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vcmi/client/widgets/CComponent.h

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/*
* CComponent.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
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struct Component;
class CAnimImage;
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/// common popup window component
class CComponent : public virtual CIntObject
{
public:
enum Etype
{
primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid
};
//NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
enum ESize
{
tiny, // ~22-24px
small, // ~30px
medium,// ~42px
large, // ~82px
sizeInvalid
};
private:
size_t getIndex();
const std::vector<std::string> getFileName();
void setSurface(std::string defName, int imgPos);
std::string getSubtitleInternal();
void init(Etype Type, int Subtype, int Val, ESize imageSize);
public:
CAnimImage *image; //our image
Etype compType; //component type
ESize size; //component size.
int subtype; //type-dependant subtype. See getSomething methods for details
int val; // value \ strength \ amount of component. See getSomething methods for details
bool perDay; // add "per day" text to subtitle
std::string getDescription();
std::string getSubtitle();
CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
CComponent(const Component &c, ESize imageSize=large); //c-tor
void clickRight(tribool down, bool previousState) override; //call-in
};
/// component that can be selected or deselected
class CSelectableComponent : public CComponent, public CKeyShortcut
{
void init();
public:
bool selected; //if true, this component is selected
std::function<void()> onSelect; //function called on selection change
void showAll(SDL_Surface * to) override;
void select(bool on);
void clickLeft(tribool down, bool previousState) override; //call-in
CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor
CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor
};
/// box with multiple components (up to 8?)
/// will take ownership on components and delete them afterwards
class CComponentBox : public CIntObject
{
std::vector<CComponent *> components;
CSelectableComponent * selected;
std::function<void(int newID)> onSelect;
void selectionChanged(CSelectableComponent * newSelection);
//get position of "or" text between these comps
//it will place "or" equidistant to both images
Point getOrTextPos(CComponent *left, CComponent * right);
//get distance between these copmonents
int getDistance(CComponent *left, CComponent * right);
void placeComponents(bool selectable);
public:
/// return index of selected item
int selectedIndex();
/// constructor for quite common 1-components popups
/// if position width or height are 0 then it will be determined automatically
CComponentBox(CComponent * components, Rect position);
/// constructor for non-selectable components
CComponentBox(std::vector<CComponent *> components, Rect position);
/// constructor for selectable components
/// will also create "or" labels between components
/// onSelect - optional function that will be called every time on selection change
CComponentBox(std::vector<CSelectableComponent *> components, Rect position, std::function<void(int newID)> onSelect = nullptr);
};