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# include "StdInc.h"
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# include "CPreGame.h"
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# include <zlib.h>
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# include "../lib/CStopWatch.h"
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# include "UIFramework/SDL_Extensions.h"
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# include "CGameInfo.h"
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# include "UIFramework/CCursorHandler.h"
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# include "CAnimation.h"
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# include "CDefHandler.h"
# include "../lib/CDefObjInfoHandler.h"
# include "../lib/CGeneralTextHandler.h"
# include "../lib/CLodHandler.h"
# include "../lib/CTownHandler.h"
# include "../lib/CHeroHandler.h"
# include "../lib/CObjectHandler.h"
# include "../lib/CCampaignHandler.h"
# include "../lib/CCreatureHandler.h"
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# include "../lib/JsonNode.h"
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# include "CMusicHandler.h"
# include "CVideoHandler.h"
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# include "Graphics.h"
# include "../lib/Connection.h"
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# include "../lib/VCMIDirs.h"
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# include "../lib/map.h"
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# include "GUIClasses.h"
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# include "CPlayerInterface.h"
# include "../CCallback.h"
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# include "CMessage.h"
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# include "../lib/CSpellHandler.h" /*for campaign bonuses*/
# include "../lib/CArtHandler.h" /*for campaign bonuses*/
# include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
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# include "CBitmapHandler.h"
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# include "Client.h"
# include "../lib/NetPacks.h"
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# include "../lib/RegisterTypes.h"
# include "../lib/CThreadHelper.h"
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# include "CConfigHandler.h"
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# include "../lib/CFileUtility.h"
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# include "../lib/GameConstants.h"
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# include "UIFramework/CGuiHandler.h"
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# include "UIFramework/CIntObjectClasses.h"
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/*
* CPreGame . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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namespace fs = boost : : filesystem ;
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using boost : : bind ;
using boost : : ref ;
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# if _MSC_VER >= 1600
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//#define bind boost::bind
//#define ref boost::ref
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# endif
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void startGame ( StartInfo * options , CConnection * serv = NULL ) ;
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CGPreGame * CGP = nullptr ;
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ISelectionScreenInfo * SEL ;
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static int playerColor ; //if more than one player - applies to the first
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static std : : string selectedName ; //set when game is started/loaded
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struct EvilHlpStruct
{
CConnection * serv ;
StartInfo * sInfo ;
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void reset ( bool strong = true )
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{
if ( strong )
{
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vstd : : clear_pointer ( serv ) ;
vstd : : clear_pointer ( sInfo ) ;
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}
else
{
serv = NULL ;
sInfo = NULL ;
}
}
} startingInfo ;
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static void do_quit ( )
{
SDL_Event event ;
event . quit . type = SDL_QUIT ;
SDL_PushEvent ( & event ) ;
}
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static CMapInfo * mapInfoFromGame ( )
{
CMapInfo * ret = new CMapInfo ( ) ;
CMapHeader * headerCopy = new CMapHeader ( * LOCPLINT - > cb - > getMapHeader ( ) ) ; //will be deleted by CMapInfo d-tor
ret - > setHeader ( headerCopy ) ;
return ret ;
}
static void setPlayersFromGame ( )
{
playerColor = LOCPLINT - > playerID ;
}
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static void swapPlayers ( PlayerSettings & a , PlayerSettings & b )
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{
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std : : swap ( a . human , b . human ) ;
std : : swap ( a . name , b . name ) ;
if ( a . human = = 1 )
playerColor = a . color ;
else if ( b . human = = 1 )
playerColor = b . color ;
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}
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void setPlayer ( PlayerSettings & pset , unsigned player , const std : : map < ui32 , std : : string > & playerNames )
{
if ( vstd : : contains ( playerNames , player ) )
pset . name = playerNames . find ( player ) - > second ;
else
pset . name = CGI - > generaltexth - > allTexts [ 468 ] ; //Computer
pset . human = player ;
if ( player = = playerNames . begin ( ) - > first )
playerColor = pset . color ;
}
void updateStartInfo ( std : : string filename , StartInfo & sInfo , const CMapHeader * mapHeader , const std : : map < ui32 , std : : string > & playerNames )
{
sInfo . playerInfos . clear ( ) ;
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if ( ! filename . size ( ) )
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return ;
/*sInfo.playerInfos.resize(to->playerAmnt);*/
sInfo . mapname = filename ;
playerColor = - 1 ;
std : : map < ui32 , std : : string > : : const_iterator namesIt = playerNames . begin ( ) ;
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for ( int i = 0 ; i < GameConstants : : PLAYER_LIMIT ; i + + )
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{
const PlayerInfo & pinfo = mapHeader - > players [ i ] ;
//neither computer nor human can play - no player
if ( ! ( pinfo . canComputerPlay | | pinfo . canComputerPlay ) )
continue ;
PlayerSettings & pset = sInfo . playerInfos [ i ] ;
pset . color = i ;
if ( pinfo . canHumanPlay & & namesIt ! = playerNames . end ( ) )
setPlayer ( pset , namesIt + + - > first , playerNames ) ;
else
setPlayer ( pset , 0 , playerNames ) ;
pset . castle = pinfo . defaultCastle ( ) ;
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pset . hero = pinfo . defaultHero ( ) ;
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if ( pinfo . mainHeroName . length ( ) )
{
pset . heroName = pinfo . mainHeroName ;
if ( ( pset . heroPortrait = pinfo . mainHeroPortrait ) = = 255 )
pset . heroPortrait = pinfo . p9 ;
}
pset . handicap = 0 ;
}
}
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template < typename T > class CApplyOnPG ;
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class CBaseForPGApply
{
public :
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virtual void applyOnPG ( CSelectionScreen * selScr , void * pack ) const = 0 ;
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virtual ~ CBaseForPGApply ( ) { } ;
template < typename U > static CBaseForPGApply * getApplier ( const U * t = NULL )
{
return new CApplyOnPG < U > ;
}
} ;
template < typename T > class CApplyOnPG : public CBaseForPGApply
{
public :
void applyOnPG ( CSelectionScreen * selScr , void * pack ) const
{
T * ptr = static_cast < T * > ( pack ) ;
ptr - > apply ( selScr ) ;
}
} ;
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static CApplier < CBaseForPGApply > * applier = NULL ;
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static CPicture * createPicture ( const JsonNode & config )
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{
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return new CPicture ( config [ " name " ] . String ( ) , config [ " x " ] . Float ( ) , config [ " y " ] . Float ( ) ) ;
}
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CMenuScreen : : CMenuScreen ( const JsonNode & configNode ) :
config ( configNode )
{
OBJ_CONSTRUCTION_CAPTURING_ALL ;
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background = new CPicture ( config [ " background " ] . String ( ) ) ;
if ( config [ " scalable " ] . Bool ( ) )
{
if ( background - > bg - > format - > palette )
background - > convertToScreenBPP ( ) ;
background - > scaleTo ( Point ( screen - > w , screen - > h ) ) ;
}
pos = background - > center ( ) ;
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BOOST_FOREACH ( const JsonNode & node , config [ " items " ] . Vector ( ) )
menuNameToEntry . push_back ( node [ " name " ] . String ( ) ) ;
BOOST_FOREACH ( const JsonNode & node , config [ " images " ] . Vector ( ) )
images . push_back ( createPicture ( node ) ) ;
//Hardcoded entry
menuNameToEntry . push_back ( " credits " ) ;
tabs = new CTabbedInt ( boost : : bind ( & CMenuScreen : : createTab , this , _1 ) , CTabbedInt : : DestroyFunc ( ) ) ;
tabs - > type | = REDRAW_PARENT ;
}
CIntObject * CMenuScreen : : createTab ( size_t index )
{
if ( config [ " items " ] . Vector ( ) . size ( ) = = index )
return new CreditsScreen ( ) ;
return new CMenuEntry ( this , config [ " items " ] . Vector ( ) [ index ] ) ;
}
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void CMenuScreen : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
if ( pos . h ! = to - > h | | pos . w ! = to - > w )
CMessage : : drawBorder ( 1 , to , pos . w + 28 , pos . h + 30 , pos . x - 14 , pos . y - 15 ) ;
}
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void CMenuScreen : : show ( SDL_Surface * to )
{
if ( ! config [ " video " ] . isNull ( ) )
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CCS - > videoh - > update ( config [ " video " ] [ " x " ] . Float ( ) + pos . x , config [ " video " ] [ " y " ] . Float ( ) + pos . y , to , true , false ) ;
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CIntObject : : show ( to ) ;
}
void CMenuScreen : : activate ( )
{
CCS - > musich - > playMusic ( musicBase : : mainMenu , - 1 ) ;
if ( ! config [ " video " ] . isNull ( ) )
CCS - > videoh - > open ( config [ " video " ] [ " name " ] . String ( ) ) ;
CIntObject : : activate ( ) ;
}
void CMenuScreen : : deactivate ( )
{
if ( ! config [ " video " ] . isNull ( ) )
CCS - > videoh - > close ( ) ;
CIntObject : : deactivate ( ) ;
}
void CMenuScreen : : switchToTab ( size_t index )
{
tabs - > setActive ( index ) ;
}
//funciton for std::string -> boost::function conversion for main menu
static boost : : function < void ( ) > genCommand ( CMenuScreen * menu , std : : vector < std : : string > menuType , const std : : string & string )
{
static const std : : vector < std : : string > commandType = boost : : assign : : list_of
( " to " ) ( " campaigns " ) ( " start " ) ( " load " ) ( " exit " ) ( " highscores " ) ;
static const std : : vector < std : : string > gameType = boost : : assign : : list_of
( " single " ) ( " multi " ) ( " campaign " ) ( " tutorial " ) ;
std : : list < std : : string > commands ;
boost : : split ( commands , string , boost : : is_any_of ( " \t " ) ) ;
if ( ! commands . empty ( ) )
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{
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size_t index = std : : find ( commandType . begin ( ) , commandType . end ( ) , commands . front ( ) ) - commandType . begin ( ) ;
commands . pop_front ( ) ;
if ( index > 3 | | ! commands . empty ( ) )
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{
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switch ( index )
{
break ; case 0 : //to - switch to another tab, if such tab exists
{
size_t index2 = std : : find ( menuType . begin ( ) , menuType . end ( ) , commands . front ( ) ) - menuType . begin ( ) ;
if ( index2 ! = menuType . size ( ) )
return boost : : bind ( & CMenuScreen : : switchToTab , menu , index2 ) ;
}
break ; case 1 : //open campaign selection window
{
return boost : : bind ( & CGPreGame : : openCampaignScreen , CGP , commands . front ( ) ) ;
}
break ; case 2 : //start
{
switch ( std : : find ( gameType . begin ( ) , gameType . end ( ) , commands . front ( ) ) - gameType . begin ( ) )
{
case 0 : return bind ( & CGPreGame : : openSel , CGP , CMenuScreen : : newGame , CMenuScreen : : SINGLE_PLAYER ) ;
case 1 : return & pushIntT < CMultiMode > ;
case 2 : return boost : : bind ( & CGPreGame : : openSel , CGP , CMenuScreen : : campaignList , CMenuScreen : : SINGLE_PLAYER ) ;
case 3 : return boost : : function < void ( ) > ( ) ; //TODO: start tutorial
}
}
break ; case 3 : //load
{
switch ( std : : find ( gameType . begin ( ) , gameType . end ( ) , commands . front ( ) ) - gameType . begin ( ) )
{
case 0 : return boost : : bind ( & CGPreGame : : openSel , CGP , CMenuScreen : : loadGame , CMenuScreen : : SINGLE_PLAYER ) ;
case 1 : return boost : : bind ( & CGPreGame : : openSel , CGP , CMenuScreen : : loadGame , CMenuScreen : : MULTI_HOT_SEAT ) ;
case 2 : return boost : : function < void ( ) > ( ) ; //TODO: load campaign
case 3 : return boost : : function < void ( ) > ( ) ; //TODO: load tutorial
}
}
break ; case 4 : //exit
{
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return boost : : bind ( CInfoWindow : : showYesNoDialog , boost : : ref ( CGI - > generaltexth - > allTexts [ 69 ] ) , ( const std : : vector < CComponent * > * ) 0 , do_quit , 0 , false , 1 ) ;
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}
break ; case 5 : //highscores
{
return boost : : function < void ( ) > ( ) ; //TODO: high scores &pushIntT<CHighScores>;
}
}
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}
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}
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tlog0 < < " Failed to parse command: " < < string < < " \n " ;
return boost : : function < void ( ) > ( ) ;
}
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CAdventureMapButton * CMenuEntry : : createButton ( CMenuScreen * parent , const JsonNode & button )
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{
boost : : function < void ( ) > command = genCommand ( parent , parent - > menuNameToEntry , button [ " command " ] . String ( ) ) ;
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std : : pair < std : : string , std : : string > help ;
if ( ! button [ " help " ] . isNull ( ) & & button [ " help " ] . Float ( ) > 0 )
help = CGI - > generaltexth - > zelp [ button [ " help " ] . Float ( ) ] ;
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int posx = button [ " x " ] . Float ( ) ;
if ( posx < 0 )
posx = pos . w + posx ;
int posy = button [ " y " ] . Float ( ) ;
if ( posy < 0 )
posy = pos . h + posy ;
return new CAdventureMapButton ( help , command , posx , posy , button [ " name " ] . String ( ) , button [ " hotkey " ] . Float ( ) ) ;
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}
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CMenuEntry : : CMenuEntry ( CMenuScreen * parent , const JsonNode & config )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
type | = REDRAW_PARENT ;
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pos = parent - > pos ;
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BOOST_FOREACH ( const JsonNode & node , config [ " images " ] . Vector ( ) )
images . push_back ( createPicture ( node ) ) ;
BOOST_FOREACH ( const JsonNode & node , config [ " buttons " ] . Vector ( ) )
{
buttons . push_back ( createButton ( parent , node ) ) ;
buttons . back ( ) - > hoverable = true ;
buttons . back ( ) - > type | = REDRAW_PARENT ;
}
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}
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CreditsScreen : : CreditsScreen ( )
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{
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used | = LCLICK | RCLICK ;
type | = REDRAW_PARENT ;
OBJ_CONSTRUCTION_CAPTURING_ALL ;
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pos . w = CGP - > menu - > pos . w ;
pos . h = CGP - > menu - > pos . h ;
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std : : string text = bitmaph - > getTextFile ( " CREDITS " ) ;
size_t firstQuote = text . find ( ' \" ' ) + 1 ;
text = text . substr ( firstQuote , text . find ( ' \" ' , firstQuote ) - firstQuote ) ;
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credits = new CTextBox ( text , Rect ( pos . w - 350 , 600 , 350 , 32000 ) , 0 , FONT_CREDITS , CENTER , Colors : : Cornsilk ) ;
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credits - > pos . h = credits - > maxH ;
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}
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void CreditsScreen : : showAll ( SDL_Surface * to )
{
//Do not draw anything
}
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void CreditsScreen : : show ( SDL_Surface * to )
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{
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static int count = 0 ;
count + + ;
if ( count = = 2 )
{
credits - > pos . y - - ;
count = 0 ;
}
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Rect creditsArea = credits - > pos & pos ;
SDL_SetClipRect ( screenBuf , & creditsArea ) ;
SDL_SetClipRect ( screen , & creditsArea ) ;
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redraw ( ) ;
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CIntObject : : showAll ( to ) ;
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SDL_SetClipRect ( screen , NULL ) ;
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SDL_SetClipRect ( screenBuf , NULL ) ;
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//end of credits, close this screen
if ( credits - > pos . y + credits - > pos . h < 0 )
clickRight ( false , false ) ;
}
void CreditsScreen : : clickLeft ( tribool down , bool previousState )
{
clickRight ( down , previousState ) ;
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}
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void CreditsScreen : : clickRight ( tribool down , bool previousState )
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{
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CTabbedInt * menu = dynamic_cast < CTabbedInt * > ( parent ) ;
assert ( menu ) ;
menu - > setActive ( 0 ) ;
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}
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CGPreGame : : CGPreGame ( ) :
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pregameConfig ( new JsonNode ( GameConstants : : DATA_DIR + " /config/mainmenu.json " ) )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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GH . defActionsDef = 63 ;
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CGP = this ;
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menu = new CMenuScreen ( ( * pregameConfig ) [ " window " ] ) ;
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loadGraphics ( ) ;
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}
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CGPreGame : : ~ CGPreGame ( )
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{
