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vcmi/AI/GeniusAI/AIPriorities.h

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#ifndef AIP_H
#define AIP_H
#include <string>
#include "CGeniusAI.h"
#include "neuralNetwork.h"
namespace GeniusAI {
class Network
{
public:
Network();
Network(vector<unsigned int> whichFeatures);// random network
Network(istream & input);
vector<unsigned int> whichFeatures;
float feedForward(const vector<float> & stateFeatures);
neuralNetwork net; //a network with whichFeatures.size() inputs, and 1 output
};
class Priorities
{
public:
Priorities(); //random brain
Priorities(const string & filename); //read brain from file
vector<float> stateFeatures;
int specialFeaturesStart;
int numSpecialFeatures;
void fillFeatures(const CGeniusAI::HypotheticalGameState & AI);
float getValue(const CGeniusAI::AIObjective & obj);
float getCost(vector<int> &resourceCosts,const CGHeroInstance * moved,int distOutOfTheWay);
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vector<vector<Network> > objectNetworks;
};
}
#endif