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vcmi/AI/Nullkiller/Engine/PriorityEvaluator.h

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/*
* PriorityEvaluator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "fl/Headers.h"
#include "../Goals/Goals.h"
#include "../FuzzyEngines.h"
class VCAI;
class CArmedInstance;
class CBank;
struct SectorMap;
class PriorityEvaluator
{
public:
PriorityEvaluator();
~PriorityEvaluator();
void initVisitTile();
float evaluate(Goals::TSubgoal task);
private:
fl::Engine * engine;
fl::InputVariable * armyLossPersentageVariable;
fl::InputVariable * heroRoleVariable;
fl::InputVariable * mainTurnDistanceVariable;
fl::InputVariable * scoutTurnDistanceVariable;
fl::InputVariable * goldRewardVariable;
fl::InputVariable * armyRewardVariable;
fl::InputVariable * dangerVariable;
fl::InputVariable * skillRewardVariable;
fl::InputVariable * strategicalValueVariable;
fl::InputVariable * rewardTypeVariable;
fl::InputVariable * closestHeroRatioVariable;
fl::OutputVariable * value;
};