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disposeGraphics ( ) ;
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}
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void CGPreGame : : openSel ( CMenuScreen : : EState screenType , CMenuScreen : : EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/ )
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{
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GH . pushInt ( new CSelectionScreen ( screenType , multi ) ) ;
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}
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void CGPreGame : : loadGraphics ( )
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{
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background = BitmapHandler : : loadBitmap ( " DIBOXBCK " ) ;
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victory = CDefHandler : : giveDef ( " SCNRVICT.DEF " ) ;
loss = CDefHandler : : giveDef ( " SCNRLOSS.DEF " ) ;
bonuses = CDefHandler : : giveDef ( " SCNRSTAR.DEF " ) ;
rHero = BitmapHandler : : loadBitmap ( " HPSRAND1.bmp " ) ;
rTown = BitmapHandler : : loadBitmap ( " HPSRAND0.bmp " ) ;
nHero = BitmapHandler : : loadBitmap ( " HPSRAND6.bmp " ) ;
nTown = BitmapHandler : : loadBitmap ( " HPSRAND5.bmp " ) ;
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}
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void CGPreGame : : disposeGraphics ( )
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{
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delete victory ;
delete loss ;
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SDL_FreeSurface ( background ) ;
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SDL_FreeSurface ( rHero ) ;
SDL_FreeSurface ( nHero ) ;
SDL_FreeSurface ( rTown ) ;
SDL_FreeSurface ( nTown ) ;
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}
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void CGPreGame : : update ( )
{
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if ( GH . listInt . empty ( ) )
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{
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GH . pushInt ( this ) ;
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GH . pushInt ( menu ) ;
menu - > switchToTab ( 0 ) ;
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}
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if ( SEL )
SEL - > update ( ) ;
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// Handles mouse and key input
GH . updateTime ( ) ;
GH . handleEvents ( ) ;
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if ( GH . curInt = = NULL ) // no redraw, when a new game was created
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return ;
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GH . topInt ( ) - > show ( screen ) ;
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if ( settings [ " general " ] [ " showfps " ] . Bool ( ) )
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GH . drawFPSCounter ( ) ;
// draw the mouse cursor and update the screen
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CCS - > curh - > draw1 ( ) ;
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CSDL_Ext : : update ( screen ) ;
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CCS - > curh - > draw2 ( ) ;
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}
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void CGPreGame : : showAll ( SDL_Surface * to )
{
//fill screen with background texture
for ( int y = 0 ; y < to - > h ; y + = background - > h )
{
for ( int x = 0 ; x < to - > w ; x + = background - > w )
{
blitAt ( background , x , y , to ) ;
}
}
}
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void CGPreGame : : openCampaignScreen ( std : : string name )
{
BOOST_FOREACH ( const JsonNode & node , ( * pregameConfig ) [ " campaignsset " ] . Vector ( ) )
{
if ( node [ " name " ] . String ( ) = = name )
{
GH . pushInt ( new CCampaignScreen ( node ) ) ;
return ;
}
}
tlog1 < < " Unknown campaign set: " < < name < < " \n " ;
}
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CGPreGame * CGPreGame : : create ( )
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{
if ( ! CGP )
CGP = new CGPreGame ( ) ;
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return CGP ;
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}
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void CGPreGame : : removeFromGui ( )
{
//remove everything but main menu and background
GH . popInts ( GH . listInt . size ( ) - 2 ) ;
GH . popInt ( GH . topInt ( ) ) ; //remove main menu
GH . popInt ( GH . topInt ( ) ) ; //remove background
}
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CSelectionScreen : : CSelectionScreen ( CMenuScreen : : EState Type , CMenuScreen : : EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/ , const std : : map < ui32 , std : : string > * Names /*= NULL*/ )
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: ISelectionScreenInfo ( Names ) , serverHandlingThread ( NULL ) , mx ( new boost : : recursive_mutex ) ,
serv ( NULL ) , ongoingClosing ( false ) , myNameID ( 255 )
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{
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CGPreGame : : create ( ) ; //we depend on its graphics
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screenType = Type ;
multiPlayer = MultiPlayer ;
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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bool network = ( MultiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST | | MultiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST ) ;
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CServerHandler * sh = NULL ;
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST )
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{
sh = new CServerHandler ;
sh - > startServer ( ) ;
}
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IShowActivatable : : type = BLOCK_ADV_HOTKEYS ;
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pos . w = 762 ;
pos . h = 584 ;
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if ( Type = = CMenuScreen : : saveGame )
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{
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bordered = false ;
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center ( pos ) ;
}
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else if ( Type = = CMenuScreen : : campaignList )
{
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bordered = false ;
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bg = new CPicture ( BitmapHandler : : loadBitmap ( " CamCust.bmp " ) , 0 , 0 , true ) ;
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pos = bg - > center ( ) ;
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}
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else
{
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bordered = true ;
bg = new CPicture ( BitmapHandler : : loadBitmap ( rand ( ) % 2 ? " ZPIC1000.bmp " : " ZPIC1001.bmp " ) , 0 , 0 , true ) ;
pos = bg - > center ( ) ;
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}
sInfo . difficulty = 1 ;
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current = NULL ;
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sInfo . mode = ( Type = = CMenuScreen : : newGame ? StartInfo : : NEW_GAME : StartInfo : : LOAD_GAME ) ;
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sInfo . turnTime = 0 ;
curTab = NULL ;
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card = new InfoCard ( network ) ; //right info card
if ( screenType = = CMenuScreen : : campaignList )
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{
opt = NULL ;
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}
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else
{
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opt = new OptionsTab ( ) ; //scenario options tab
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opt - > recActions = DISPOSE ;
}
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sel = new SelectionTab ( screenType , bind ( & CSelectionScreen : : changeSelection , this , _1 ) , multiPlayer ) ; //scenario selection tab
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sel - > recActions = DISPOSE ;
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switch ( screenType )
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{
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case CMenuScreen : : newGame :
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{
card - > difficulty - > onChange = bind ( & CSelectionScreen : : difficultyChange , this , _1 ) ;
card - > difficulty - > select ( 1 , 0 ) ;
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CAdventureMapButton * select = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 45 ] , bind ( & CSelectionScreen : : toggleTab , this , sel ) , 411 , 80 , " GSPBUTT.DEF " , SDLK_s ) ;
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select - > addTextOverlay ( CGI - > generaltexth - > allTexts [ 500 ] , FONT_SMALL ) ;
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CAdventureMapButton * opts = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 46 ] , bind ( & CSelectionScreen : : toggleTab , this , opt ) , 411 , 510 , " GSPBUTT.DEF " , SDLK_a ) ;
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opts - > addTextOverlay ( CGI - > generaltexth - > allTexts [ 501 ] , FONT_SMALL ) ;
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CAdventureMapButton * random = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 47 ] , bind ( & CSelectionScreen : : toggleTab , this , sel ) , 411 , 105 , " GSPBUTT.DEF " , SDLK_r ) ;
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random - > addTextOverlay ( CGI - > generaltexth - > allTexts [ 740 ] , FONT_SMALL ) ;
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start = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 103 ] , bind ( & CSelectionScreen : : startGame , this ) , 411 , 535 , " SCNRBEG.DEF " , SDLK_b ) ;
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if ( network )
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{
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CAdventureMapButton * hideChat = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 48 ] , bind ( & InfoCard : : toggleChat , card ) , 619 , 83 , " GSPBUT2.DEF " , SDLK_h ) ;
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hideChat - > addTextOverlay ( CGI - > generaltexth - > allTexts [ 531 ] , FONT_SMALL ) ;
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST )
{
SDL_Color orange = { 232 , 184 , 32 , 0 } ;
select - > text - > color = opts - > text - > color = random - > text - > color = orange ;
select - > block ( true ) ;
opts - > block ( true ) ;
random - > block ( true ) ;
start - > block ( true ) ;
}
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}
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}
break ;
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case CMenuScreen : : loadGame :
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sel - > recActions = 255 ;
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start = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 103 ] , bind ( & CSelectionScreen : : startGame , this ) , 411 , 535 , " SCNRLOD.DEF " , SDLK_l ) ;
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break ;
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case CMenuScreen : : saveGame :
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sel - > recActions = 255 ;
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start = new CAdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 103 ] . second , bind ( & CSelectionScreen : : startGame , this ) , 411 , 535 , " SCNRSAV.DEF " ) ;
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break ;
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case CMenuScreen : : campaignList :
sel - > recActions = 255 ;
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start = new CAdventureMapButton ( std : : pair < std : : string , std : : string > ( ) , bind ( & CSelectionScreen : : startCampaign , this ) , 411 , 535 , " SCNRLOD.DEF " , SDLK_b ) ;
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break ;
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}
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2009-08-27 11:04:32 +03:00
start - > assignedKeys . insert ( SDLK_RETURN ) ;
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std : : string backName ;
if ( Type = = CMenuScreen : : campaignList )
{
backName = " SCNRBACK.DEF " ;
}
else
{
backName = " SCNRBACK.DEF " ;
}
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back = new CAdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 105 ] . second , bind ( & CGuiHandler : : popIntTotally , & GH , this ) , 581 , 535 , backName , SDLK_ESCAPE ) ;
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if ( network )
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{
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST )
{
assert ( playerNames . size ( ) = = 1 & & vstd : : contains ( playerNames , 1 ) ) ; //TODO hot-seat/network combo
serv = sh - > connectToServer ( ) ;
* serv < < ( ui8 ) 4 ;
myNameID = 1 ;
}
else
{
serv = CServerHandler : : justConnectToServer ( ) ;
}
* serv < < playerNames . begin ( ) - > second ;
if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST )
{
const CMapInfo * map ;
* serv > > myNameID > > map ;
serv - > connectionID = myNameID ;
changeSelection ( map ) ;
}
else //host
{
if ( current )
{
SelectMap sm ( * current ) ;
* serv < < & sm ;
UpdateStartOptions uso ( sInfo ) ;
* serv < < & uso ;
}
}
applier = new CApplier < CBaseForPGApply > ;
registerTypes4 ( * applier ) ;
serverHandlingThread = new boost : : thread ( & CSelectionScreen : : handleConnection , this ) ;
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}
delete sh ;
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}
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CSelectionScreen : : ~ CSelectionScreen ( )
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{
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ongoingClosing = true ;
if ( serv )
{
assert ( serverHandlingThread ) ;
QuitMenuWithoutStarting qmws ;
* serv < < & qmws ;
// while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
// processPacks();
serverHandlingThread - > join ( ) ;
delete serverHandlingThread ;
}
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playerColor = - 1 ;
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playerNames . clear ( ) ;
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assert ( ! serv ) ;
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vstd : : clear_pointer ( applier ) ;
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delete mx ;
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}
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void CSelectionScreen : : toggleTab ( CIntObject * tab )
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{
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST & & serv )
{
PregameGuiAction pga ;
if ( tab = = curTab )
pga . action = PregameGuiAction : : NO_TAB ;
else if ( tab = = opt )
pga . action = PregameGuiAction : : OPEN_OPTIONS ;
else if ( tab = = sel )
pga . action = PregameGuiAction : : OPEN_SCENARIO_LIST ;
* serv < < & pga ;
}
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if ( curTab & & curTab - > active )
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{
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curTab - > deactivate ( ) ;
curTab - > recActions = DISPOSE ;
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}
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if ( curTab ! = tab )
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{
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tab - > recActions = 255 ;
tab - > activate ( ) ;
curTab = tab ;
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}
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else
{
curTab = NULL ;
} ;
GH . totalRedraw ( ) ;
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}
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void CSelectionScreen : : changeSelection ( const CMapInfo * to )
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{
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST )
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{
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vstd : : clear_pointer ( current ) ;
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}
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2010-10-24 14:35:14 +03:00
current = to ;
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if ( to & & ( screenType = = CMenuScreen : : loadGame | |
screenType = = CMenuScreen : : saveGame ) )
SEL - > sInfo . difficulty = to - > scenarioOpts - > difficulty ;
if ( screenType ! = CMenuScreen : : campaignList )
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{
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updateStartInfo ( to ? to - > filename : " " , sInfo , to ? to - > mapHeader : NULL ) ;
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}
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card - > changeSelection ( to ) ;
if ( screenType ! = CMenuScreen : : campaignList )
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{
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opt - > recreate ( ) ;
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}
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if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST & & serv )
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{
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SelectMap sm ( * to ) ;
* serv < < & sm ;
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UpdateStartOptions uso ( sInfo ) ;
* serv < < & uso ;
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}
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}
2008-11-16 03:06:15 +02:00
2010-02-15 14:12:21 +02:00
void CSelectionScreen : : startCampaign ( )
{
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if ( SEL - > current )
{
CCampaign * ourCampaign = CCampaignHandler : : getCampaign ( SEL - > current - > filename , SEL - > current - > lodCmpgn ) ;
CCampaignState * campState = new CCampaignState ( ) ;
campState - > camp = ourCampaign ;
GH . pushInt ( new CBonusSelection ( campState ) ) ;
}
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}
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void CSelectionScreen : : startGame ( )
2008-08-06 01:11:32 +03:00
{
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if ( screenType = = CMenuScreen : : newGame )
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{
//there must be at least one human player before game can be started
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std : : map < int , PlayerSettings > : : const_iterator i ;
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for ( i = SEL - > sInfo . playerInfos . begin ( ) ; i ! = SEL - > sInfo . playerInfos . end ( ) ; i + + )
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if ( i - > second . human )
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break ;
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if ( i = = SEL - > sInfo . playerInfos . end ( ) )
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{
GH . pushInt ( CInfoWindow : : create ( CGI - > generaltexth - > allTexts [ 530 ] ) ) ; //You must position yourself prior to starting the game.
