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vcmi/lib/gameState/QuestInfo.h

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/*
* QuestInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "int3.h"
VCMI_LIB_NAMESPACE_BEGIN
class CQuest;
class CGObjectInstance;
struct DLL_LINKAGE QuestInfo //universal interface for human and AI
{
const CQuest * quest;
const CGObjectInstance * obj; //related object, most likely Seer Hut
int3 tile;
QuestInfo()
: quest(nullptr), obj(nullptr), tile(-1,-1,-1)
{};
QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
quest (Quest), obj (Obj), tile (Tile){};
QuestInfo (const QuestInfo &qi) : quest(qi.quest), obj(qi.obj), tile(qi.tile)
{};
const QuestInfo& operator= (const QuestInfo &qi)
{
quest = qi.quest;
obj = qi.obj;
tile = qi.tile;
return *this;
}
bool operator== (const QuestInfo & qi) const
{
return (quest == qi.quest && obj == qi.obj);
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & quest;
h & obj;
h & tile;
}
};
VCMI_LIB_NAMESPACE_END