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vcmi/AI/Nullkiller/Pathfinding/Rules/AIMovementToDestinationRule.h

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/*
* AIMovementToDestinationRule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AINodeStorage.h"
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#include "../../AIGateway.h"
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#include "../../../../CCallback.h"
#include "../../../../lib/mapObjects/MapObjects.h"
#include "../../../../lib/pathfinder/PathfindingRules.h"
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namespace NKAI
{
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namespace AIPathfinding
{
class AIMovementToDestinationRule : public MovementToDestinationRule
{
private:
std::shared_ptr<AINodeStorage> nodeStorage;
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bool allowBypassObjects;
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public:
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AIMovementToDestinationRule(std::shared_ptr<AINodeStorage> nodeStorage, bool allowBypassObjects);
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virtual void process(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const override;
};
}
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}