return ;
}
}
2010-10-24 14:35:14 +03:00
if ( multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST )
{
start - > block ( true ) ;
StartWithCurrentSettings swcs ;
* serv < < & swcs ;
ongoingClosing = true ;
return ;
}
if ( screenType ! = CMenuScreen : : saveGame )
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{
if ( ! current )
return ;
selectedName = sInfo . mapname ;
StartInfo * si = new StartInfo ( sInfo ) ;
2012-05-26 20:59:00 +03:00
CGP - > removeFromGui ( ) ;
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//SEL->current = NULL;
//curOpts = NULL;
2009-08-27 11:04:32 +03:00
: : startGame ( si ) ;
}
else
{
if ( ! ( sel & & sel - > txt & & sel - > txt - > text . size ( ) ) )
return ;
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2009-10-10 08:47:59 +03:00
selectedName = GVCMIDirs . UserPath + " /Games/ " + sel - > txt - > text + " .vlgm1 " ;
2010-03-08 00:56:51 +02:00
CFunctionList < void ( ) > overWrite ;
2011-11-27 18:39:44 +03:00
overWrite + = boost : : bind ( & CCallback : : save , LOCPLINT - > cb , sel - > txt - > text ) ;
2010-03-08 00:56:51 +02:00
overWrite + = bind ( & CGuiHandler : : popIntTotally , & GH , this ) ;
if ( fs : : exists ( selectedName ) )
{
std : : string hlp = CGI - > generaltexth - > allTexts [ 493 ] ; //%s exists. Overwrite?
boost : : algorithm : : replace_first ( hlp , " %s " , sel - > txt - > text ) ;
2012-04-09 05:53:50 +03:00
LOCPLINT - > showYesNoDialog ( hlp , overWrite , 0 , false ) ;
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}
else
overWrite ( ) ;
// LOCPLINT->cb->save(sel->txt->text);
// GH.popIntTotally(this);
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}
2008-08-02 18:08:03 +03:00
}
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void CSelectionScreen : : difficultyChange ( int to )
2008-08-02 18:08:03 +03:00
{
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assert ( screenType = = CMenuScreen : : newGame ) ;
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sInfo . difficulty = to ;
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propagateOptions ( ) ;
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redraw ( ) ;
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}
2009-08-17 11:50:31 +03:00
2010-09-03 21:42:54 +03:00
void CSelectionScreen : : handleConnection ( )
{
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setThreadName ( - 1 , " CSelectionScreen::handleConnection " ) ;
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try
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{
2010-10-24 14:35:14 +03:00
assert ( serv ) ;
while ( serv )
{
CPackForSelectionScreen * pack = NULL ;
* serv > > pack ;
assert ( pack ) ;
if ( QuitMenuWithoutStarting * endingPack = dynamic_cast < QuitMenuWithoutStarting * > ( pack ) )
{
endingPack - > apply ( this ) ;
}
else if ( StartWithCurrentSettings * endingPack = dynamic_cast < StartWithCurrentSettings * > ( pack ) )
{
endingPack - > apply ( this ) ;
}
else
{
boost : : unique_lock < boost : : recursive_mutex > lll ( * mx ) ;
upcomingPacks . push_back ( pack ) ;
}
}
} HANDLE_EXCEPTION
catch ( int i )
{
if ( i ! = 666 )
throw ;
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}
}
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void CSelectionScreen : : setSInfo ( const StartInfo & si )
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{
2010-10-24 14:35:14 +03:00
std : : map < int , PlayerSettings > : : const_iterator i ;
for ( i = si . playerInfos . begin ( ) ; i ! = si . playerInfos . end ( ) ; i + + )
{
if ( i - > second . human = = myNameID )
{
playerColor = i - > first ;
break ;
}
}
if ( i = = si . playerInfos . end ( ) ) //not found
playerColor = - 1 ;
sInfo = si ;
if ( current )
opt - > recreate ( ) ; //will force to recreate using current sInfo
2010-09-03 21:42:54 +03:00
2010-10-24 14:35:14 +03:00
card - > difficulty - > select ( si . difficulty , 0 ) ;
GH . totalRedraw ( ) ;
}
void CSelectionScreen : : processPacks ( )
{
boost : : unique_lock < boost : : recursive_mutex > lll ( * mx ) ;
while ( upcomingPacks . size ( ) )
{
CPackForSelectionScreen * pack = upcomingPacks . front ( ) ;
upcomingPacks . pop_front ( ) ;
CBaseForPGApply * apply = applier - > apps [ typeList . getTypeID ( pack ) ] ; //find the applier
apply - > applyOnPG ( this , pack ) ;
delete pack ;
}
}
void CSelectionScreen : : update ( )
{
if ( serverHandlingThread )
processPacks ( ) ;
}
void CSelectionScreen : : propagateOptions ( )
{
if ( isHost ( ) & & serv )
{
UpdateStartOptions ups ( sInfo ) ;
* serv < < & ups ;
}
}
void CSelectionScreen : : postRequest ( ui8 what , ui8 dir )
{
if ( ! isGuest ( ) | | ! serv )
return ;
RequestOptionsChange roc ( what , dir , myNameID ) ;
* serv < < & roc ;
}
void CSelectionScreen : : postChatMessage ( const std : : string & txt )
{
assert ( serv ) ;
ChatMessage cm ;
cm . message = txt ;
cm . playerName = sInfo . getPlayersSettings ( myNameID ) - > name ;
* serv < < & cm ;
}
void CSelectionScreen : : propagateNames ( )
{
PlayersNames pn ;
pn . playerNames = playerNames ;
* serv < < & pn ;
2010-09-03 21:42:54 +03:00
}
2012-05-18 20:35:46 +03:00
void CSelectionScreen : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
if ( bordered & & ( pos . h ! = to - > h | | pos . w ! = to - > w ) )
CMessage : : drawBorder ( 1 , to , pos . w + 28 , pos . h + 30 , pos . x - 14 , pos . y - 15 ) ;
}
2009-08-17 11:50:31 +03:00
// A new size filter (Small, Medium, ...) has been selected. Populate
// selMaps with the relevant data.
2009-08-27 11:04:32 +03:00
void SelectionTab : : filter ( int size , bool selectFirst )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
curItems . clear ( ) ;
2010-02-13 18:26:47 +02:00
if ( tabType = = CMenuScreen : : campaignList )
{
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for ( size_t i = 0 ; i < allItems . size ( ) ; i + + )
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curItems . push_back ( & allItems [ i ] ) ;
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}
else
{
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for ( size_t i = 0 ; i < allItems . size ( ) ; i + + )
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if ( allItems [ i ] . mapHeader & & allItems [ i ] . mapHeader - > version & & ( ! size | | allItems [ i ] . mapHeader - > width = = size ) )
curItems . push_back ( & allItems [ i ] ) ;
}
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if ( curItems . size ( ) )
{
slider - > block ( false ) ;
slider - > setAmount ( curItems . size ( ) ) ;
sort ( ) ;
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if ( selectFirst )
{
slider - > moveTo ( 0 ) ;
onSelect ( curItems [ 0 ] ) ;
}
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selectAbs ( 0 ) ;
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}
else
{
slider - > block ( true ) ;
onSelect ( NULL ) ;
}
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}
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void SelectionTab : : getFiles ( std : : vector < FileInfo > & out , const std : : string & dirname , const std : : string & ext )
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{
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CFileUtility : : getFilesWithExt ( out , dirname , ext ) ;
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allItems . resize ( out . size ( ) ) ;
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}
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void SelectionTab : : parseMaps ( std : : vector < FileInfo > & files , int start , int threads )
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{
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int read = 0 ;
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ui8 mapBuffer [ 1500 ] ;
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while ( start < allItems . size ( ) )
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{
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gzFile tempf = gzopen ( files [ start ] . name . c_str ( ) , " rb " ) ;
read = gzread ( tempf , mapBuffer , 1500 ) ;
gzclose ( tempf ) ;
if ( read < 50 | | ! mapBuffer [ 4 ] )
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{
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tlog3 < < " \t \t Warning: corrupted map file: " < < files [ start ] . name < < std : : endl ;
2008-08-02 18:08:03 +03:00
}
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else //valid map
{
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allItems [ start ] . mapInit ( files [ start ] . name , mapBuffer ) ;
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//allItems[start].date = "DATEDATE";// files[start].date;
}
start + = threads ;
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}
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}
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void SelectionTab : : parseGames ( std : : vector < FileInfo > & files , bool multi )
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{
for ( int i = 0 ; i < files . size ( ) ; i + + )
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{
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CLoadFile lf ( files [ i ] . name ) ;
if ( ! lf . sfile )
continue ;
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ui8 sign [ 8 ] ;
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lf > > sign ;
if ( std : : memcmp ( sign , " VCMISVG " , 7 ) )
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{
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tlog1 < < files [ i ] . name < < " is not a correct savefile! " < < std : : endl ;
continue ;
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}
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allItems [ i ] . mapHeader = new CMapHeader ( ) ;
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lf > > * ( allItems [ i ] . mapHeader ) > > allItems [ i ] . scenarioOpts ;
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allItems [ i ] . filename = files [ i ] . name ;
allItems [ i ] . countPlayers ( ) ;
allItems [ i ] . date = std : : asctime ( std : : localtime ( & files [ i ] . date ) ) ;
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if ( ( allItems [ i ] . actualHumanPlayers > 1 ) ! = multi ) //if multi mode then only multi games, otherwise single
{
delete allItems [ i ] . mapHeader ;
allItems [ i ] . mapHeader = NULL ;
}
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}
}
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void SelectionTab : : parseCampaigns ( std : : vector < FileInfo > & files )
{
for ( int i = 0 ; i < files . size ( ) ; i + + )
{
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//allItems[i].date = std::asctime(std::localtime(&files[i].date));
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allItems [ i ] . filename = files [ i ] . name ;
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allItems [ i ] . lodCmpgn = files [ i ] . inLod ;
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allItems [ i ] . campaignInit ( ) ;
}
}
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SelectionTab : : SelectionTab ( CMenuScreen : : EState Type , const boost : : function < void ( CMapInfo * ) > & OnSelect , CMenuScreen : : EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/ )
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: bg ( NULL ) , onSelect ( OnSelect )
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{
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OBJ_CONSTRUCTION ;
selectionPos = 0 ;
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used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK ;
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slider = NULL ;
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txt = NULL ;
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tabType = Type ;
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if ( Type ! = CMenuScreen : : campaignList )
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{
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bg = new CPicture ( " SCSELBCK.bmp " , 0 , 6 ) ;
pos = bg - > pos ;
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}
else
{
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bg = nullptr ; //use background from parent
pos . w = parent - > pos . w ;
pos . h = parent - > pos . h ;
pos . x + = 3 ; pos . y + = 6 ;
2010-02-15 15:28:33 +02:00
}
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2010-10-24 14:35:14 +03:00
if ( MultiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST )
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{
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positions = 18 ;
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}
else
{
std : : vector < FileInfo > toParse ;
std : : vector < CCampaignHeader > cpm ;
switch ( tabType )
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{
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case CMenuScreen : : newGame :
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getFiles ( toParse , GameConstants : : DATA_DIR + " /Maps " , " h3m " ) ; //get all maps
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/* Load maps from user directory too, unless it is also the
* same as the data directory ( as is the case on
* windows ) . */
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if ( GVCMIDirs . UserPath ! = GameConstants : : DATA_DIR )
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getFiles ( toParse , GVCMIDirs . UserPath + " /Maps " , " h3m " ) ; //get all maps
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parseMaps ( toParse ) ;
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positions = 18 ;
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break ;
case CMenuScreen : : loadGame :
case CMenuScreen : : saveGame :
getFiles ( toParse , GVCMIDirs . UserPath + " /Games " , " vlgm1 " ) ; //get all saves
parseGames ( toParse , MultiPlayer ) ;
if ( tabType = = CMenuScreen : : loadGame )
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{
2010-10-24 14:35:14 +03:00
