Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* ERM_MA.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../scripting/ScriptFixture.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/serializer/Cast.h"
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#include "../mock/mock_CreatureService.h"
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#include "../mock/mock_Creature.h"
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namespace test
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{
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namespace scripting
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{
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using namespace ::testing;
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class ERM_MA : public Test, public ScriptFixture
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{
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public:
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CreatureServiceMock creatureService;
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CreatureMock oldCreature;
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BonusBearerMock creatureBonuses;
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std::vector<EntityChanges> actualChanges;
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void onCommit(CPackForClient * pack)
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{
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EntitiesChanged * ec = dynamic_ptr_cast<EntitiesChanged>(pack);
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if(ec)
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onEntitiesChanged(ec);
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else
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GTEST_FAIL() << "Invalid NetPack";
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}
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void onEntitiesChanged(EntitiesChanged * pack)
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{
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vstd::concatenate(actualChanges, pack->changes);
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}
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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EXPECT_CALL(servicesMock, creatures()).WillRepeatedly(Return(&creatureService));
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EXPECT_CALL(creatureService, getByIndex(Eq(68))).WillRepeatedly(Return(&oldCreature));
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}
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};
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TEST_F(ERM_MA, Example)
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{
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const int32_t COST = 876;
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const int32_t ATTACK = 19;
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const int32_t DEFENSE = 17;
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const int32_t HIT_POINTS = 55;
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const int32_t SPEED = 10;
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const int32_t DAMAGE_MIN = 13;
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const int32_t DAMAGE_MAX = 21;
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const int32_t SHOTS = 1;
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const int32_t CASTS = 3;
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const int32_t GROWTH = 10;
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const int32_t HORDE = 9;
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const int32_t AI_VALUE = 3300;
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const int32_t FIGHT_VALUE = 2400;
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const int32_t LEVEL = 7;
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const int32_t FACTION = 35;
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2023-05-01 00:20:01 +02:00
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::DESTRUCTION, BonusSource::CREATURE_ABILITY, 0, 0));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const int32_t FLAG_MASK = 394370;
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const int32_t FLAG_MASK_NEW = 397443;
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static_assert(FLAG_MASK == (1 << 1 | 1 << 7 | 1 << 10 | 1 << 17 | 1 << 18), "Wrong flag mask meaning");
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static_assert(FLAG_MASK_NEW == (1 << 0 | 1 << 1 | 1 << 7 | 1 << 12 | 1 << 17 | 1 << 18), "Wrong flag mask meaning");
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2023-05-01 00:20:01 +02:00
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::FLYING, BonusSource::CREATURE_ABILITY, 0, 0));
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::KING, BonusSource::CREATURE_ABILITY, 0, 0));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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2024-01-17 14:50:00 +02:00
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auto removed = std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::MIND_IMMUNITY, BonusSource::CREATURE_ABILITY, 0, 0);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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creatureBonuses.addNewBonus(removed);
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2023-05-01 00:20:01 +02:00
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::NO_MORALE, BonusSource::CREATURE_ABILITY, 0, 0));
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::UNDEAD, BonusSource::CREATURE_ABILITY, 0, 0));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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2024-01-17 14:50:00 +02:00
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auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::NO_MELEE_PENALTY, BonusSource::CREATURE_ABILITY, 0, 0);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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2023-04-05 02:26:29 +02:00
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EXPECT_CALL(oldCreature, getRecruitCost(Eq(6))).WillOnce(Return(COST));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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EXPECT_CALL(oldCreature, getBaseAttack()).WillOnce(Return(ATTACK));
