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vcmi/config/battleEffects.json

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{
"colorMuxers" : {
"example" : [
{
// Required. Time point at which this effect will be applied at full puwer.
// Must be greater than time point of previous effect
// During playback, effects will be played with smooth transition
// Effect will end once game reaches time point of the final filter
// Effect of final step will be applied to stack permanently for duration of the spell
// Note that actual speed of animation is subject to changes from in-game animation speed setting
"time" : 0.0,
// Optional. Transformation filter for red, green and blue components of a color
// Applies transformation with specified parameters to each channel. Formula:
// result = red * (value 1) + green * (value 2) + blue * (value 3) + (value 4)
"red" : [ 1.0, 0.0, 0.0, 0.0 ],
"green" : [ 0.0, 1.0, 0.0, 0.0 ],
"blue" : [ 0.0, 0.0, 1.0, 0.0 ],
/// Optional. Transparency filter, makes stack appear semi-transparent, used mostly for fade-in effects
/// Value 0 = full transparency, 1 = fully opaque
"alpha" : 1.0
}
],
"petrification" : [
{
"time" : 0.0
},
{
"time" : 1.0,
// Conversion to grayscale, using human eye perception factor for channels
"red" : [ 0.299, 0.587, 0.114, 0.0 ],
"green" : [ 0.299, 0.587, 0.114, 0.0 ],
"blue" : [ 0.299, 0.587, 0.114, 0.0 ],
}
],
"cloning" : [
{
// No fade in - will be handled by summonFadeIn effect
"time" : 0.0,
"red" : [ 0.5, 0.0, 0.0, 0.0 ],
"green" : [ 0.0, 0.5, 0.0, 0.0 ],
"blue" : [ 0.0, 0.0, 0.5, 0.5 ],
}
],
"summonFadeIn" : [
{
"time" : 0.0,
"alpha" : 0.0
},
{
"time" : 1.0
},
],
"summonFadeOut" : [
{
"time" : 0.0
},
{
"time" : 1.0,
"alpha" : 0.0
},
],
"teleportFadeIn" : [
{
"time" : 0.0,
"alpha" : 0.0
},
{
"time" : 0.2
},
],
"teleportFadeOut" : [
{
"time" : 0.0
},
{
"time" : 0.2,
"alpha" : 0.0
},
],
"bloodlust" : [
{
"time" : 0.0
},
{
"time" : 0.2,
"red" : [ 0.5, 0.0, 0.5, 0.4 ],
"green" : [ 0.0, 1.0, 0.0, 0.0 ],
"blue" : [ 0.0, 0.0, 1.0, 0.0 ],
"alpha" : 1.0
},
{
"time" : 0.4,
"red" : [ 0.6, 0.6, 0.6, 0.0 ],
"green" : [ 0.0, 0.5, 0.0, 0.0 ],
"blue" : [ 0.0, 0.0, 0.5, 0.0 ],
"alpha" : 1.0
},
{
"time" : 0.6,
"red" : [ 0.5, 0.0, 0.5, 0.4 ],
"green" : [ 0.0, 1.0, 0.0, 0.0 ],
"blue" : [ 0.0, 0.0, 1.0, 0.0 ],
"alpha" : 1.0
},
{
"time" : 0.8,
},
],
}
}