positions = 18 ;
2010-02-18 14:34:44 +02:00
}
2010-10-24 14:35:14 +03:00
else
{
positions = 16 ;
2011-11-27 16:14:20 +03:00
}
2010-10-24 14:35:14 +03:00
if ( tabType = = CMenuScreen : : saveGame )
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txt = new CTextInput ( Rect ( 32 , 539 , 350 , 20 ) , Point ( - 32 , - 25 ) , " GSSTRIP.bmp " , 0 ) ;
2010-10-24 14:35:14 +03:00
break ;
case CMenuScreen : : campaignList :
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getFiles ( toParse , GameConstants : : DATA_DIR + " /Maps " , " h3c " ) ; //get all campaigns
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for ( int g = 0 ; g < toParse . size ( ) ; + + g )
{
toParse [ g ] . inLod = false ;
}
//add lod cmpgns
2011-11-27 21:55:11 +03:00
cpm = CCampaignHandler : : getCampaignHeaders ( CCampaignHandler : : Custom ) ;
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for ( int g = 0 ; g < cpm . size ( ) ; g + + )
{
FileInfo fi ;
fi . inLod = cpm [ g ] . loadFromLod ;
fi . name = cpm [ g ] . filename ;
if ( cpm [ g ] . loadFromLod )
{
2012-05-18 20:35:46 +03:00
toParse . push_back ( fi ) ;
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allItems . push_back ( CMapInfo ( false ) ) ;
}
}
parseCampaigns ( toParse ) ;
positions = 18 ;
break ;
2009-02-08 19:19:42 +02:00
2010-10-24 14:35:14 +03:00
default :
assert ( 0 ) ;
break ;
}
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}
2009-02-08 19:19:42 +02:00
2011-11-27 16:14:20 +03:00
2010-02-13 18:26:47 +02:00
if ( tabType ! = CMenuScreen : : campaignList )
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{
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//size filter buttons
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{
int sizes [ ] = { 36 , 72 , 108 , 144 , 0 } ;
const char * names [ ] = { " SCSMBUT.DEF " , " SCMDBUT.DEF " , " SCLGBUT.DEF " , " SCXLBUT.DEF " , " SCALBUT.DEF " } ;
for ( int i = 0 ; i < 5 ; i + + )
2011-12-22 16:05:19 +03:00
new CAdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 54 + i ] . second , bind ( & SelectionTab : : filter , this , sizes [ i ] , true ) , 158 + 47 * i , 46 , names [ i ] ) ;
2010-02-13 18:26:47 +02:00
}
2009-08-17 11:50:31 +03:00
2010-02-15 15:28:33 +02:00
//sort buttons buttons
2010-02-13 18:26:47 +02:00
{
int xpos [ ] = { 23 , 55 , 88 , 121 , 306 , 339 } ;
const char * names [ ] = { " SCBUTT1.DEF " , " SCBUTT2.DEF " , " SCBUTCP.DEF " , " SCBUTT3.DEF " , " SCBUTT4.DEF " , " SCBUTT5.DEF " } ;
for ( int i = 0 ; i < 6 ; i + + )
2011-12-22 16:05:19 +03:00
new CAdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 107 + i ] . second , bind ( & SelectionTab : : sortBy , this , i ) , xpos [ i ] , 86 , names [ i ] ) ;
2010-02-13 18:26:47 +02:00
}
2009-02-11 19:03:30 +02:00
}
2010-02-15 15:28:33 +02:00
else
{
//sort by buttons
2011-12-22 16:05:19 +03:00
new CAdventureMapButton ( " " , " " , bind ( & SelectionTab : : sortBy , this , _numOfMaps ) , 23 , 86 , " CamCusM.DEF " ) ; //by num of maps
new CAdventureMapButton ( " " , " " , bind ( & SelectionTab : : sortBy , this , _name ) , 55 , 86 , " CamCusL.DEF " ) ; //by name
2010-02-15 15:28:33 +02:00
}
2009-08-17 11:50:31 +03:00
2010-02-13 18:26:47 +02:00
slider = new CSlider ( 372 , 86 , tabType ! = CMenuScreen : : saveGame ? 480 : 430 , bind ( & SelectionTab : : sliderMove , this , _1 ) , positions , curItems . size ( ) , 0 , false , 1 ) ;
2010-07-06 05:10:26 +03:00
slider - > changeUsedEvents ( WHEEL , true ) ;
2011-04-30 22:52:35 +03:00
slider - > slider - > keepFrame = true ;
2009-08-17 11:50:31 +03:00
format = CDefHandler : : giveDef ( " SCSELC.DEF " ) ;
sortingBy = _format ;
ascending = true ;
filter ( 0 ) ;
2009-08-27 11:04:32 +03:00
//select(0);
2010-02-13 18:26:47 +02:00
switch ( tabType )
2009-08-27 11:04:32 +03:00
{
2010-02-13 18:26:47 +02:00
case CMenuScreen : : newGame :
2011-12-14 00:23:17 +03:00
selectFName ( GameConstants : : DATA_DIR + " /Maps/Arrogance.h3m " ) ;
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break ;
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case CMenuScreen : : loadGame :
case CMenuScreen : : campaignList :
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select ( 0 ) ;
break ;
2010-02-13 18:26:47 +02:00
case CMenuScreen : : saveGame : ;
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if ( selectedName . size ( ) )
{
2010-03-08 00:56:51 +02:00
if ( selectedName [ 2 ] = = ' M ' ) //name starts with ./Maps instead of ./Games => there was nothing to select
2009-08-27 11:04:32 +03:00
txt - > setText ( " NEWGAME " ) ;
else
2009-08-28 22:34:08 +03:00
selectFName ( selectedName ) ;
2009-08-27 11:04:32 +03:00
}
}
2009-08-17 11:50:31 +03:00
}
SelectionTab : : ~ SelectionTab ( )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
delete format ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
void SelectionTab : : sortBy ( int criteria )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
if ( criteria = = sortingBy )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
ascending = ! ascending ;
2008-08-02 18:08:03 +03:00
}
else
{
2009-08-17 11:50:31 +03:00
sortingBy = ( ESortBy ) criteria ;
ascending = true ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
sort ( ) ;
2009-09-11 14:11:01 +03:00
selectAbs ( 0 ) ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
void SelectionTab : : sort ( )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
if ( sortingBy ! = _name )
2010-02-13 18:26:47 +02:00
std : : stable_sort ( curItems . begin ( ) , curItems . end ( ) , mapSorter ( _name ) ) ;
std : : stable_sort ( curItems . begin ( ) , curItems . end ( ) , mapSorter ( sortingBy ) ) ;
2009-06-10 23:48:55 +03:00
2009-08-17 11:50:31 +03:00
if ( ! ascending )
std : : reverse ( curItems . begin ( ) , curItems . end ( ) ) ;
2009-06-10 23:48:55 +03:00
2009-08-17 11:50:31 +03:00
redraw ( ) ;
}
2009-06-10 23:48:55 +03:00
2009-08-17 11:50:31 +03:00
void SelectionTab : : select ( int position )
{
2009-08-27 11:04:32 +03:00
if ( ! curItems . size ( ) ) return ;
2009-08-17 11:50:31 +03:00
// New selection. py is the index in curItems.
int py = position + slider - > value ;
2011-12-14 00:23:17 +03:00
vstd : : amax ( py , 0 ) ;
vstd : : amin ( py , curItems . size ( ) - 1 ) ;
2009-02-06 13:15:39 +02:00
2009-08-23 21:01:08 +03:00
selectionPos = py ;
if ( position < 0 )
slider - > moveTo ( slider - > value + position ) ;
else if ( position > = positions )
slider - > moveTo ( slider - > value + position - positions + 1 ) ;
2010-03-08 00:56:51 +02:00
if ( txt )
txt - > setText ( fs : : basename ( curItems [ py ] - > filename ) ) ;
2009-08-23 21:01:08 +03:00
onSelect ( curItems [ py ] ) ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
2009-08-27 11:04:32 +03:00
void SelectionTab : : selectAbs ( int position )
{
select ( position - slider - > value ) ;
}
2009-08-17 11:50:31 +03:00
int SelectionTab : : getPosition ( int x , int y )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
return - 1 ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
void SelectionTab : : sliderMove ( int slidPos )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
if ( ! slider ) return ; //ignore spurious call when slider is being created
redraw ( ) ;
2008-08-02 18:08:03 +03:00
}
2009-05-04 02:38:08 +03:00
2009-08-17 11:50:31 +03:00
2009-05-04 02:38:08 +03:00
// Display the tab with the scenario names
//
// elemIdx is the index of the maps or saved game to display on line 0
2009-08-17 11:50:31 +03:00
// slider->capacity contains the number of available screen lines
// slider->positionsAmnt is the number of elements after filtering
void SelectionTab : : printMaps ( SDL_Surface * to )
2008-08-02 18:08:03 +03:00
{
2009-05-04 02:38:08 +03:00
2009-08-17 11:50:31 +03:00
int elemIdx = slider - > value ;
2009-05-04 02:38:08 +03:00
2009-08-17 11:50:31 +03:00
// Display all elements if there's enough space
//if(slider->amount < slider->capacity)
// elemIdx = 0;
2009-05-04 02:38:08 +03:00
2010-02-13 18:26:47 +02:00
SDL_Color itemColor ;
2009-08-17 11:50:31 +03:00
# define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
for ( int line = 0 ; line < positions & & elemIdx < curItems . size ( ) ; elemIdx + + , line + + )
{
2010-10-24 14:35:14 +03:00
CMapInfo * currentItem = curItems [ elemIdx ] ;
2009-05-04 02:38:08 +03:00
2010-02-15 14:12:21 +02:00
if ( elemIdx = = selectionPos )
2011-12-22 16:05:19 +03:00
itemColor = Colors : : Jasmine ;
2011-11-27 16:14:20 +03:00
else
2011-12-22 16:05:19 +03:00
itemColor = Colors : : Cornsilk ;
2010-02-15 14:12:21 +02:00
2010-02-13 18:26:47 +02:00
if ( tabType ! = CMenuScreen : : campaignList )
{
//amount of players
std : : ostringstream ostr ( std : : ostringstream : : out ) ;
2010-10-24 14:35:14 +03:00
ostr < < currentItem - > playerAmnt < < " / " < < currentItem - > humenPlayers ;
2010-02-13 18:26:47 +02:00
CSDL_Ext : : printAt ( ostr . str ( ) , POS ( 29 , 120 ) , FONT_SMALL , itemColor , to ) ;
//map size
std : : string temp2 = " C " ;
2010-10-24 14:35:14 +03:00
switch ( currentItem - > mapHeader - > width )
2010-02-13 18:26:47 +02:00
{
case 36 :
temp2 = " S " ;
break ;
case 72 :
temp2 = " M " ;
break ;
case 108 :
temp2 = " L " ;
break ;
case 144 :
temp2 = " XL " ;
break ;
}
CSDL_Ext : : printAtMiddle ( temp2 , POS ( 70 , 128 ) , FONT_SMALL , itemColor , to ) ;
2009-05-04 02:38:08 +03:00
2010-02-13 18:26:47 +02:00
int temp = - 1 ;
2010-10-24 14:35:14 +03:00
switch ( currentItem - > mapHeader - > version )
2010-02-13 18:26:47 +02:00
{
case CMapHeader : : RoE :
temp = 0 ;
break ;
case CMapHeader : : AB :
temp = 1 ;
break ;
case CMapHeader : : SoD :
temp = 2 ;
break ;
case CMapHeader : : WoG :
temp = 3 ;
break ;
default :
// Unknown version. Be safe and ignore that map
2010-10-24 14:35:14 +03:00
tlog2 < < " Warning: " < < currentItem - > filename < < " has wrong version! \n " ;
2010-02-13 18:26:47 +02:00
continue ;
}
blitAt ( format - > ourImages [ temp ] . bitmap , POS ( 88 , 117 ) , to ) ;
//victory conditions
2011-12-14 00:23:17 +03:00
if ( currentItem - > mapHeader - > victoryCondition . condition = = EVictoryConditionType : : WINSTANDARD )
2010-02-13 18:26:47 +02:00
temp = 11 ;
2011-11-27 16:14:20 +03:00
else
2010-10-24 14:35:14 +03:00
temp = currentItem - > mapHeader - > victoryCondition . condition ;
2010-02-13 18:26:47 +02:00
blitAt ( CGP - > victory - > ourImages [ temp ] . bitmap , POS ( 306 , 117 ) , to ) ;
//loss conditions
2011-12-14 00:23:17 +03:00
if ( currentItem - > mapHeader - > lossCondition . typeOfLossCon = = ELossConditionType : : LOSSSTANDARD )
2010-02-13 18:26:47 +02:00
temp = 3 ;
2011-11-27 16:14:20 +03:00
else
2010-10-24 14:35:14 +03:00
temp = currentItem - > mapHeader - > lossCondition . typeOfLossCon ;
2010-02-13 18:26:47 +02:00
blitAt ( CGP - > loss - > ourImages [ temp ] . bitmap , POS ( 339 , 117 ) , to ) ;
}
2010-02-15 14:12:21 +02:00
else //if campaign
{
//number of maps in campaign
std : : ostringstream ostr ( std : : ostringstream : : out ) ;
2010-10-24 14:35:14 +03:00
ostr < < CGI - > generaltexth - > campaignRegionNames [ currentItem - > campaignHeader - > mapVersion ] . size ( ) ;
2010-02-15 14:12:21 +02:00
CSDL_Ext : : printAt ( ostr . str ( ) , POS ( 29 , 120 ) , FONT_SMALL , itemColor , to ) ;
}
2009-05-04 02:38:08 +03:00
2010-02-13 18:26:47 +02:00
std : : string name ;
2010-10-24 14:35:14 +03:00
if ( tabType = = CMenuScreen : : newGame )
{
if ( ! currentItem - > mapHeader - > name . length ( ) )
currentItem - > mapHeader - > name = " Unnamed " ;
name = currentItem - > mapHeader - > name ;
}
else if ( tabType = = CMenuScreen : : campaignList )
2008-08-02 18:08:03 +03:00
{
2010-10-24 14:35:14 +03:00
name = currentItem - > campaignHeader - > name ;
2008-08-02 18:08:03 +03:00
}
2010-02-13 18:26:47 +02:00
else
2008-08-02 18:08:03 +03:00
{
2010-10-24 14:35:14 +03:00
name = fs : : basename ( currentItem - > filename ) ;
2008-08-02 18:08:03 +03:00
}
2009-01-11 00:08:18 +02:00
2010-02-13 18:26:47 +02:00
//print name
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CSDL_Ext : : printAtMiddle ( CSDL_Ext : : trimToFit ( name , 185 , FONT_SMALL ) , POS ( 213 , 128 ) , FONT_SMALL , itemColor , to ) ;
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}
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# undef POS
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}
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void SelectionTab : : showAll ( SDL_Surface * to )
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{
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CIntObject : : showAll ( to ) ;
printMaps ( to ) ;
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std : : string title ;
switch ( tabType ) {
case CMenuScreen : : newGame :
title = CGI - > generaltexth - > arraytxt [ 229 ] ;
break ;
case CMenuScreen : : loadGame :
title = CGI - > generaltexth - > arraytxt [ 230 ] ;
break ;
case CMenuScreen : : saveGame :
title = CGI - > generaltexth - > arraytxt [ 231 ] ;
break ;
case CMenuScreen : : campaignList :
title = " Select a Campaign " ; //TODO: find where is the title
break ;
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}
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CSDL_Ext : : printAtMiddle ( title , pos . x + 205 , pos . y + 28 , FONT_MEDIUM , Colors : : Jasmine , to ) ; //Select a Scenario to Play
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if ( tabType ! = CMenuScreen : : campaignList )
{
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CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 510 ] , pos . x + 87 , pos . y + 62 , FONT_SMALL , Colors : : Jasmine , to ) ; //Map sizes
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}
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}
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void SelectionTab : : clickLeft ( tribool down , bool previousState )
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{
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if ( down )
{
int line = getLine ( ) ;
if ( line ! = - 1 )
select ( line ) ;
}
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}
