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vcmi/client/UIFramework/Geometries.cpp

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#include "StdInc.h"
#include "Geometries.h"
extern SDL_Surface * screen;
Rect Rect::createCentered( int w, int h )
{
return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
}
Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
{
return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
}
Rect Rect::centerIn(const Rect &r)
{
return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
}