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vcmi/lib/modding/ModUtility.cpp

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/*
* CModHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ModUtility.h"
#include <vstd/StringUtils.h>
VCMI_LIB_NAMESPACE_BEGIN
std::string ModUtility::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
{
auto p = vstd::splitStringToPair(identifier, ':');
if(p.first.empty())
p.first = scope;
if(p.first == remoteScope)
p.first.clear();
return p.first.empty() ? p.second : p.first + ":" + p.second;
}
void ModUtility::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
{
auto p = vstd::splitStringToPair(fullIdentifier, ':');
scope = p.first;
auto p2 = vstd::splitStringToPair(p.second, '.');
if(!p2.first.empty())
{
type = p2.first;
identifier = p2.second;
}
else
{
type = p.second;
identifier.clear();
}
}
std::string ModUtility::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
{
if(type.empty())
logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
std::string actualScope = scope;
std::string actualName = identifier;
//ignore scope if identifier is scoped
auto scopeAndName = vstd::splitStringToPair(identifier, ':');
if(!scopeAndName.first.empty())
{
actualScope = scopeAndName.first;
actualName = scopeAndName.second;
}
if(actualScope.empty())
{
return actualName.empty() ? type : type + "." + actualName;
}
else
{
return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
}
}
VCMI_LIB_NAMESPACE_END