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void SelectionTab : : keyPressed ( const SDL_KeyboardEvent & key )
{
if ( key . state ! = SDL_PRESSED ) return ;
int moveBy = 0 ;
switch ( key . keysym . sym )
{
case SDLK_UP :
moveBy = - 1 ;
break ;
case SDLK_DOWN :
moveBy = + 1 ;
break ;
case SDLK_PAGEUP :
moveBy = - positions + 1 ;
break ;
case SDLK_PAGEDOWN :
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moveBy = + positions - 1 ;
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break ;
case SDLK_HOME :
select ( - slider - > value ) ;
return ;
case SDLK_END :
select ( curItems . size ( ) - slider - > value ) ;
return ;
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default :
return ;
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}
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select ( selectionPos - slider - > value + moveBy ) ;
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}
void SelectionTab : : onDoubleClick ( )
{
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if ( getLine ( ) ! = - 1 ) //double clicked scenarios list
{
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//act as if start button was pressed
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( static_cast < CSelectionScreen * > ( parent ) ) - > start - > callback ( ) ;
}
}
int SelectionTab : : getLine ( )
{
int line = - 1 ;
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Point clickPos ( GH . current - > button . x , GH . current - > button . y ) ;
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clickPos = clickPos - pos . topLeft ( ) ;
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if ( clickPos . y > 115 & & clickPos . y < 564 & & clickPos . x > 22 & & clickPos . x < 371 )
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{
line = ( clickPos . y - 115 ) / 25 ; //which line
}
return line ;
}
void SelectionTab : : selectFName ( const std : : string & fname )
{
for ( int i = curItems . size ( ) - 1 ; i > = 0 ; i - - )
{
if ( curItems [ i ] - > filename = = fname )
{
slider - > moveTo ( i ) ;
selectAbs ( i ) ;
return ;
}
}
selectAbs ( 0 ) ;
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}
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CChatBox : : CChatBox ( const Rect & rect )
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{
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OBJ_CONSTRUCTION ;
pos + = rect ;
used = KEYBOARD ;
captureAllKeys = true ;
const int height = graphics - > fonts [ FONT_SMALL ] - > height ;
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inputBox = new CTextInput ( Rect ( 0 , rect . h - height , rect . w , height ) ) ;
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inputBox - > used & = ~ KEYBOARD ;
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chatHistory = new CTextBox ( " " , Rect ( 0 , 0 , rect . w , rect . h - height ) , 1 ) ;
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SDL_Color green = { 0 , 252 , 0 , SDL_ALPHA_OPAQUE } ;
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chatHistory - > color = green ;
}
void CChatBox : : keyPressed ( const SDL_KeyboardEvent & key )
{
if ( key . keysym . sym = = SDLK_RETURN & & key . state = = SDL_PRESSED & & inputBox - > text . size ( ) )
{
SEL - > postChatMessage ( inputBox - > text ) ;
inputBox - > setText ( " " ) ;
}
else
inputBox - > keyPressed ( key ) ;
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}
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void CChatBox : : addNewMessage ( const std : : string & text )
{
chatHistory - > setTxt ( chatHistory - > text + text + " \n " ) ;
if ( chatHistory - > slider )
chatHistory - > slider - > moveToMax ( ) ;
}
InfoCard : : InfoCard ( bool Network )
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: bg ( NULL ) , network ( Network ) , chatOn ( false ) , chat ( NULL ) , playerListBg ( NULL ) ,
difficulty ( NULL ) , sizes ( NULL ) , sFlags ( NULL )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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pos . x + = 393 ;
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pos . y + = 6 ;
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used = RCLICK ;
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mapDescription = NULL ;
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Rect descriptionRect ( 26 , 149 , 320 , 115 ) ;
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mapDescription = new CTextBox ( " " , descriptionRect , 1 ) ;
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if ( SEL - > screenType = = CMenuScreen : : campaignList )
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{
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CSelectionScreen * ss = static_cast < CSelectionScreen * > ( parent ) ;
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CGuiHandler : : moveChild ( new CPicture ( * ss - > bg , descriptionRect + Point ( - 393 , 0 ) ) , this , mapDescription , true ) ; //move subpicture bg to our description control (by default it's our (Infocard) child)
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}
else
{
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bg = new CPicture ( " GSELPOP1.bmp " , 0 , 0 ) ;
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CGuiHandler : : moveChild ( bg , this , parent ) ;
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auto it = vstd : : find ( parent - > children , this ) ; //our position among parent children
parent - > children . insert ( it , bg ) ; //put BG before us
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parent - > children . pop_back ( ) ;
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pos . w = bg - > pos . w ;
pos . h = bg - > pos . h ;
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sizes = CDefHandler : : giveDef ( " SCNRMPSZ.DEF " ) ;
sFlags = CDefHandler : : giveDef ( " ITGFLAGS.DEF " ) ;
difficulty = new CHighlightableButtonsGroup ( 0 ) ;
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{
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static const char * difButns [ ] = { " GSPBUT3.DEF " , " GSPBUT4.DEF " , " GSPBUT5.DEF " , " GSPBUT6.DEF " , " GSPBUT7.DEF " } ;
for ( int i = 0 ; i < 5 ; i + + )
{
difficulty - > addButton ( new CHighlightableButton ( " " , CGI - > generaltexth - > zelp [ 24 + i ] . second , 0 , 110 + i * 32 , 450 , difButns [ i ] , i ) ) ;
}
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}
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if ( SEL - > screenType ! = CMenuScreen : : newGame )
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difficulty - > block ( true ) ;
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//description needs bg
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CGuiHandler : : moveChild ( new CPicture ( * bg , descriptionRect ) , this , mapDescription , true ) ; //move subpicture bg to our description control (by default it's our (Infocard) child)
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if ( network )
{
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playerListBg = new CPicture ( " CHATPLUG.bmp " , 16 , 276 ) ;
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chat = new CChatBox ( descriptionRect ) ;
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CGuiHandler : : moveChild ( new CPicture ( * bg , chat - > chatHistory - > pos - pos ) , this , chat - > chatHistory , true ) ; //move subpicture bg to our description control (by default it's our (Infocard) child)
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chatOn = true ;
mapDescription - > disable ( ) ;
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}
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}
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}
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InfoCard : : ~ InfoCard ( )
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{
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delete sizes ;
delete sFlags ;
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}
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void InfoCard : : showAll ( SDL_Surface * to )
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{
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CIntObject : : showAll ( to ) ;
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//blit texts
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if ( SEL - > screenType ! = CMenuScreen : : campaignList )
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{
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printAtLoc ( CGI - > generaltexth - > allTexts [ 390 ] + " : " , 24 , 400 , FONT_SMALL , Colors : : Cornsilk , to ) ; //Allies
printAtLoc ( CGI - > generaltexth - > allTexts [ 391 ] + " : " , 190 , 400 , FONT_SMALL , Colors : : Cornsilk , to ) ; //Enemies
printAtLoc ( CGI - > generaltexth - > allTexts [ 494 ] , 33 , 430 , FONT_SMALL , Colors : : Jasmine , to ) ; //"Map Diff:"
printAtLoc ( CGI - > generaltexth - > allTexts [ 492 ] + " : " , 133 , 430 , FONT_SMALL , Colors : : Jasmine , to ) ; //player difficulty
printAtLoc ( CGI - > generaltexth - > allTexts [ 218 ] + " : " , 290 , 430 , FONT_SMALL , Colors : : Jasmine , to ) ; //"Rating:"
printAtLoc ( CGI - > generaltexth - > allTexts [ 495 ] , 26 , 22 , FONT_SMALL , Colors : : Jasmine , to ) ; //Scenario Name:
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if ( ! chatOn )
{
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printAtLoc ( CGI - > generaltexth - > allTexts [ 496 ] , 26 , 132 , FONT_SMALL , Colors : : Jasmine , to ) ; //Scenario Description:
printAtLoc ( CGI - > generaltexth - > allTexts [ 497 ] , 26 , 283 , FONT_SMALL , Colors : : Jasmine , to ) ; //Victory Condition:
printAtLoc ( CGI - > generaltexth - > allTexts [ 498 ] , 26 , 339 , FONT_SMALL , Colors : : Jasmine , to ) ; //Loss Condition:
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}
else //players list
{
std : : map < ui32 , std : : string > playerNames = SEL - > playerNames ;
int playerSoFar = 0 ;
for ( std : : map < int , PlayerSettings > : : const_iterator i = SEL - > sInfo . playerInfos . begin ( ) ; i ! = SEL - > sInfo . playerInfos . end ( ) ; i + + )
{
if ( i - > second . human )
{
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printAtLoc ( i - > second . name , 24 , 285 + playerSoFar + + * graphics - > fonts [ FONT_SMALL ] - > height , FONT_SMALL , Colors : : Cornsilk , to ) ;
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playerNames . erase ( i - > second . human ) ;
}
}
playerSoFar = 0 ;
for ( std : : map < ui32 , std : : string > : : const_iterator i = playerNames . begin ( ) ; i ! = playerNames . end ( ) ; i + + )
{
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printAtLoc ( i - > second , 193 , 285 + playerSoFar + + * graphics - > fonts [ FONT_SMALL ] - > height , FONT_SMALL , Colors : : Cornsilk , to ) ;
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}
}
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}
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if ( SEL - > current )
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{
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if ( SEL - > screenType ! = CMenuScreen : : campaignList )
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{
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int temp = - 1 ;
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if ( ! chatOn )
{
//victory conditions
temp = SEL - > current - > mapHeader - > victoryCondition . condition + 1 ;
if ( temp > 20 ) temp = 0 ;
std : : string sss = CGI - > generaltexth - > victoryConditions [ temp ] ;
if ( temp & & SEL - > current - > mapHeader - > victoryCondition . allowNormalVictory ) sss + = " / " + CGI - > generaltexth - > victoryConditions [ 0 ] ;
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printAtLoc ( sss , 60 , 307 , FONT_SMALL , Colors : : Cornsilk , to ) ;
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temp = SEL - > current - > mapHeader - > victoryCondition . condition ;
if ( temp > 12 ) temp = 11 ;
blitAtLoc ( CGP - > victory - > ourImages [ temp ] . bitmap , 24 , 302 , to ) ; //victory cond descr
//loss conditoins
temp = SEL - > current - > mapHeader - > lossCondition . typeOfLossCon + 1 ;
if ( temp > 20 ) temp = 0 ;
sss = CGI - > generaltexth - > lossCondtions [ temp ] ;
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printAtLoc ( sss , 60 , 366 , FONT_SMALL , Colors : : Cornsilk , to ) ;
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temp = SEL - > current - > mapHeader - > lossCondition . typeOfLossCon ;
if ( temp > 12 ) temp = 3 ;
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blitAtLoc ( CGP - > loss - > ourImages [ temp ] . bitmap , 24 , 359 , to ) ; //loss cond
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}
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//difficulty
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assert ( SEL - > current - > mapHeader - > difficulty < = 4 ) ;
std : : string & diff = CGI - > generaltexth - > arraytxt [ 142 + SEL - > current - > mapHeader - > difficulty ] ;
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printAtMiddleLoc ( diff , 62 , 472 , FONT_SMALL , Colors : : Cornsilk , to ) ;
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//selecting size icon
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switch ( SEL - > current - > mapHeader - > width )
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{
case 36 :
temp = 0 ;
break ;
case 72 :
temp = 1 ;
break ;
case 108 :
temp = 2 ;
break ;
case 144 :
temp = 3 ;
break ;
default :
temp = 4 ;
break ;
}
blitAtLoc ( sizes - > ourImages [ temp ] . bitmap , 318 , 22 , to ) ;
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if ( SEL - > screenType = = CMenuScreen : : loadGame )
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printToLoc ( ( static_cast < const CMapInfo * > ( SEL - > current ) ) - > date , 308 , 34 , FONT_SMALL , Colors : : Cornsilk , to ) ;
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//print flags
