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vcmi/mapeditor/graphics.cpp

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/*
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* graphics.cpp, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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//code is copied from vcmiclient/Graphics.cpp with minimal changes
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#include "StdInc.h"
#include "graphics.h"
#include <vcmi/Entity.h>
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "Animation.h"
#include "../lib/CThreadHelper.h"
#include "../lib/CModHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CGeneralTextHandler.h"
#include "BitmapHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/CStopWatch.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/mapObjects/CObjectHandler.h"
#include "../lib/CHeroHandler.h"
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette.resize(256);
playerColors.resize(PlayerColor::PLAYER_LIMIT_I);
int startPoint = 24; //beginning byte; used to read
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for(int i = 0; i < 256; ++i)
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{
QColor col;
col.setRed(pals[startPoint++]);
col.setGreen(pals[startPoint++]);
col.setBlue(pals[startPoint++]);
col.setAlpha(255);
startPoint++;
playerColorPalette[i] = col.rgba();
}
neutralColorPalette.resize(32);
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
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for(int i = 0; i < 32; ++i)
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{
QColor col;
col.setRed(reader.readUInt8());
col.setGreen(reader.readUInt8());
col.setBlue(reader.readUInt8());
col.setAlpha(255);
reader.readUInt8(); // this is "flags" entry, not alpha
neutralColorPalette[i] = col.rgba();
}
//colors initialization
QColor colors[] = {
{0xff,0, 0, 255},
{0x31,0x52,0xff,255},
{0x9c,0x73,0x52,255},
{0x42,0x94,0x29,255},
{0xff,0x84,0, 255},
{0x8c,0x29,0xa5,255},
{0x09,0x9c,0xa5,255},
{0xc6,0x7b,0x8c,255}};
for(int i=0;i<8;i++)
{
playerColors[i] = colors[i].rgba();
}
//gray
neutralColor = qRgba(0x84, 0x84, 0x84, 0xFF);
}
Graphics::Graphics()
{
#if 0
std::vector<Task> tasks; //preparing list of graphics to load
tasks += std::bind(&Graphics::loadFonts,this);
tasks += std::bind(&Graphics::loadPaletteAndColors,this);
tasks += std::bind(&Graphics::initializeBattleGraphics,this);
tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this);
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
#else
loadPaletteAndColors();
initializeImageLists();
#endif
//(!) do not load any CAnimation here
}
Graphics::~Graphics()
{
}
void Graphics::load()
{
loadHeroAnimations();
loadHeroFlagAnimations();
}
void Graphics::loadHeroAnimations()
{
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for(auto & elem : VLC->heroh->classes.objects)
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{
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for(auto templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->getIndex())->getTemplates())
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{
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if(!heroAnimations.count(templ->animationFile))
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heroAnimations[templ->animationFile] = loadHeroAnimation(templ->animationFile);
}
}
boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
}
void Graphics::loadHeroFlagAnimations()
{
static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
{
"AF00", "AF01","AF02","AF03",
"AF04", "AF05","AF06","AF07"
};
static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
{
{
"ABF01L", "ABF01G", "ABF01R", "ABF01D",
"ABF01B", "ABF01P", "ABF01W", "ABF01K"
},
{
"ABF02L", "ABF02G", "ABF02R", "ABF02D",
"ABF02B", "ABF02P", "ABF02W", "ABF02K"
},
{
"ABF03L", "ABF03G", "ABF03R", "ABF03D",
"ABF03B", "ABF03P", "ABF03W", "ABF03K"
}
};
for(const auto & name : HERO_FLAG_ANIMATIONS)
heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
}
std::shared_ptr<Animation> Graphics::loadHeroFlagAnimation(const std::string & name)
{
//first - group number to be rotated, second - group number after rotation
static const std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}, {1,13},
{2,14}, {3,15}
};
std::shared_ptr<Animation> anim = std::make_shared<Animation>(name);
anim->preload();
for(const auto & rotation : rotations)
{
const int sourceGroup = rotation.first;
const int targetGroup = rotation.second;
anim->createFlippedGroup(sourceGroup, targetGroup);
}
return anim;
}
std::shared_ptr<Animation> Graphics::loadHeroAnimation(const std::string &name)
{
//first - group number to be rotated, second - group number after rotation
static const std::vector<std::pair<int,int> > rotations =
{
{6,10}, {7,11}, {8,12}, {1,13},
{2,14}, {3,15}
};
std::shared_ptr<Animation> anim = std::make_shared<Animation>(name);
anim->preload();
for(const auto & rotation : rotations)
{
const int sourceGroup = rotation.first;
const int targetGroup = rotation.second;
anim->createFlippedGroup(sourceGroup, targetGroup);
}
return anim;
}
void Graphics::blueToPlayersAdv(QImage * sur, PlayerColor player)
{
if(sur->format() == QImage::Format_Indexed8)
{
auto palette = sur->colorTable();
if(player < PlayerColor::PLAYER_LIMIT)
{
for(int i = 0; i < 32; ++i)
palette[224 + i] = playerColorPalette[player.getNum() * 32 + i];
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
return;
}
//FIXME: not all player colored images have player palette at last 32 indexes
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
sur->setColorTable(palette);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warn("Image must have palette to be player-colored!");
}
}
std::shared_ptr<Animation> Graphics::getAnimation(const CGObjectInstance* obj)
{
if(obj->ID == Obj::HERO)
return getHeroAnimation(obj->appearance);
return getAnimation(obj->appearance);
}
std::shared_ptr<Animation> Graphics::getHeroAnimation(const std::shared_ptr<const ObjectTemplate> info)
{
if(info->animationFile.empty())
{
logGlobal->warn("Def name for hero (%d,%d) is empty!", info->id, info->subid);
return std::shared_ptr<Animation>();
}
std::shared_ptr<Animation> ret = loadHeroAnimation(info->animationFile);
//already loaded
if(ret)
{
ret->preload();
return ret;
}
ret = std::make_shared<Animation>(info->animationFile);
heroAnimations[info->animationFile] = ret;
ret->preload();
return ret;
}
std::shared_ptr<Animation> Graphics::getAnimation(const std::shared_ptr<const ObjectTemplate> info)
{
if(info->animationFile.empty())
{
logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
return std::shared_ptr<Animation>();
}
std::shared_ptr<Animation> ret = mapObjectAnimations[info->animationFile];
//already loaded
if(ret)
{
ret->preload();
return ret;
}
ret = std::make_shared<Animation>(info->animationFile);
mapObjectAnimations[info->animationFile] = ret;
ret->preload();
return ret;
}
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
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{
if (!imageName.empty())
{
JsonNode entry;
if(group != 0)
entry["group"].Integer() = group;
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entry["frame"].Integer() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::addImageListEntries(const EntityService * service)
{
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
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auto loopCb = [&](const Entity * entity, bool & stop)
{
entity->registerIcons(cb);
};
service->forEachBase(loopCb);
}
void Graphics::initializeImageLists()
{
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addImageListEntries(VLC->creatures());
addImageListEntries(VLC->heroTypes());
addImageListEntries(VLC->artifacts());
addImageListEntries(VLC->factions());
addImageListEntries(VLC->spells());
addImageListEntries(VLC->skills());
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}