1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/test/testdata/MiniTest/header.json

65 lines
1.1 KiB
JSON
Raw Normal View History

Spells configuration version 2 (effect-based) * Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2017-07-20 06:08:49 +02:00
{
"allowedAbilities" : {},
"allowedArtifacts" : {},
"allowedHeroes" : {},
"allowedSpells" : {},
"defeatIconIndex" : 0,
"difficulty" : "NORMAL",
"mapLevels" : {
"surface" : {
"height" : 8,
"index" : 0,
"width" : 8
}
},
"mods" : {},
"name" : "Mini test",
"players" : {
"blue" : {
"canPlay" : "PlayerOrAI",
"mainHero" : "christian",
"heroes" : {
"hero_1" : {
"type" : "christian"
}
}
},
"red" : {
"canPlay" : "PlayerOrAI",
"mainHero" : "catherine",
"heroes" : {
"hero_0" : {
"type" : "catherine"
}
}
}
},
"triggeredEvents" : {
"standardDefeat" : {
"condition" : [
"daysWithoutTown",
{
"value" : 7
}
],
"effect" : {
"messageToSend" : "standardDefeat",
"type" : "defeat"
},
"message" : "standardDefeat"
},
"standardVictory" : {
"condition" : [
"standardWin"
],
"effect" : {
"messageToSend" : "standardVictory",
"type" : "victory"
},
"message" : "standardVictory"
}
},
"victoryIconIndex" : 0,
"versionMajor" : 1,
"versionMinor" : 0
}