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int fx = 34 + graphics - > fonts [ FONT_SMALL ] - > getWidth ( CGI - > generaltexth - > allTexts [ 390 ] . c_str ( ) ) ;
int ex = 200 + graphics - > fonts [ FONT_SMALL ] - > getWidth ( CGI - > generaltexth - > allTexts [ 391 ] . c_str ( ) ) ;
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int myT ;
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if ( playerColor > = 0 )
myT = SEL - > current - > mapHeader - > players [ playerColor ] . team ;
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else
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myT = - 1 ;
for ( std : : map < int , PlayerSettings > : : const_iterator i = SEL - > sInfo . playerInfos . begin ( ) ; i ! = SEL - > sInfo . playerInfos . end ( ) ; i + + )
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{
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int * myx = ( ( i - > first = = playerColor | | SEL - > current - > mapHeader - > players [ i - > first ] . team = = myT ) ? & fx : & ex ) ;
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blitAtLoc ( sFlags - > ourImages [ i - > first ] . bitmap , * myx , 399 , to ) ;
* myx + = sFlags - > ourImages [ i - > first ] . bitmap - > w ;
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}
std : : string tob ;
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switch ( SEL - > sInfo . difficulty )
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{
case 0 :
tob = " 80% " ;
break ;
case 1 :
tob = " 100% " ;
break ;
case 2 :
tob = " 130% " ;
break ;
case 3 :
tob = " 160% " ;
break ;
case 4 :
tob = " 200% " ;
break ;
}
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printAtMiddleLoc ( tob , 311 , 472 , FONT_SMALL , Colors : : Cornsilk , to ) ;
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}
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//blit description
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std : : string name ;
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if ( SEL - > screenType = = CMenuScreen : : campaignList )
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{
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name = SEL - > current - > campaignHeader - > name ;
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}
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else
{
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name = SEL - > current - > mapHeader - > name ;
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}
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//name
if ( name . length ( ) )
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printAtLoc ( CSDL_Ext : : trimToFit ( name , 300 , FONT_BIG ) , 26 , 39 , FONT_BIG , Colors : : Jasmine , to ) ;
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else
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printAtLoc ( " Unnamed " , 26 , 39 , FONT_BIG , Colors : : Jasmine , to ) ;
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}
}
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void InfoCard : : changeSelection ( const CMapInfo * to )
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{
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if ( to & & mapDescription )
{
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if ( SEL - > screenType = = CMenuScreen : : campaignList )
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mapDescription - > setTxt ( to - > campaignHeader - > description ) ;
else
mapDescription - > setTxt ( to - > mapHeader - > description ) ;
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if ( SEL - > screenType ! = CMenuScreen : : newGame & & SEL - > screenType ! = CMenuScreen : : campaignList ) {
difficulty - > block ( true ) ;
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difficulty - > select ( SEL - > sInfo . difficulty , 0 ) ;
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}
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}
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GH . totalRedraw ( ) ;
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}
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void InfoCard : : clickRight ( tribool down , bool previousState )
{
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static const Rect flagArea ( 19 , 397 , 335 , 23 ) ;
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if ( down & & SEL - > current & & isItInLoc ( flagArea , GH . current - > motion . x , GH . current - > motion . y ) )
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showTeamsPopup ( ) ;
}
void InfoCard : : showTeamsPopup ( )
{
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SDL_Surface * bmp = CMessage : : drawDialogBox ( 256 , 90 + 50 * SEL - > current - > mapHeader - > howManyTeams ) ;
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CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 657 ] , 128 , 30 , FONT_MEDIUM , Colors : : Jasmine , bmp ) ; //{Team Alignments}
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for ( int i = 0 ; i < SEL - > current - > mapHeader - > howManyTeams ; i + + )
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{
std : : vector < ui8 > flags ;
std : : string hlp = CGI - > generaltexth - > allTexts [ 656 ] ; //Team %d
hlp . replace ( hlp . find ( " %d " ) , 2 , boost : : lexical_cast < std : : string > ( i + 1 ) ) ;
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CSDL_Ext : : printAtMiddle ( hlp , 128 , 65 + 50 * i , FONT_SMALL , Colors : : Cornsilk , bmp ) ;
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for ( int j = 0 ; j < GameConstants : : PLAYER_LIMIT ; j + + )
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if ( ( SEL - > current - > mapHeader - > players [ j ] . canHumanPlay | | SEL - > current - > mapHeader - > players [ j ] . canComputerPlay )
& & SEL - > current - > mapHeader - > players [ j ] . team = = i )
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flags . push_back ( j ) ;
int curx = 128 - 9 * flags . size ( ) ;
for ( int j = 0 ; j < flags . size ( ) ; j + + )
{
blitAt ( sFlags - > ourImages [ flags [ j ] ] . bitmap , curx , 75 + 50 * i , bmp ) ;
curx + = 18 ;
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}
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}
GH . pushInt ( new CInfoPopup ( bmp , true ) ) ;
}
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void InfoCard : : toggleChat ( )
{
setChat ( ! chatOn ) ;
}
void InfoCard : : setChat ( bool activateChat )
{
if ( chatOn = = activateChat )
return ;
assert ( active ) ;
if ( activateChat )
{
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mapDescription - > disable ( ) ;
chat - > enable ( ) ;
playerListBg - > enable ( ) ;
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}
else
{
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mapDescription - > enable ( ) ;
chat - > disable ( ) ;
playerListBg - > disable ( ) ;
2010-09-03 21:42:54 +03:00
}
chatOn = activateChat ;
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GH . totalRedraw ( ) ;
2010-09-03 21:42:54 +03:00
}
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OptionsTab : : OptionsTab ( ) :
turnDuration ( NULL )
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{
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OBJ_CONSTRUCTION ;
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bg = new CPicture ( " ADVOPTBK " , 0 , 6 ) ;
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pos = bg - > pos ;
2008-08-02 18:08:03 +03:00
2010-10-24 14:35:14 +03:00
if ( SEL - > screenType = = CMenuScreen : : newGame )
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turnDuration = new CSlider ( 55 , 551 , 194 , bind ( & OptionsTab : : setTurnLength , this , _1 ) , 1 , 11 , 11 , true , 1 ) ;
2008-08-02 18:08:03 +03:00
}
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OptionsTab : : ~ OptionsTab ( )
2008-08-02 18:08:03 +03:00
{
2009-08-17 11:50:31 +03:00
2008-08-02 18:08:03 +03:00
}
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2011-12-22 16:05:19 +03:00
void OptionsTab : : showAll ( SDL_Surface * to )
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{
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CIntObject : : showAll ( to ) ;
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printAtMiddleLoc ( CGI - > generaltexth - > allTexts [ 515 ] , 222 , 30 , FONT_BIG , Colors : : Jasmine , to ) ;
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 516 ] , 222 , 58 , FONT_SMALL , 55 , Colors : : Cornsilk , to ) ; //Select starting options, handicap, and name for each player in the game.
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 517 ] , 107 , 102 , FONT_SMALL , 14 , Colors : : Jasmine , to ) ; //Player Name Handicap Type
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 518 ] , 197 , 102 , FONT_SMALL , 10 , Colors : : Jasmine , to ) ; //Starting Town
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 519 ] , 273 , 102 , FONT_SMALL , 10 , Colors : : Jasmine , to ) ; //Starting Hero
printAtMiddleWBLoc ( CGI - > generaltexth - > allTexts [ 520 ] , 349 , 102 , FONT_SMALL , 10 , Colors : : Jasmine , to ) ; //Starting Bonus
printAtMiddleLoc ( CGI - > generaltexth - > allTexts [ 521 ] , 222 , 538 , FONT_SMALL , Colors : : Jasmine , to ) ; // Player Turn Duration
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if ( turnDuration )
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printAtMiddleLoc ( CGI - > generaltexth - > turnDurations [ turnDuration - > value ] , 319 , 559 , FONT_SMALL , Colors : : Cornsilk , to ) ; //Turn duration value
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}
void OptionsTab : : nextCastle ( int player , int dir )
{
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if ( SEL - > isGuest ( ) )
{
SEL - > postRequest ( RequestOptionsChange : : TOWN , dir ) ;
return ;
}
PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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si32 & cur = s . castle ;
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ui32 allowed = SEL - > current - > mapHeader - > players [ s . color ] . allowedFactions ;
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if ( cur = = - 2 ) //no castle - no change
return ;
if ( cur = = - 1 ) //random => first/last available
{
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int pom = ( dir > 0 ) ? ( 0 ) : ( GameConstants : : F_NUMBER - 1 ) ; // last or first
for ( ; pom > = 0 & & pom < GameConstants : : F_NUMBER ; pom + = dir )
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{
if ( ( 1 < < pom ) & allowed )
{
cur = pom ;
break ;
}
}
}
else // next/previous available
{
for ( ; ; )
{
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cur + = dir ;
if ( ( 1 < < cur ) & allowed )
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break ;
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if ( cur > = GameConstants : : F_NUMBER | | cur < 0 )
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{
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double p1 = log ( ( double ) allowed ) / log ( 2.0 ) + 0.000001 ;
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double check = p1 - ( ( int ) p1 ) ;
if ( check < 0.001 )
cur = ( int ) p1 ;
else
cur = - 1 ;
break ;
}
}
}
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2009-08-18 11:22:56 +03:00
if ( s . hero > = 0 )
s . hero = - 1 ;
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if ( cur < 0 & & s . bonus = = PlayerSettings : : bresource )
s . bonus = PlayerSettings : : brandom ;
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entries [ player ] - > selectButtons ( ) ;
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SEL - > propagateOptions ( ) ;
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redraw ( ) ;
}
void OptionsTab : : nextHero ( int player , int dir )
{
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if ( SEL - > isGuest ( ) )
{
SEL - > postRequest ( RequestOptionsChange : : HERO , dir ) ;
return ;
}
PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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int old = s . hero ;
if ( s . castle < 0 | | ! s . human | | s . hero = = - 2 )
return ;
2008-08-02 18:08:03 +03:00
2009-08-17 11:50:31 +03:00
if ( s . hero = = - 1 ) //random => first/last available
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{
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int max = ( s . castle * GameConstants : : HEROES_PER_TYPE * 2 + 15 ) ,
min = ( s . castle * GameConstants : : HEROES_PER_TYPE * 2 ) ;
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s . hero = nextAllowedHero ( min , max , 0 , dir ) ;
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}
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else
2008-08-02 18:08:03 +03:00
{
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if ( dir > 0 )
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s . hero = nextAllowedHero ( s . hero , ( s . castle * GameConstants : : HEROES_PER_TYPE * 2 + 16 ) , 1 , dir ) ;
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else
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s . hero = nextAllowedHero ( s . castle * GameConstants : : HEROES_PER_TYPE * 2 - 1 , s . hero , 1 , dir ) ;
2008-08-02 18:08:03 +03:00
}
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if ( old ! = s . hero )
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{
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usedHeroes . erase ( old ) ;
usedHeroes . insert ( s . hero ) ;
redraw ( ) ;
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}
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SEL - > propagateOptions ( ) ;
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}
int OptionsTab : : nextAllowedHero ( int min , int max , int incl , int dir )
{
if ( dir > 0 )
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{
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for ( int i = min + incl ; i < = max - incl ; i + + )
if ( canUseThisHero ( i ) )
return i ;
