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77 lines
1.6 KiB
C
77 lines
1.6 KiB
C
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/*
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* Effect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Magic.h"
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struct BattleHex;
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class CBattleInfoCallback;
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class JsonSerializeFormat;
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class IBattleState;
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namespace vstd
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{
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class RNG;
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}
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namespace spells
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{
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using EffectTarget = Target;
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class BattleStateProxy;
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namespace effects
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{
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using RNG = ::vstd::RNG;
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class Effects;
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class Effect;
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class Registry;
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template<typename F>
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class RegisterEffect;
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using TargetType = ::spells::AimType;
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class DLL_LINKAGE Effect
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{
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public:
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bool indirect;
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bool optional;
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std::string name;
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Effect();
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virtual ~Effect();
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virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
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virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
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virtual bool applicable(Problem & problem, const Mechanics * m) const;
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virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
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virtual void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const = 0;
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virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
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virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
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void serializeJson(JsonSerializeFormat & handler);
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static std::shared_ptr<Effect> create(const std::string & type);
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protected:
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virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
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};
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}
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}
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