficultyRight->disable();
}
if(CSH->campaignBonus == -1)
{
buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
}
else
{
buttonStart->block(false);
}
for(auto region : regions)
region->updateState();
if(!CSH->mi)
return;
iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
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mapName->setText(CSH->mi->getNameTranslated());
mapDescription->setText(CSH->mi->getDescriptionTranslated());
for(size_t i = 0; i < difficultyIcons.size(); i++)
{
if(i == CSH->si->difficulty)
difficultyIcons[i]->enable();
else
difficultyIcons[i]->disable();
}
flagbox->recreate();
createBonusesIcons();
}
void CBonusSelection::goBack()
{
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if(CSH->getState() != EClientState::GAMEPLAY)
{
GH.windows().popWindows(2);
CMM->playMusic();
}
else
{
close();
if(adventureInt)
adventureInt->onAudioResumed();
}
// TODO: we can actually only pop bonus selection interface for custom campaigns
// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
/*
else
{
close();
CSH->state = EClientState::LOBBY;
}
*/
}
void CBonusSelection::startMap()
{
if (!CSH->validateGameStart())
return;
auto showPrologVideo = [=]()
{
auto exitCb = [=]()
{
logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
CSH->sendStartGame();
};
const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
if(scenario.prolog.hasPrologEpilog)
{
GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
}
else
{
exitCb();
}
};
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//block buttons immediately
buttonStart->block(true);
buttonRestart->block(true);
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buttonVideo->block(true);
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buttonBack->block(true);
if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
{
close();
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
{
showPrologVideo();
}, 0);
}
else
{
showPrologVideo();
}
}
void CBonusSelection::restartMap()
{
close();
LOCPLINT->showYesNoDialog(
CGI->generaltexth->allTexts[67],
[=]()
{
GH.dispatchMainThread(
[]()
{
CSH->sendRestartGame();
}
);
},
0
);
}
void CBonusSelection::increaseDifficulty()
{
CSH->setDifficulty(CSH->si->difficulty + 1);
}
void CBonusSelection::decreaseDifficulty()
{
// avoid negative overflow (0 - 1 = 255)
if (CSH->si->difficulty > 0)
CSH->setDifficulty(CSH->si->difficulty - 1);
}
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CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc)
: CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable), labelOnly(labelOnly)
{
OBJECT_CONSTRUCTION;
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pos += campDsc.getPosition(id);
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auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
graphicsNotSelected->disable();
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graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
graphicsSelected->disable();
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graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
graphicsStriped->disable();
pos.w = graphicsNotSelected->pos.w;
pos.h = graphicsNotSelected->pos.h;
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auto labelPos = campDsc.getLabelPosition(id);
if(labelPos)
{
auto mapHeader = CSH->si->campState->getMapHeader(idOfMapAndRegion);
label = std::make_shared<CLabel>((*labelPos).x, (*labelPos).y, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, mapHeader->name.toString());
}
}
void CBonusSelection::CRegion::updateState()
{
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if(labelOnly)
return;
if(!accessible)
{
graphicsNotSelected->disable();
graphicsSelected->disable();
graphicsStriped->enable();
}
else if(CSH->campaignMap == idOfMapAndRegion)
{
graphicsNotSelected->disable();
graphicsSelected->enable();
graphicsStriped->disable();
}
else
{
graphicsNotSelected->enable();
graphicsSelected->disable();
graphicsStriped->disable();
}
}
void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
{
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if(!labelOnly && selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
{
CSH->setCampaignMap(idOfMapAndRegion);
}
}
void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
{
// FIXME: For some reason "down" is only ever contain indeterminate_value
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auto & text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
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if(!labelOnly && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
{
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CRClickPopup::createAndPush(text.toString());
}
}