2025-06-18 17:29:20 +03:00
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/*
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* StackQueue.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "StackQueue.h"
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#include "BattleInterface.h"
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#include "BattleSiegeController.h"
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#include "BattleStacksController.h"
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#include "../GameEngine.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../windows/CCreatureWindow.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CStack.h"
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#include "../../lib/battle/CPlayerBattleCallback.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/texts/TextOperations.h"
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StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
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2025-06-19 20:52:40 +03:00
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: owner(owner)
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, embedded(Embedded)
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2025-06-18 17:29:20 +03:00
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{
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OBJECT_CONSTRUCTION;
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uint32_t queueSize = QUEUE_SIZE_BIG;
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if(embedded)
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{
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int32_t queueSmallOutsideYOffset = 65;
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bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
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queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? ENGINE->screenDimensions().x / 41 : 19);
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pos.w = queueSize * 41;
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pos.h = 49;
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pos.x += parent->pos.w/2 - pos.w/2;
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pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
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}
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else
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{
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pos.w = 800;
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pos.h = 85;
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pos.x += 0;
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pos.y -= pos.h;
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background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
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}
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stackBoxes.resize(queueSize);
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for (int i = 0; i < stackBoxes.size(); i++)
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{
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stackBoxes[i] = std::make_shared<StackBox>(this);
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stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
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}
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}
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void StackQueue::show(Canvas & to)
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{
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if(embedded)
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showAll(to);
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CIntObject::show(to);
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}
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void StackQueue::update()
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{
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std::vector<battle::Units> queueData;
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owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
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size_t boxIndex = 0;
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ui32 tmpTurn = -1;
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for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
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{
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for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
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{
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ui32 currentTurn = owner.round + turn;
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stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
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tmpTurn = currentTurn;
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}
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}
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for(; boxIndex < stackBoxes.size(); boxIndex++)
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stackBoxes[boxIndex]->setUnit(nullptr);
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}
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2025-06-18 17:38:05 +03:00
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int32_t StackQueue::getSiegeShooterIconID() const
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2025-06-18 17:29:20 +03:00
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{
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return owner.siegeController->getSiegedTown()->getFactionID().getNum();
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}
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std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
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{
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for(const auto & stackBox : stackBoxes)
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{
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if(stackBox->isHovered())
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{
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return stackBox->getBoundUnitID();
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}
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}
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return std::nullopt;
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}
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StackQueue::StackBox::StackBox(StackQueue * owner)
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: CIntObject(SHOW_POPUP | HOVER)
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, owner(owner)
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{
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OBJECT_CONSTRUCTION;
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background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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if(owner->embedded)
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{
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icon = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2);
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amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
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}
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else
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{
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icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1);
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amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
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round = std::make_shared<CLabel>(6, 9, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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Point iconPos(pos.w - 16, pos.h - 16);
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defendIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueDefend"), iconPos);
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waitIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueWait"), iconPos);
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defendIcon->setEnabled(false);
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waitIcon->setEnabled(false);
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}
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roundRect->disable();
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}
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void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
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{
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if(unit)
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{
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boundUnitID = unit->unitId();
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background->setPlayerColor(unit->unitOwner());
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icon->visible = true;
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// temporary code for mod compatibility:
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// first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
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// second, try to switch to icon that should be provided by mod
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// if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
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// for 1.2 release & later next line should be moved into 'else' block
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icon->setFrame(unit->creatureIconIndex(), 0);
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if(unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
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icon->setFrame(owner->getSiegeShooterIconID(), 1);
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roundRect->setEnabled(currentTurn.has_value());
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if(!owner->embedded)
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round->setEnabled(currentTurn.has_value());
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amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
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if(currentTurn && !owner->embedded)
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{
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std::string tmp = std::to_string(*currentTurn);
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const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
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int len = font->getStringWidth(tmp);
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roundRect->pos.w = len + 6;
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round->pos = Rect(roundRect->pos.center().x, roundRect->pos.center().y, 0, 0);
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round->setText(tmp);
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}
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if(!owner->embedded)
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{
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bool defended = unit->defended(turn) || (turn > 0 && unit->defended(turn - 1));
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bool waited = unit->waited(turn) && !defended;
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defendIcon->setEnabled(defended);
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waitIcon->setEnabled(waited);
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}
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}
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else
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{
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boundUnitID = std::nullopt;
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background->setPlayerColor(PlayerColor::NEUTRAL);
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icon->visible = false;
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icon->setFrame(0);
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amount->setText("");
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if(!owner->embedded)
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{
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defendIcon->setEnabled(false);
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waitIcon->setEnabled(false);
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}
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}
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}
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std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
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{
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return boundUnitID;
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}
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bool StackQueue::StackBox::isBoundUnitHighlighted() const
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{
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auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
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return vstd::contains(unitIdsToHighlight, getBoundUnitID());
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}
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void StackQueue::StackBox::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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if(isBoundUnitHighlighted())
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to.drawBorder(background->pos, Colors::CYAN, 2);
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}
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void StackQueue::StackBox::show(Canvas & to)
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{
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CIntObject::show(to);
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if(isBoundUnitHighlighted())
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to.drawBorder(background->pos, Colors::CYAN, 2);
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}
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void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
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{
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auto stacks = owner->owner.getBattle()->battleGetAllStacks();
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for(const CStack * stack : stacks)
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if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
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ENGINE->windows().createAndPushWindow<CStackWindow>(stack, true);
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}
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