mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
|
/*
|
||
|
* ObjectManager.h, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "Zone.h"
|
||
|
#include "RmgObject.h"
|
||
|
|
||
|
class CGObjectInstance;
|
||
|
class ObjectTemplate;
|
||
|
class CGCreature;
|
||
|
|
||
|
class ObjectManager: public Modificator
|
||
|
{
|
||
|
public:
|
||
|
MODIFICATOR(ObjectManager);
|
||
|
|
||
|
void process() override;
|
||
|
void init() override;
|
||
|
|
||
|
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
||
|
void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
|
||
|
void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
|
||
|
|
||
|
bool createRequiredObjects();
|
||
|
|
||
|
int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool optimizer) const;
|
||
|
int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, bool optimizer) const;
|
||
|
|
||
|
rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, bool optimizer) const;
|
||
|
rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, bool isGuarded, bool onlyStraight, bool optimizer) const;
|
||
|
|
||
|
CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
|
||
|
bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
|
||
|
void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
|
||
|
|
||
|
void updateDistances(const rmg::Object & obj);
|
||
|
|
||
|
const rmg::Area & getVisitableArea() const;
|
||
|
|
||
|
protected:
|
||
|
//content info
|
||
|
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
||
|
std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
|
||
|
std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
|
||
|
std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
|
||
|
std::vector<CGObjectInstance*> objects;
|
||
|
rmg::Area objectsVisitableArea;
|
||
|
};
|