2023-07-11 22:08:30 +02:00
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/*
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* TavernSlot.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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enum class TavernHeroSlot : int8_t
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{
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NONE = -1,
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NATIVE, // 1st / left slot in tavern, contains hero native to player's faction on new week
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RANDOM // 2nd / right slot in tavern, contains hero of random class
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};
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enum class TavernSlotRole : int8_t
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{
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NONE = -1,
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SINGLE_UNIT, // hero was added after buying hero from this slot, and only has 1 creature in army
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FULL_ARMY, // hero was added to tavern on new week and still has full army
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RETREATED, // hero was owned by player before, but have retreated from battle and only has 1 creature in army
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2023-08-24 17:53:58 +02:00
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SURRENDERED // hero was owned by player before, but have surrendered in battle and kept some troops
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2023-07-11 22:08:30 +02:00
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};
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VCMI_LIB_NAMESPACE_END
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