2021-05-15 18:22:44 +02:00
|
|
|
/*
|
|
|
|
* BattleAction.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "BattleAction.h"
|
2021-05-16 14:39:38 +02:00
|
|
|
#include "../../AIGateway.h"
|
2021-05-16 13:56:35 +02:00
|
|
|
#include "../../Goals/CompleteQuest.h"
|
2021-05-16 13:38:53 +02:00
|
|
|
|
2022-09-26 20:01:07 +02:00
|
|
|
namespace NKAI
|
|
|
|
{
|
|
|
|
|
2021-05-16 13:38:53 +02:00
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
2021-05-16 14:39:38 +02:00
|
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
2021-05-15 18:22:44 +02:00
|
|
|
|
|
|
|
namespace AIPathfinding
|
|
|
|
{
|
2021-05-16 13:38:53 +02:00
|
|
|
void BattleAction::execute(const CGHeroInstance * hero) const
|
|
|
|
{
|
|
|
|
ai->moveHeroToTile(targetTile, hero);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string BattleAction::toString() const
|
|
|
|
{
|
|
|
|
return "Battle at " + targetTile.toString();
|
|
|
|
}
|
2022-09-26 20:01:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|