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}
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else
2008-08-02 18:08:03 +03:00
{
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for ( int i = max - incl ; i > = min + incl ; i - - )
if ( canUseThisHero ( i ) )
return i ;
2008-08-02 18:08:03 +03:00
}
2009-08-17 11:50:31 +03:00
return - 1 ;
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}
2009-05-01 19:14:29 +03:00
2009-08-17 11:50:31 +03:00
bool OptionsTab : : canUseThisHero ( int ID )
{
//for(int i=0;i<CPG->ret.playerInfos.size();i++)
// if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
// return false;
2009-06-24 09:56:36 +03:00
2010-10-24 14:35:14 +03:00
return ! vstd : : contains ( usedHeroes , ID ) & & SEL - > current - > mapHeader - > allowedHeroes [ ID ] ;
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}
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2009-08-17 11:50:31 +03:00
void OptionsTab : : nextBonus ( int player , int dir )
{
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if ( SEL - > isGuest ( ) )
{
SEL - > postRequest ( RequestOptionsChange : : BONUS , dir ) ;
return ;
}
PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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si8 & ret = s . bonus + = dir ;
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2010-10-24 14:35:14 +03:00
if ( s . hero = = - 2 & & ! SEL - > current - > mapHeader - > players [ s . color ] . heroesNames . size ( ) & & ret = = PlayerSettings : : bartifact ) //no hero - can't be artifact
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{
if ( dir < 0 )
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ret = PlayerSettings : : brandom ;
else ret = PlayerSettings : : bgold ;
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}
2009-06-28 02:33:59 +03:00
2010-07-31 16:55:05 +03:00
if ( ret > PlayerSettings : : bresource )
ret = PlayerSettings : : brandom ;
if ( ret < PlayerSettings : : brandom )
ret = PlayerSettings : : bresource ;
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2010-07-31 16:55:05 +03:00
if ( s . castle = = - 1 & & ret = = PlayerSettings : : bresource ) //random castle - can't be resource
2008-08-02 18:08:03 +03:00
{
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if ( dir < 0 )
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ret = PlayerSettings : : bgold ;
else ret = PlayerSettings : : brandom ;
2008-08-02 18:08:03 +03:00
}
2009-05-29 04:54:45 +03:00
2010-10-24 14:35:14 +03:00
SEL - > propagateOptions ( ) ;
2009-08-17 11:50:31 +03:00
redraw ( ) ;
2008-08-02 18:08:03 +03:00
}
2009-05-29 04:54:45 +03:00
2010-10-24 14:35:14 +03:00
void OptionsTab : : recreate ( )
2008-08-02 18:08:03 +03:00
{
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bool wasActive = active ;
if ( active )
deactivate ( ) ;
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for ( std : : map < int , PlayerOptionsEntry * > : : iterator it = entries . begin ( ) ; it ! = entries . end ( ) ; + + it )
2008-08-02 18:08:03 +03:00
{
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children - = it - > second ;
delete it - > second ;
2008-08-02 18:08:03 +03:00
}
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entries . clear ( ) ;
usedHeroes . clear ( ) ;
2010-03-06 00:51:09 +02:00
OBJ_CONSTRUCTION_CAPTURING_ALL ;
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for ( std : : map < int , PlayerSettings > : : iterator it = SEL - > sInfo . playerInfos . begin ( ) ;
2010-10-24 14:35:14 +03:00
it ! = SEL - > sInfo . playerInfos . end ( ) ; + + it )
2008-08-02 18:08:03 +03:00
{
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entries . insert ( std : : make_pair ( it - > first , new PlayerOptionsEntry ( this , it - > second ) ) ) ;
2010-10-24 14:35:14 +03:00
const std : : vector < SheroName > & heroes = SEL - > current - > mapHeader - > players [ it - > first ] . heroesNames ;
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for ( size_t hi = 0 ; hi < heroes . size ( ) ; hi + + )
usedHeroes . insert ( heroes [ hi ] . heroID ) ;
2008-08-02 18:08:03 +03:00
}
2010-10-24 14:35:14 +03:00
if ( wasActive )
activate ( ) ;
2008-08-02 18:08:03 +03:00
}
2008-11-16 03:06:15 +02:00
2009-08-17 11:50:31 +03:00
void OptionsTab : : setTurnLength ( int npos )
2008-11-16 03:06:15 +02:00
{
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static const int times [ ] = { 1 , 2 , 4 , 6 , 8 , 10 , 15 , 20 , 25 , 30 , 0 } ;
2011-12-14 00:23:17 +03:00
vstd : : amin ( npos , ARRAY_COUNT ( times ) - 1 ) ;
2009-08-17 11:50:31 +03:00
2010-10-24 14:35:14 +03:00
SEL - > sInfo . turnTime = times [ npos ] ;
2009-08-17 11:50:31 +03:00
redraw ( ) ;
2008-11-16 03:06:15 +02:00
}
2010-10-24 14:35:14 +03:00
void OptionsTab : : flagPressed ( int color )
2008-11-16 03:06:15 +02:00
{
2010-10-24 14:35:14 +03:00
PlayerSettings & clicked = SEL - > sInfo . playerInfos [ color ] ;
2010-02-16 18:35:24 +02:00
PlayerSettings * old = NULL ;
2010-10-24 14:35:14 +03:00
if ( SEL - > playerNames . size ( ) = = 1 ) //single player -> just swap
2010-02-16 18:35:24 +02:00
{
2010-10-24 14:35:14 +03:00
if ( color = = playerColor ) //that color is already selected, no action needed
2010-02-16 18:35:24 +02:00
return ;
2010-10-24 14:35:14 +03:00
old = & SEL - > sInfo . playerInfos [ playerColor ] ;
swapPlayers ( * old , clicked ) ;
2010-02-16 18:35:24 +02:00
}
else
{
//identify clicked player
2010-10-24 14:35:14 +03:00
int clickedNameID = clicked . human ; //human is a number of player, zero means AI
2010-02-16 18:35:24 +02:00
2010-10-24 14:35:14 +03:00
if ( clickedNameID > 0 & & playerToRestore . id = = clickedNameID ) //player to restore is about to being replaced -> put him back to the old place
2010-02-16 18:35:24 +02:00
{
2010-10-24 14:35:14 +03:00
PlayerSettings & restPos = SEL - > sInfo . playerInfos [ playerToRestore . color ] ;
SEL - > setPlayer ( restPos , playerToRestore . id ) ;
playerToRestore . reset ( ) ;
2010-02-16 18:35:24 +02:00
}
2011-05-04 05:38:58 +03:00
int newPlayer ; //which player will take clicked position
2010-10-24 14:35:14 +03:00
2010-08-04 14:18:13 +03:00
//who will be put here?
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if ( ! clickedNameID ) //AI player clicked -> if possible replace computer with unallocated player
2010-02-16 18:35:24 +02:00
{
2010-10-24 14:35:14 +03:00
newPlayer = SEL - > getIdOfFirstUnallocatedPlayer ( ) ;
if ( ! newPlayer ) //no "free" player -> get just first one
newPlayer = SEL - > playerNames . begin ( ) - > first ;
2010-02-16 18:35:24 +02:00
}
2010-10-24 14:35:14 +03:00
else //human clicked -> take next
{
std : : map < ui32 , std : : string > : : const_iterator i = SEL - > playerNames . find ( clickedNameID ) ; //clicked one
i + + ; //player AFTER clicked one
2009-08-18 11:22:56 +03:00
2010-10-24 14:35:14 +03:00
if ( i ! = SEL - > playerNames . end ( ) )
newPlayer = i - > first ;
else
newPlayer = 0 ; //AI if we scrolled through all players
}
SEL - > setPlayer ( clicked , newPlayer ) ; //put player
2009-08-18 11:22:56 +03:00
2010-02-16 18:35:24 +02:00
//if that player was somewhere else, we need to replace him with computer
2010-10-24 14:35:14 +03:00
if ( newPlayer ) //not AI
2010-02-16 18:35:24 +02:00
{
2010-10-24 14:35:14 +03:00
for ( std : : map < int , PlayerSettings > : : iterator i = SEL - > sInfo . playerInfos . begin ( ) ; i ! = SEL - > sInfo . playerInfos . end ( ) ; i + + )
2010-02-16 18:35:24 +02:00
{
2010-10-24 14:35:14 +03:00
int curNameID = i - > second . human ;
if ( i - > first ! = color & & curNameID = = newPlayer )
2010-02-16 18:35:24 +02:00
{
2010-08-03 14:36:52 +03:00
assert ( i - > second . human ) ;
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playerToRestore . color = i - > first ;
playerToRestore . id = newPlayer ;
SEL - > setPlayer ( i - > second , 0 ) ; //set computer
2010-08-03 14:36:52 +03:00
old = & i - > second ;
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break ;
}
}
}
}
2009-08-18 11:22:56 +03:00
2010-08-03 14:36:52 +03:00
entries [ clicked . color ] - > selectButtons ( ) ;
2010-02-16 18:35:24 +02:00
if ( old )
{
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entries [ old - > color ] - > selectButtons ( ) ;
2012-03-26 14:38:51 +03:00
if ( old - > hero > = 0 )
usedHeroes . erase ( old - > hero ) ;
2010-10-24 14:35:14 +03:00
old - > hero = entries [ old - > color ] - > pi . defaultHero ( ) ;
2010-02-16 18:35:24 +02:00
}
2010-10-24 14:35:14 +03:00
SEL - > propagateOptions ( ) ;
2009-08-17 11:50:31 +03:00
GH . totalRedraw ( ) ;
2008-11-16 03:06:15 +02:00
}
2009-08-17 11:50:31 +03:00
OptionsTab : : PlayerOptionsEntry : : PlayerOptionsEntry ( OptionsTab * owner , PlayerSettings & S )
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: pi ( SEL - > current - > mapHeader - > players [ S . color ] ) , s ( S )
2008-11-16 03:06:15 +02:00
{
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OBJ_CONSTRUCTION ;
defActions | = SHARE_POS ;
2010-10-24 14:35:14 +03:00
2010-08-03 14:36:52 +03:00
int serial = 0 ;
for ( int g = 0 ; g < s . color ; + + g )
{
2010-10-24 14:35:14 +03:00
PlayerInfo & itred = SEL - > current - > mapHeader - > players [ g ] ;
if ( itred . canComputerPlay | | itred . canHumanPlay )
2010-08-03 14:36:52 +03:00
serial + + ;
}
2011-12-22 16:05:19 +03:00
pos = parent - > pos + Point ( 54 , 122 + serial * 50 ) ;
2008-11-16 03:06:15 +02:00
2011-11-27 16:14:20 +03:00
static const char * flags [ ] = { " AOFLGBR.DEF " , " AOFLGBB.DEF " , " AOFLGBY.DEF " , " AOFLGBG.DEF " ,
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" AOFLGBO.DEF " , " AOFLGBP.DEF " , " AOFLGBT.DEF " , " AOFLGBS.DEF " } ;
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static const char * bgs [ ] = { " ADOPRPNL.bmp " , " ADOPBPNL.bmp " , " ADOPYPNL.bmp " , " ADOPGPNL.bmp " ,
2009-08-17 11:50:31 +03:00
" ADOPOPNL.bmp " , " ADOPPPNL.bmp " , " ADOPTPNL.bmp " , " ADOPSPNL.bmp " } ;
2008-11-16 03:06:15 +02:00
2009-08-17 11:50:31 +03:00
bg = new CPicture ( BitmapHandler : : loadBitmap ( bgs [ s . color ] ) , 0 , 0 , true ) ;
2010-10-24 14:35:14 +03:00
if ( SEL - > screenType = = CMenuScreen : : newGame )
2009-08-27 11:04:32 +03:00
{
2011-12-22 16:05:19 +03:00
btns [ 0 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 132 ] , bind ( & OptionsTab : : nextCastle , owner , s . color , - 1 ) , 107 , 5 , " ADOPLFA.DEF " ) ;
btns [ 1 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 133 ] , bind ( & OptionsTab : : nextCastle , owner , s . color , + 1 ) , 168 , 5 , " ADOPRTA.DEF " ) ;
btns [ 2 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 148 ] , bind ( & OptionsTab : : nextHero , owner , s . color , - 1 ) , 183 , 5 , " ADOPLFA.DEF " ) ;
btns [ 3 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 149 ] , bind ( & OptionsTab : : nextHero , owner , s . color , + 1 ) , 244 , 5 , " ADOPRTA.DEF " ) ;
btns [ 4 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 164 ] , bind ( & OptionsTab : : nextBonus , owner , s . color , - 1 ) , 259 , 5 , " ADOPLFA.DEF " ) ;
btns [ 5 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 165 ] , bind ( & OptionsTab : : nextBonus , owner , s . color , + 1 ) , 320 , 5 , " ADOPRTA.DEF " ) ;
2009-08-27 11:04:32 +03:00
}
2009-09-07 05:29:44 +03:00
else
for ( int i = 0 ; i < 6 ; i + + )
btns [ i ] = NULL ;
2009-05-10 01:19:41 +03:00
2011-08-25 18:24:37 +03:00
selectButtons ( ) ;
2009-08-18 11:22:56 +03:00
2010-10-24 14:35:14 +03:00
assert ( SEL - > current & & SEL - > current - > mapHeader ) ;
const PlayerInfo & p = SEL - > current - > mapHeader - > players [ s . color ] ;
2010-03-08 00:56:51 +02:00
assert ( p . canComputerPlay | | p . canHumanPlay ) ; //someone must be able to control this player
if ( p . canHumanPlay & & p . canComputerPlay )
whoCanPlay = HUMAN_OR_CPU ;
else if ( p . canComputerPlay )
whoCanPlay = CPU ;
else
whoCanPlay = HUMAN ;
2009-08-18 11:22:56 +03:00
2011-11-27 16:14:20 +03:00
if ( SEL - > screenType ! = CMenuScreen : : scenarioInfo
2010-10-24 14:35:14 +03:00
& & SEL - > current - > mapHeader - > players [ s . color ] . canHumanPlay
& & SEL - > multiPlayer ! = CMenuScreen : : MULTI_NETWORK_GUEST )
2009-08-17 11:50:31 +03:00
{
2011-12-22 16:05:19 +03:00
flag = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 180 ] , bind ( & OptionsTab : : flagPressed , owner , s . color ) , - 43 , 2 , flags [ s . color ] ) ;
2009-08-17 11:50:31 +03:00
flag - > hoverable = true ;
}
else
flag = NULL ;
2009-08-22 16:59:15 +03:00
defActions & = ~ SHARE_POS ;
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town = new SelectedBox ( TOWN , s . color ) ;
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town - > pos + = pos + Point ( 119 , 2 ) ;
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hero = new SelectedBox ( HERO , s . color ) ;
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hero - > pos + = pos + Point ( 195 , 2 ) ;
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bonus = new SelectedBox ( BONUS , s . color ) ;
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bonus - > pos + = pos + Point ( 271 , 2 ) ;
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}
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void OptionsTab : : PlayerOptionsEntry : : showAll ( SDL_Surface * to )
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{
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CIntObject : : showAll ( to ) ;
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printAtMiddleLoc ( s . name , 55 , 10 , FONT_SMALL , Colors : : Cornsilk , to ) ;
printAtMiddleWBLoc ( CGI - > generaltexth - > arraytxt [ 206 + whoCanPlay ] , 28 , 34 , FONT_TINY , 8 , Colors : : Cornsilk , to ) ;
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}
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void OptionsTab : : PlayerOptionsEntry : : selectButtons ( )
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{
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if ( ! btns [ 0 ] )
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return ;
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if ( ( pi . defaultCastle ( ) ! = - 1 ) //fixed tow
