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vcmi/lib/BattleFieldHandler.cpp

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/*
* BattleFieldHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <vcmi/Entity.h>
#include "BattleFieldHandler.h"
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
if(json["graphics"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->graphics = json["graphics"].String();
}
if(json["icon"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->icon = json["icon"].String();
}
if(json["name"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->name = json["name"].String();
}
if(json["bonuses"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto b : json["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
bonus->source = Bonus::TERRAIN_OVERLAY;
bonus->sid = info->getIndex();
bonus->duration = Bonus::ONE_BATTLE;
info->bonuses.push_back(bonus);
}
}
if(json["isSpecial"].getType() == JsonNode::JsonType::DATA_BOOL)
{
info->isSpecial = json["isSpecial"].Bool();
}
if(json["impassableHexes"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.push_back(BattleHex(node.Integer()));
}
return info;
}
std::vector<JsonNode> BattleFieldHandler::loadLegacyData(size_t dataSize)
{
return std::vector<JsonNode>();
}
const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
{
static const std::vector<std::string> types = std::vector<std::string> { "battlefield" };
return types;
}
std::vector<bool> BattleFieldHandler::getDefaultAllowed() const
{
return std::vector<bool>();
}
int32_t BattleFieldInfo::getIndex() const
{
return battlefield.getNum();
}
int32_t BattleFieldInfo::getIconIndex() const
{
return iconIndex;
}
const std::string & BattleFieldInfo::getName() const
{
return name;
}
const std::string & BattleFieldInfo::getJsonKey() const
{
return identifier;
}
void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
{
//cb(getIconIndex(), "BATTLEFIELD", icon);
}
BattleField BattleFieldInfo::getId() const
{
return battlefield;
}