1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Pathfinding/Actions/QuestAction.cpp

47 lines
1.2 KiB
C++
Raw Normal View History

/*
* QuestAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "QuestAction.h"
2021-05-16 14:39:38 +02:00
#include "../../AIGateway.h"
#include "../../Goals/CompleteQuest.h"
#include "../../../../lib/mapping/CMap.h" //for victory conditions
extern boost::thread_specific_ptr<CCallback> cb;
2021-05-16 14:39:38 +02:00
extern boost::thread_specific_ptr<AIGateway> ai;
namespace AIPathfinding
{
bool QuestAction::canAct(const AIPathNode * node) const
{
if(questInfo.obj->ID == Obj::BORDER_GATE || questInfo.obj->ID == Obj::BORDERGUARD)
{
return dynamic_cast<const IQuestObject *>(questInfo.obj)->checkQuest(node->actor->hero);
}
return questInfo.quest->progress == CQuest::NOT_ACTIVE
|| questInfo.quest->checkQuest(node->actor->hero);
}
Goals::TSubgoal QuestAction::decompose(const CGHeroInstance * hero) const
{
return Goals::sptr(Goals::CompleteQuest(questInfo));
}
void QuestAction::execute(const CGHeroInstance * hero) const
{
ai->moveHeroToTile(questInfo.obj->visitablePos(), hero);
}
std::string QuestAction::toString() const
{
return "Complete Quest";
}
}