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281 lines
8.6 KiB
C++
281 lines
8.6 KiB
C++
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/*
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* ConnectionsPlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ConnectionsPlacer.h"
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#include "CMapGenerator.h"
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#include "RmgMap.h"
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#include "../mapping/CMap.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "RmgPath.h"
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#include "RmgObject.h"
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#include "ObjectManager.h"
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#include "Functions.h"
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#include "RoadPlacer.h"
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#include "TileInfo.h"
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#include "WaterAdopter.h"
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#include "WaterProxy.h"
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#include "TownPlacer.h"
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void ConnectionsPlacer::process()
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{
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collectNeighbourZones();
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for(auto & c : dConnections)
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{
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if(c.getZoneA() != zone.getId() && c.getZoneB() != zone.getId())
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continue;
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if(vstd::contains(dCompleted, c))
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continue;
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selfSideDirectConnection(c);
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}
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createBorder(map, zone);
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for(auto & c : dConnections)
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{
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if(c.getZoneA() != zone.getId() && c.getZoneB() != zone.getId())
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continue;
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if(vstd::contains(dCompleted, c))
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continue;
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selfSideIndirectConnection(c);
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}
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}
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void ConnectionsPlacer::init()
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{
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DEPENDENCY(WaterAdopter);
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DEPENDENCY(TownPlacer);
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POSTFUNCTION(RoadPlacer);
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POSTFUNCTION(ObjectManager);
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for(auto c : map.getMapGenOptions().getMapTemplate()->getConnections())
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addConnection(c);
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}
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void ConnectionsPlacer::addConnection(const rmg::ZoneConnection& connection)
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{
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dConnections.push_back(connection);
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}
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void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connection)
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{
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dCompleted.push_back(connection);
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}
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void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection)
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{
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bool success = false;
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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//1. Try to make direct connection
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//Do if it's not prohibited by terrain settings
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bool directProhibited = vstd::contains(Terrain::Manager::getInfo(zone.getTerrainType()).prohibitTransitions, otherZone->getTerrainType())
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|| vstd::contains(Terrain::Manager::getInfo(otherZone->getTerrainType()).prohibitTransitions, zone.getTerrainType());
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auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
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if(!directProhibited && directConnectionIterator != dNeighbourZones.end())
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{
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int3 guardPos(-1, -1, -1);
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int3 borderPos;
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while(!directConnectionIterator->second.empty())
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{
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borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, generator.rand);
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guardPos = zone.areaPossible().nearest(borderPos);
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assert(borderPos != guardPos);
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auto safetyGap = rmg::Area({guardPos});
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safetyGap.unite(safetyGap.getBorderOutside());
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safetyGap.intersect(zone.areaPossible());
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if(!safetyGap.empty())
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{
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safetyGap.intersect(otherZone->areaPossible());
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if(safetyGap.empty())
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break; //successfull position
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}
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//failed position
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directConnectionIterator->second.erase(borderPos);
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guardPos = int3(-1, -1, -1);
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}
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if(guardPos.valid())
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{
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assert(zone.getModificator<ObjectManager>());
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auto & manager = *zone.getModificator<ObjectManager>();
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auto * monsterType = manager.chooseGuard(connection.getGuardStrength(), true);
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rmg::Area border(zone.getArea().getBorder());
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border.unite(otherZone->getArea().getBorder());
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auto costFunction = [&border](const int3 & s, const int3 & d)
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{
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return 1.f / (1.f + border.distanceSqr(d));
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};
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auto ourArea = zone.areaPossible() + zone.freePaths();
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auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
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theirArea.add(guardPos);
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rmg::Path ourPath(ourArea), theirPath(theirArea);
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ourPath.connect(zone.freePaths());
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ourPath = ourPath.search(guardPos, true, costFunction);
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theirPath.connect(otherZone->freePaths());
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theirPath = theirPath.search(guardPos, true, costFunction);
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if(ourPath.valid() && theirPath.valid())
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{
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zone.connectPath(ourPath);
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otherZone->connectPath(theirPath);
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if(monsterType)
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{
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rmg::Object monster(*monsterType);
