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86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
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/*
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* CHeroClass.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/HeroClass.h>
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#include "../../constants/EntityIdentifiers.h"
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#include "../../constants/Enumerations.h"
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#include "../../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace vstd
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{
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class RNG;
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}
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class DLL_LINKAGE CHeroClass : public HeroClass
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{
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friend class CHeroClassHandler;
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HeroClassID id; // use getId instead
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std::string modScope;
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std::string identifier; // use getJsonKey instead
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public:
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enum EClassAffinity
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{
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MIGHT,
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MAGIC
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};
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//double aggression; // not used in vcmi.
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FactionID faction;
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ui8 affinity; // affinity, using EClassAffinity enum
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// default chance for hero of specific class to appear in tavern, if field "tavern" was not set
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// resulting chance = sqrt(town.chance * heroClass.chance)
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ui32 defaultTavernChance;
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CreatureID commander;
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std::vector<int> primarySkillInitial; // initial primary skills
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std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
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std::vector<int> primarySkillHighLevel; // same for high levels (> 10)
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std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
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std::map<FactionID, int> selectionProbability; //probability of selection in towns
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AnimationPath imageBattleMale;
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AnimationPath imageBattleFemale;
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std::string imageMapMale;
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std::string imageMapFemale;
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CHeroClass();
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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std::string getJsonKey() const override;
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std::string getModScope() const override;
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HeroClassID getId() const override;
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void registerIcons(const IconRegistar & cb) const override;
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std::string getNameTranslated() const override;
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std::string getNameTextID() const override;
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bool isMagicHero() const;
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SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const; //picks secondary skill out from given possibilities
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void updateFrom(const JsonNode & data);
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void serializeJson(JsonSerializeFormat & handler);
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EAlignment getAlignment() const;
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int tavernProbability(FactionID faction) const;
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};
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VCMI_LIB_NAMESPACE_END
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