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vcmi/AI/Nullkiller/Engine/DeepDecomposer.h

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/*
* DeepDecomposer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Goals/AbstractGoal.h"
struct GoalHash
{
uint64_t operator()(const Goals::TSubgoal & goal) const
{
return goal->getHash();
}
};
typedef std::unordered_map<Goals::TSubgoal, Goals::TGoalVec, GoalHash> TGoalHashSet;
class DeepDecomposer
{
private:
std::vector<Goals::TGoalVec> goals;
std::vector<TGoalHashSet> decompositionCache;
int depth;
public:
void reset();
Goals::TGoalVec decompose(Goals::TSubgoal behavior, int depthLimit);
private:
Goals::TSubgoal aggregateGoals(int startDepth, Goals::TSubgoal last);
Goals::TSubgoal unwrapComposition(Goals::TSubgoal goal);
bool isCompositionLoop(Goals::TSubgoal goal);
Goals::TGoalVec decomposeCached(Goals::TSubgoal goal, bool & fromCache);
void addToCache(Goals::TSubgoal goal);
};