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vcmi/AI/Nullkiller/Goals/BuyArmy.h

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/*
* BuyArmy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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namespace NKAI
{
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struct HeroPtr;
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class AIGateway;
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class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT BuyArmy : public ElementarGoal<BuyArmy>
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{
private:
BuyArmy()
: ElementarGoal(Goals::BUY_ARMY)
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{
}
public:
BuyArmy(const CGTownInstance * Town, int val)
: ElementarGoal(Goals::BUY_ARMY)
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{
town = Town; //where to buy this army
value = val; //expressed in AI unit strength
priority = 3;//TODO: evaluate?
}
virtual bool operator==(const BuyArmy & other) const override;
virtual std::string toString() const override;
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virtual void accept(AIGateway * ai) override;
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};
}
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}