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EXPECT_CALL(oldCreature, getBaseDefense()).WillOnce(Return(DEFENSE));
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EXPECT_CALL(oldCreature, getBaseHitPoints()).WillOnce(Return(HIT_POINTS));
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EXPECT_CALL(oldCreature, getBaseSpeed()).WillOnce(Return(SPEED));
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EXPECT_CALL(oldCreature, getBaseDamageMin()).WillOnce(Return(DAMAGE_MIN));
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EXPECT_CALL(oldCreature, getBaseDamageMax()).WillOnce(Return(DAMAGE_MAX));
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EXPECT_CALL(oldCreature, getBaseShots()).WillOnce(Return(SHOTS));
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EXPECT_CALL(oldCreature, getGrowth()).WillOnce(Return(GROWTH));
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EXPECT_CALL(oldCreature, getBaseSpellPoints()).WillOnce(Return(CASTS));
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EXPECT_CALL(oldCreature, getHorde()).WillOnce(Return(HORDE));
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EXPECT_CALL(oldCreature, getAIValue()).WillOnce(Return(AI_VALUE));
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EXPECT_CALL(oldCreature, getFightValue()).WillOnce(Return(FIGHT_VALUE));
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EXPECT_CALL(oldCreature, getLevel()).WillOnce(Return(LEVEL));
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2023-04-09 17:26:32 +02:00
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EXPECT_CALL(oldCreature, getFaction()).WillOnce(Return(FACTION));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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EXPECT_CALL(oldCreature, isDoubleWide()).WillRepeatedly(Return(false));
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2023-04-05 02:26:29 +02:00
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EXPECT_CALL(oldCreature, getBonusBearer()).Times(AtLeast(1)).WillRepeatedly(Return(&creatureBonuses));
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).Times(AtLeast(1)).WillRepeatedly(Invoke(this, &ERM_MA::onCommit));
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std::stringstream source;
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source << "VERM" << std::endl;
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source << "!#MA:C68/6/?v1 A68/?v2 D68/?v3 P68/?v4 S68/?v5 M68/?v6 E68/?v7 N68/?v8 G68/?v9 B68/?v10 R68/?v11 I68/?v12 F68/?v13 L68/?v14 O68/?v15 X68/?v16;" << std::endl;
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source << "!#MA:C68/6/750 A68/17 D68/15 P68/50 S68/9 M68/12 E68/20 N68/0 G68/1 B68/2 R68/0 I68/3388 F68/2420 L68/6 O68/4 X68/397443;" << std::endl;
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loadScript(VLC->scriptHandler->erm, source.str());
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SCOPED_TRACE("\n" + subject->code);
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JsonNode actualState = runServer();
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const JsonNode & v = actualState["ERM"]["v"];
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EXPECT_EQ(v["1"].Integer(), COST);
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EXPECT_EQ(v["2"].Integer(), ATTACK);
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EXPECT_EQ(v["3"].Integer(), DEFENSE);
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EXPECT_EQ(v["4"].Integer(), HIT_POINTS);
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EXPECT_EQ(v["5"].Integer(), SPEED);
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EXPECT_EQ(v["6"].Integer(), DAMAGE_MIN);
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EXPECT_EQ(v["7"].Integer(), DAMAGE_MAX);
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EXPECT_EQ(v["8"].Integer(), SHOTS);
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EXPECT_EQ(v["9"].Integer(), GROWTH);
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EXPECT_EQ(v["10"].Integer(), CASTS);
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EXPECT_EQ(v["11"].Integer(), HORDE);
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EXPECT_EQ(v["12"].Integer(), AI_VALUE);
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EXPECT_EQ(v["13"].Integer(), FIGHT_VALUE);
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EXPECT_EQ(v["14"].Integer(), LEVEL);
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EXPECT_EQ(v["15"].Integer(), FACTION);
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EXPECT_EQ(v["16"].Integer(), FLAG_MASK);
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JsonNode merged(JsonNode::JsonType::DATA_STRUCT);
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for(EntityChanges & change : actualChanges)
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{
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EXPECT_EQ(change.metatype, Metatype::CREATURE);
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EXPECT_EQ(change.entityIndex,68);
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JsonUtils::merge(merged, change.data);
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}
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JsonNode expectedMerged(JsonNode::JsonType::DATA_STRUCT);
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JsonNode & config = expectedMerged["config"];
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config["cost"]["gold"].Integer() = 750;
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config["attack"].Integer() = 17;
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config["defense"].Integer() = 15;
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config["hitPoints"].Integer() = 50;
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config["speed"].Integer() = 9;
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config["damage"]["min"].Integer() = 12;
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config["damage"]["max"].Integer() = 20;
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config["shots"].Integer() = 0;
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config["growth"].Integer() = 1;
