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vcmi/test/vcai/mock_ResourceManager.h

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#pragma once
#include "gtest/gtest.h"
#include "../AI/VCAI/ResourceManager.h"
class ResourceManager;
class CPlayerSpecificInfoCallback;
class VCAI;
class ResourceManagerMock : public ResourceManager
{
friend struct ResourceManagerTest; //everything is public
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public:
using ResourceManager::ResourceManager;
//access protected members, TODO: consider other architecture?
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void reserveResoures(const TResources &res, Goals::TSubgoal goal = Goals::TSubgoal()) override;
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bool updateGoal(Goals::TSubgoal goal) override;
bool notifyGoalCompleted(Goals::TSubgoal goal) override;
};