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20 lines
354 B
C
20 lines
354 B
C
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#pragma once
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#include "../global.h"
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struct StartInfo;
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class CGameState;
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class CGameInterface;
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class CConnection;
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class CClient
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{
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CGameState *gs;
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std::map<int,CGameInterface *> playerint;
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CConnection *serv;
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public:
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CClient(void);
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CClient(CConnection *con, StartInfo *si);
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~CClient(void);
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void process(int what);
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void run();
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};
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