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config["spellPoints"].Integer() = 2;
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config["horde"].Integer() = 0;
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config["aiValue"].Integer() = 3388;
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config["fightValue"].Integer() = 2420;
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config["level"].Integer() = 6;
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config["faction"].Integer() = 4;
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config["doubleWide"].Bool() = true;
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JsonNode & toAdd = expectedMerged["bonuses"]["toAdd"];
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toAdd.Vector().push_back(added->toJsonNode());
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JsonNode & toRemove = expectedMerged["bonuses"]["toRemove"];
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toRemove.Vector().push_back(removed->toJsonNode());
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{
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JsonComparer c(false);
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c.compare("updateData", merged, expectedMerged);
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}
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}
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TEST_F(ERM_MA, Bonuses)
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|
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{
|
2023-05-01 00:20:01 +02:00
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creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::DESTRUCTION, BonusSource::CREATURE_ABILITY, 0, 0));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
const int32_t FLAG_MASK = 394370;
|
|
|
|
const int32_t FLAG_MASK_NEW = 397442;
|
|
|
|
|
|
|
|
static_assert(FLAG_MASK == (1 << 1 | 1 << 7 | 1 << 10 | 1 << 17 | 1 << 18), "Wrong flag mask meaning");
|
|
|
|
static_assert(FLAG_MASK_NEW == ( 1 << 1 | 1 << 7 | 1 << 12 | 1 << 17 | 1 << 18), "Wrong flag mask meaning");
|
|
|
|
|
2023-05-01 00:20:01 +02:00
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::FLYING, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::KING, BonusSource::CREATURE_ABILITY, 0, 0));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
2024-01-17 14:50:00 +02:00
|
|
|
auto removed = std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::MIND_IMMUNITY, BonusSource::CREATURE_ABILITY, 0, 0);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
creatureBonuses.addNewBonus(removed);
|
2023-05-01 00:20:01 +02:00
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::NO_MORALE, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::UNDEAD, BonusSource::CREATURE_ABILITY, 0, 0));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
2024-01-17 14:50:00 +02:00
|
|
|
auto added = std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::NO_MELEE_PENALTY, BonusSource::CREATURE_ABILITY, 0, 0);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
EXPECT_CALL(oldCreature, isDoubleWide()).WillRepeatedly(Return(false));
|
|
|
|
|
2023-04-05 02:26:29 +02:00
|
|
|
EXPECT_CALL(oldCreature, getBonusBearer()).Times(AtLeast(1)).WillRepeatedly(Return(&creatureBonuses));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).WillOnce(Invoke(this, &ERM_MA::onCommit));
|
|
|
|
|
|
|
|
std::stringstream source;
|
|
|
|
source << "VERM" << std::endl;
|
|
|
|
source << "!#MA:X68/?v16;" << std::endl;
|
|
|
|
source << "!#MA:X68/397442;" << std::endl;
|
|
|
|
|
|
|
|
loadScript(VLC->scriptHandler->erm, source.str());
|
|
|
|
SCOPED_TRACE("\n" + subject->code);
|
|
|
|
JsonNode actualState = runServer();
|
|
|
|
|
|
|
|
const JsonNode & v = actualState["ERM"]["v"];
|
|
|
|
EXPECT_EQ(v["16"].Integer(), FLAG_MASK);
|
|
|
|
|
|
|
|
JsonNode merged(JsonNode::JsonType::DATA_STRUCT);
|
|
|
|
|
|
|
|
for(EntityChanges & change : actualChanges)
|
|
|
|
{
|
|
|
|
EXPECT_EQ(change.metatype, Metatype::CREATURE);
|
|
|
|
EXPECT_EQ(change.entityIndex, 68);
|
|
|
|
JsonUtils::merge(merged, change.data);
|
|
|
|
}
|
|
|
|
|
|
|
|
JsonNode expectedMerged(JsonNode::JsonType::DATA_STRUCT);
|
|
|
|
|
|
|
|
JsonNode & toAdd = expectedMerged["bonuses"]["toAdd"];
|
|
|
|
|
|
|
|
toAdd.Vector().push_back(added->toJsonNode());
|
|
|
|
|
|
|
|
JsonNode & toRemove = expectedMerged["bonuses"]["toRemove"];
|
|
|
|
|
|
|
|
toRemove.Vector().push_back(removed->toJsonNode());
|
|
|
|
|
|
|
|
{
|
|
|
|
JsonComparer c(false);
|
|
|
|
c.compare("updateData", merged, expectedMerged);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(ERM_MA, BonusesNoChanges)
|
|
|
|
{
|
2023-05-01 00:20:01 +02:00
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::DESTRUCTION, BonusSource::CREATURE_ABILITY, 0, 0));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
const int32_t FLAG_MASK = 394370;
|
|
|
|
|
|
|
|
static_assert(FLAG_MASK == (1 << 1 | 1 << 7 | 1 << 10 | 1 << 17 | 1 << 18), "Wrong flag mask meaning");
|
|
|
|
|
2023-05-01 00:20:01 +02:00
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::FLYING, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::KING, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::MIND_IMMUNITY, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, Bonus::NO_MORALE, BonusSource::CREATURE_ABILITY, 0, 0));
|
|
|
|
creatureBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::UNDEAD, BonusSource::CREATURE_ABILITY, 0, 0));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
EXPECT_CALL(oldCreature, isDoubleWide()).WillRepeatedly(Return(false));
|
2023-04-05 02:26:29 +02:00
|
|
|
EXPECT_CALL(oldCreature, getBonusBearer()).Times(AtLeast(1)).WillRepeatedly(Return(&creatureBonuses));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).Times(0);
|
|
|
|
|
|
|
|
std::stringstream source;
|
|
|
|
source << "VERM" << std::endl;
|
|
|
|
source << "!#MA:X68/?v16;" << std::endl;
|
|
|
|
source << "!#MA:X68/394370;" << std::endl;
|
|
|
|
source << "!#MA:X68/v16;" << std::endl;
|
|
|
|
|
|
|
|
loadScript(VLC->scriptHandler->erm, source.str());
|
|
|
|
SCOPED_TRACE("\n" + subject->code);
|
|
|
|
JsonNode actualState = runServer();
|
|
|
|
|
|
|
|
const JsonNode & v = actualState["ERM"]["v"];
|
|
|
|
EXPECT_EQ(v["16"].Integer(), FLAG_MASK);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|