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48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
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/*
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* Heal.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "UnitEffect.h"
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#include "../../GameConstants.h"
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struct BattleUnitsChanged;
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namespace spells
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{
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namespace effects
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{
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class Heal : public UnitEffect
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{
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public:
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Heal();
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virtual ~Heal();
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void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
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protected:
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void apply(int64_t value, BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
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bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
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void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
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private:
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EHealLevel healLevel;
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EHealPower healPower;
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int32_t minFullUnits;
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void prepareHealEffect(int64_t value, BattleUnitsChanged & pack, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
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};
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}
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}
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