2021-05-15 21:04:26 +02:00
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/*
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* Nullkiller.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2021-05-15 18:23:05 +02:00
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#pragma once
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2021-05-15 18:23:38 +02:00
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#include "PriorityEvaluator.h"
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2021-05-15 20:57:36 +02:00
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#include "DangerHitMapAnalyzer.h"
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2021-05-15 18:23:38 +02:00
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#include "../Goals/AbstractGoal.h"
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#include "../Behaviors/Behavior.h"
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2021-05-15 18:23:05 +02:00
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class Nullkiller
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{
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2021-05-15 18:23:38 +02:00
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private:
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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2021-05-15 20:27:22 +02:00
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HeroPtr activeHero;
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2021-05-15 20:57:27 +02:00
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std::set<HeroPtr> lockedHeroes;
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2021-05-15 18:23:38 +02:00
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2021-05-15 18:23:05 +02:00
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public:
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2021-05-15 20:57:36 +02:00
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std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
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2021-05-15 18:23:38 +02:00
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Nullkiller();
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2021-05-15 18:23:05 +02:00
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void makeTurn();
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2021-05-15 20:27:22 +02:00
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bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
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2021-05-15 20:56:31 +02:00
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void setActive(const HeroPtr & hero) { activeHero = hero; }
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2021-05-15 20:57:27 +02:00
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void lockHero(const HeroPtr & hero) { lockedHeroes.insert(hero); }
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2021-05-15 21:02:52 +02:00
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void unlockHero(const HeroPtr & hero) { lockedHeroes.erase(hero); }
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2021-05-15 18:23:38 +02:00
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private:
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2021-05-15 20:57:27 +02:00
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void resetAiState();
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void updateAiState();
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2021-05-15 20:57:44 +02:00
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Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
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Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
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2021-05-15 21:04:26 +02:00
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};
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