Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
/*
|
|
|
|
* api/Services.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "Services.h"
|
|
|
|
|
|
|
|
#include <vcmi/Artifact.h>
|
|
|
|
#include <vcmi/Creature.h>
|
|
|
|
#include <vcmi/Faction.h>
|
|
|
|
#include <vcmi/HeroClass.h>
|
|
|
|
#include <vcmi/HeroType.h>
|
|
|
|
#include <vcmi/Skill.h>
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
|
|
|
|
|
|
#include "Registry.h"
|
|
|
|
|
|
|
|
#include "../LuaStack.h"
|
|
|
|
#include "../LuaCallWrapper.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace scripting
|
|
|
|
{
|
|
|
|
namespace api
|
|
|
|
{
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(ServicesProxy, "Services");
|
|
|
|
|
|
|
|
const std::vector<ServicesProxy::CustomRegType> ServicesProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"artifacts", LuaMethodWrapper<Services, decltype(&Services::artifacts), &Services::artifacts>::invoke, false},
|
|
|
|
{"creatures", LuaMethodWrapper<Services, decltype(&Services::creatures), &Services::creatures>::invoke, false},
|
|
|
|
{"factions", LuaMethodWrapper<Services, decltype(&Services::factions), &Services::factions>::invoke, false},
|
|
|
|
{"heroClasses", LuaMethodWrapper<Services, decltype(&Services::heroClasses), &Services::heroClasses>::invoke, false},
|
2021-02-20 03:57:50 +02:00
|
|
|
{"heroTypes", LuaMethodWrapper<Services, decltype(&Services::heroTypes), &Services::heroTypes>::invoke, false},
|
2021-02-16 16:07:30 +02:00
|
|
|
{"spells", LuaMethodWrapper<Services, decltype(&Services::spells), &Services::spells>::invoke, false},
|
2021-02-20 03:57:50 +02:00
|
|
|
{"skills", LuaMethodWrapper<Services, decltype(&Services::skills), &Services::skills>::invoke, false},
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(ArtifactServiceProxy, "Artifacts");
|
|
|
|
|
|
|
|
const std::vector<ArtifactServiceProxy::CustomRegType> ArtifactServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<ArtifactService, decltype(&ArtifactService::getByIndex), &ArtifactService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(CreatureServiceProxy, "Creatures");
|
|
|
|
|
|
|
|
const std::vector<CreatureServiceProxy::CustomRegType> CreatureServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<CreatureService, decltype(&CreatureService::getByIndex), &CreatureService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(FactionServiceProxy, "Factions");
|
|
|
|
|
|
|
|
const std::vector<FactionServiceProxy::CustomRegType> FactionServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<FactionService, decltype(&FactionService::getByIndex), &FactionService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(HeroClassServiceProxy, "HeroClasses");
|
|
|
|
|
|
|
|
const std::vector<HeroClassServiceProxy::CustomRegType> HeroClassServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<HeroClassService, decltype(&HeroClassService::getByIndex), &HeroClassService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(HeroTypeServiceProxy, "HeroTypes");
|
|
|
|
|
|
|
|
const std::vector<HeroTypeServiceProxy::CustomRegType> HeroTypeServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<HeroTypeService, decltype(&HeroTypeService::getByIndex), &HeroTypeService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(SkillServiceProxy, "Skills");
|
|
|
|
|
|
|
|
const std::vector<SkillServiceProxy::CustomRegType> SkillServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<SkillService, decltype(&SkillService::getByIndex), &SkillService::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(SpellServiceProxy, "Spells");
|
|
|
|
|
|
|
|
const std::vector<SpellServiceProxy::CustomRegType> SpellServiceProxy::REGISTER_CUSTOM =
|
|
|
|
{
|
2021-02-16 16:07:30 +02:00
|
|
|
{"getByIndex", LuaMethodWrapper<spells::Service, decltype(&spells::Service::getByIndex), &spells::Service::getByIndex>::invoke, false}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|