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monster.setPosition(guardPos);
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manager.placeObject(monster, false, true);
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}
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else
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{
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zone.areaPossible().erase(guardPos);
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zone.freePaths().add(guardPos);
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map.setOccupied(guardPos, ETileType::FREE);
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}
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assert(zone.getModificator<RoadPlacer>());
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zone.getModificator<RoadPlacer>()->addRoadNode(guardPos);
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assert(otherZone->getModificator<RoadPlacer>());
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otherZone->getModificator<RoadPlacer>()->addRoadNode(borderPos);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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success = true;
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}
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}
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}
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//2. connect via water
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bool waterMode = map.getMapGenOptions().getWaterContent() != EWaterContent::NONE;
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if(waterMode && zone.isUnderground() == otherZone->isUnderground())
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{
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if(generator.getZoneWater() && generator.getZoneWater()->getModificator<WaterProxy>())
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{
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if(generator.getZoneWater()->getModificator<WaterProxy>()->waterKeepConnection(connection.getZoneA(), connection.getZoneB()))
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{
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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success = true;
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}
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}
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}
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if(success)
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dCompleted.push_back(connection);
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}
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void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & connection)
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{
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bool success = false;
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auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA());
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auto & otherZone = map.getZones().at(otherZoneId);
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//3. place subterrain gates
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if(zone.isUnderground() != otherZone->isUnderground())
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{
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int3 zShift(0, 0, zone.getPos().z - otherZone->getPos().z);
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auto commonArea = zone.areaPossible() * (otherZone->areaPossible() + zShift);
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if(!commonArea.empty())
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{
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assert(zone.getModificator<ObjectManager>());
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auto & manager = *zone.getModificator<ObjectManager>();
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assert(otherZone->getModificator<ObjectManager>());
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auto & managerOther = *otherZone->getModificator<ObjectManager>();
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auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
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auto gate1 = factory->create(ObjectTemplate());
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auto gate2 = factory->create(ObjectTemplate());
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rmg::Object rmgGate1(*gate1), rmgGate2(*gate2);
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rmgGate1.setTemplate(zone.getTerrainType());
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rmgGate2.setTemplate(otherZone->getTerrainType());
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bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true);
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bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true);
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int minDist = 3;
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rmg::Path path2(otherZone->area());
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rmg::Path path1 = manager.placeAndConnectObject(commonArea, rmgGate1, [this, minDist, &path2, &rmgGate1, &zShift, guarded2, &managerOther, &rmgGate2 ](const int3 & tile)
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{
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auto ti = map.getTile(tile);
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float dist = ti.getNearestObjectDistance();
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if(dist < minDist)
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return -1.f;
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rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea());
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toPlace.translate(-zShift);
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path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, false);
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return path2.valid() ? 1.f : -1.f;
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}, guarded1, true, false);
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if(path1.valid() && path2.valid())
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{
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zone.connectPath(path1);
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otherZone->connectPath(path2);
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manager.placeObject(rmgGate1, guarded1, true);
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managerOther.placeObject(rmgGate2, guarded2, true);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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success = true;
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}
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}
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}
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//4. place monoliths/portals
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if(!success)
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{
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auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
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auto teleport1 = factory->create(ObjectTemplate());
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auto teleport2 = factory->create(ObjectTemplate());
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zone.getModificator<ObjectManager>()->addRequiredObject(teleport1, connection.getGuardStrength());
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otherZone->getModificator<ObjectManager>()->addRequiredObject(teleport2, connection.getGuardStrength());
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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success = true;
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}
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if(success)
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dCompleted.push_back(connection);
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}
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void ConnectionsPlacer::collectNeighbourZones()
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{
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auto border = zone.area().getBorderOutside();
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for(auto & i : border)
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{
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if(!map.isOnMap(i))
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continue;
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auto zid = map.getZoneID(i);
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assert(zid != zone.getId());
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dNeighbourZones[zid].insert(i);
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}
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}
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