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vcmi/scripting/lua/api/Registry.cpp

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/*
* Registry.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "api/Registry.h"
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VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
namespace api
{
Registry::Registry() = default;
Registry * Registry::get()
{
static std::unique_ptr<Registry> Instance = std::unique_ptr<Registry>(new Registry());
return Instance.get();
}
void Registry::add(const std::string & name, std::shared_ptr<Registar> item)
{
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data[name] = std::move(item);
}
void Registry::addCore(const std::string & name, std::shared_ptr<Registar> item)
{
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coreData[name] = std::move(item);
}
const Registar * Registry::find(const std::string & name) const
{
auto iter = data.find(name);
if(iter == data.end())
return nullptr;
else
return iter->second.get();
}
TypeRegistry::TypeRegistry()
: nextIndex(0)
{
}
TypeRegistry * TypeRegistry::get()
{
static std::unique_ptr<TypeRegistry> Instance = std::unique_ptr<TypeRegistry>(new TypeRegistry());
return Instance.get();
}
const char * TypeRegistry::getKeyForType(const std::type_info & type)
{
//std::type_index is unique and stable (because all bindings are in vcmiLua shared lib), but there is no way to convert it to Lua value
//there is no guarantee that name is unique, but it is at least somewhat human readable, so we append unique number to name
//TODO: name demangle
std::type_index typeIndex(type);
boost::unique_lock<boost::mutex> lock(mutex);
auto iter = keys.find(typeIndex);
if(iter == std::end(keys))
{
std::string newKey = type.name();
newKey += "_";
newKey += std::to_string(nextIndex++);
keys[typeIndex] = std::move(newKey);
return keys[typeIndex].c_str();
}
else
{
return iter->second.c_str();
}
}
}
}
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VCMI_LIB_NAMESPACE_END