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| | ( SEL - > isGuest ( ) & & s . color ! = playerColor ) ) //or not our player
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{
btns [ 0 ] - > disable ( ) ;
btns [ 1 ] - > disable ( ) ;
}
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else
{
btns [ 0 ] - > enable ( active ) ;
btns [ 1 ] - > enable ( active ) ;
}
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if ( ( pi . defaultHero ( ) ! = - 1 | | ! s . human | | s . castle < 0 ) //fixed hero
| | ( SEL - > isGuest ( ) & & s . color ! = playerColor ) ) //or not our player
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{
btns [ 2 ] - > disable ( ) ;
btns [ 3 ] - > disable ( ) ;
}
else
{
btns [ 2 ] - > enable ( active ) ;
btns [ 3 ] - > enable ( active ) ;
}
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if ( SEL - > isGuest ( ) & & s . color ! = playerColor ) //or not our player
{
btns [ 4 ] - > disable ( ) ;
btns [ 5 ] - > disable ( ) ;
}
else
{
btns [ 4 ] - > enable ( active ) ;
btns [ 5 ] - > enable ( active ) ;
}
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}
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void OptionsTab : : SelectedBox : : showAll ( SDL_Surface * to )
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{
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//PlayerSettings &s = SEL->sInfo.playerInfos[player];
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SDL_Surface * toBlit = getImg ( ) ;
const std : : string * toPrint = getText ( ) ;
blitAt ( toBlit , pos , to ) ;
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printAtMiddleLoc ( * toPrint , 23 , 39 , FONT_TINY , Colors : : Cornsilk , to ) ;
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}
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OptionsTab : : SelectedBox : : SelectedBox ( SelType Which , ui8 Player )
: which ( Which ) , player ( Player )
{
SDL_Surface * img = getImg ( ) ;
pos . w = img - > w ;
pos . h = img - > h ;
used = RCLICK ;
}
SDL_Surface * OptionsTab : : SelectedBox : : getImg ( ) const
{
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const PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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switch ( which )
{
case TOWN :
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if ( s . castle < GameConstants : : F_NUMBER & & s . castle > = 0 )
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return graphics - > getPic ( s . castle , true , false ) ;
else if ( s . castle = = - 1 )
return CGP - > rTown ;
else if ( s . castle = = - 2 )
return CGP - > nTown ;
case HERO :
if ( s . hero = = - 1 )
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{
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return CGP - > rHero ;
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}
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else if ( s . hero = = - 2 )
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{
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if ( s . heroPortrait > = 0 )
return graphics - > portraitSmall [ s . heroPortrait ] ;
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else
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return CGP - > nHero ;
}
else
{
return graphics - > portraitSmall [ s . hero ] ;
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}
break ;
case BONUS :
{
int pom ;
switch ( s . bonus )
{
case - 1 :
pom = 10 ;
break ;
case 0 :
pom = 9 ;
break ;
case 1 :
pom = 8 ;
break ;
case 2 :
pom = CGI - > townh - > towns [ s . castle ] . bonus ;
break ;
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default :
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assert ( 0 ) ;
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}
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return CGP - > bonuses - > ourImages [ pom ] . bitmap ;
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}
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default :
return NULL ;
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}
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}
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const std : : string * OptionsTab : : SelectedBox : : getText ( ) const
{
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const PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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switch ( which )
{
case TOWN :
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if ( s . castle < GameConstants : : F_NUMBER & & s . castle > = 0 )
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return & CGI - > townh - > towns [ s . castle ] . Name ( ) ;
else if ( s . castle = = - 1 )
return & CGI - > generaltexth - > allTexts [ 522 ] ;
else if ( s . castle = = - 2 )
return & CGI - > generaltexth - > allTexts [ 523 ] ;
case HERO :
if ( s . hero = = - 1 )
return & CGI - > generaltexth - > allTexts [ 522 ] ;
else if ( s . hero = = - 2 )
{
if ( s . heroPortrait > = 0 )
{
if ( s . heroName . length ( ) )
return & s . heroName ;
else
return & CGI - > heroh - > heroes [ s . heroPortrait ] - > name ;
}
else
return & CGI - > generaltexth - > allTexts [ 523 ] ;
}
else
{
//if(s.heroName.length())
// return &s.heroName;
//else
return & CGI - > heroh - > heroes [ s . hero ] - > name ;
}
case BONUS :
switch ( s . bonus )
{
case - 1 :
return & CGI - > generaltexth - > allTexts [ 522 ] ;
default :
return & CGI - > generaltexth - > arraytxt [ 214 + s . bonus ] ;
}
default :
return NULL ;
}
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}
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void OptionsTab : : SelectedBox : : clickRight ( tribool down , bool previousState )
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{
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if ( indeterminate ( down ) | | ! down ) return ;
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const PlayerSettings & s = SEL - > sInfo . playerInfos [ player ] ;
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SDL_Surface * bmp = NULL ;
const std : : string * title = NULL , * subTitle = NULL ;
subTitle = getText ( ) ;
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int val = - 1 ;
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switch ( which )
{
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case TOWN :
val = s . castle ;
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break ;
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case HERO :
val = s . hero ;
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if ( val = = - 2 ) //none => we may have some preset info
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{
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int p9 = SEL - > current - > mapHeader - > players [ s . color ] . p9 ;
if ( p9 ! = 255 & & SEL - > sInfo . playerInfos [ player ] . heroPortrait > = 0 )
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val = p9 ;
}
break ;
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case BONUS :
val = s . bonus ;
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break ;
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}
if ( val = = - 1 | | which = = BONUS ) //random or bonus box
{
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bmp = CMessage : : drawDialogBox ( 256 , 190 ) ;
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std : : string * description = NULL ;
switch ( which )
{
case TOWN :
title = & CGI - > generaltexth - > allTexts [ 103 ] ;
description = & CGI - > generaltexth - > allTexts [ 104 ] ;
break ;
case HERO :
title = & CGI - > generaltexth - > allTexts [ 101 ] ;
description = & CGI - > generaltexth - > allTexts [ 102 ] ;
break ;
case BONUS :
{
switch ( val )
{
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case PlayerSettings : : brandom :
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title = & CGI - > generaltexth - > allTexts [ 86 ] ; //{Random Bonus}
description = & CGI - > generaltexth - > allTexts [ 94 ] ; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
break ;
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case PlayerSettings : : bartifact :
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title = & CGI - > generaltexth - > allTexts [ 83 ] ; //{Artifact Bonus}
description = & CGI - > generaltexth - > allTexts [ 90 ] ; //An artifact is randomly chosen and equipped to your starting hero
break ;
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case PlayerSettings : : bgold :
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title = & CGI - > generaltexth - > allTexts [ 84 ] ; //{Gold Bonus}
subTitle = & CGI - > generaltexth - > allTexts [ 87 ] ; //500-1000
description = & CGI - > generaltexth - > allTexts [ 92 ] ; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
break ;
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case PlayerSettings : : bresource :
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{
title = & CGI - > generaltexth - > allTexts [ 85 ] ; //{Resource Bonus}
switch ( CGI - > townh - > towns [ s . castle ] . primaryRes )
{
case 1 :
subTitle = & CGI - > generaltexth - > allTexts [ 694 ] ;
description = & CGI - > generaltexth - > allTexts [ 690 ] ;
break ;
case 3 :
subTitle = & CGI - > generaltexth - > allTexts [ 695 ] ;
description = & CGI - > generaltexth - > allTexts [ 691 ] ;
break ;
case 4 :
subTitle = & CGI - > generaltexth - > allTexts [ 692 ] ;
description = & CGI - > generaltexth - > allTexts [ 688 ] ;
break ;
case 5 :
subTitle = & CGI - > generaltexth - > allTexts [ 693 ] ;
description = & CGI - > generaltexth - > allTexts [ 689 ] ;
break ;
case 127 :
subTitle = & CGI - > generaltexth - > allTexts [ 89 ] ; //5-10 wood / 5-10 ore
description = & CGI - > generaltexth - > allTexts [ 93 ] ; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
break ;
}
}
break ;
}
}
break ;
}
if ( description )
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CSDL_Ext : : printAtMiddleWB ( * description , 125 , 145 , FONT_SMALL , 37 , Colors : : Cornsilk , bmp ) ;
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}
else if ( val = = - 2 )
{
return ;
}
else if ( which = = TOWN )
{
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bmp = CMessage : : drawDialogBox ( 256 , 319 ) ;
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title = & CGI - > generaltexth - > allTexts [ 80 ] ;
2011-12-22 16:05:19 +03:00
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 79 ] , 135 , 137 , FONT_MEDIUM , Colors : : Jasmine , bmp ) ;
2011-11-27 16:14:20 +03:00
2009-08-22 16:59:15 +03:00
const CTown & t = CGI - > townh - > towns [ val ] ;
//print creatures
int x = 60 , y = 159 ;
for ( int i = 0 ; i < 7 ; i + + )
{
int c = t . basicCreatures [ i ] ;
blitAt ( graphics - > smallImgs [ c ] , x , y , bmp ) ;
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CSDL_Ext : : printAtMiddleWB ( CGI - > creh - > creatures [ c ] - > nameSing , x + 16 , y + 45 , FONT_TINY , 10 , Colors : : Cornsilk , bmp ) ;
2009-08-22 16:59:15 +03:00
if ( i = = 2 )
{
x = 40 ;
y + = 76 ;
}
else
{
x + = 52 ;
}
}
}
else if ( val > = 0 )
{
const CHero * h = CGI - > heroh - > heroes [ val ] ;
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bmp = CMessage : : drawDialogBox ( 320 , 255 ) ;
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title = & CGI - > generaltexth - > allTexts [ 77 ] ;
2011-12-22 16:05:19 +03:00
CSDL_Ext : : printAtMiddle ( * title , 167 , 36 , FONT_MEDIUM , Colors : : Jasmine , bmp ) ;
CSDL_Ext : : printAtMiddle ( * subTitle + " - " + h - > heroClass - > name , 160 , 99 , FONT_SMALL , Colors : : Cornsilk , bmp ) ;
2009-08-22 16:59:15 +03:00
blitAt ( getImg ( ) , 136 , 56 , bmp ) ;
//print specialty
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CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > allTexts [ 78 ] , 166 , 132 , FONT_MEDIUM , Colors : : Jasmine , bmp ) ;
2009-08-22 16:59:15 +03:00
blitAt ( graphics - > un44 - > ourImages [ val ] . bitmap , 140 , 150 , bmp ) ;
2011-12-22 16:05:19 +03:00
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > hTxts [ val ] . bonusName , 166 , 203 , FONT_SMALL , Colors : : Cornsilk , bmp ) ;
2009-08-22 16:59:15 +03:00
GH . pushInt ( new CInfoPopup ( bmp , true ) ) ;
return ;
}
if ( title )
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CSDL_Ext : : printAtMiddle ( * title , 135 , 36 , FONT_MEDIUM , Colors : : Jasmine , bmp ) ;
2009-08-22 16:59:15 +03:00
if ( subTitle )
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CSDL_Ext : : printAtMiddle ( * subTitle , 127 , 103 , FONT_SMALL , Colors : : Cornsilk , bmp ) ;
2009-08-22 16:59:15 +03:00
blitAt ( getImg ( ) , 104 , 60 , bmp ) ;
GH . pushInt ( new CInfoPopup ( bmp , true ) ) ;
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}
2010-03-08 00:56:51 +02:00
CScenarioInfo : : CScenarioInfo ( const CMapHeader * mapHeader , const StartInfo * startInfo )
2009-08-27 11:04:32 +03:00
{
OBJ_CONSTRUCTION_CAPTURING_ALL ;
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for ( std : : map < int , PlayerSettings > : : const_iterator it = startInfo - > playerInfos . begin ( ) ;
2010-08-03 14:36:52 +03:00
it ! = startInfo - > playerInfos . end ( ) ; + + it )
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{
2010-08-03 14:36:52 +03:00
if ( it - > second . human )
2009-10-06 04:14:00 +03:00
{
2010-08-03 14:36:52 +03:00
playerColor = it - > first ;
2009-10-06 04:14:00 +03:00
}
}
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pos . w = 762 ;
pos . h = 584 ;
center ( pos ) ;
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assert ( LOCPLINT ) ;
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sInfo = * LOCPLINT - > cb - > getStartInfo ( ) ;
assert ( ! SEL - > current ) ;
current = mapInfoFromGame ( ) ;
2010-03-08 00:56:51 +02:00
setPlayersFromGame ( ) ;
2009-08-27 11:04:32 +03:00
2010-10-24 14:35:14 +03:00
screenType = CMenuScreen : : scenarioInfo ;
card = new InfoCard ( ) ;
opt = new OptionsTab ( ) ;
opt - > recreate ( ) ;
2012-02-22 22:22:11 +03:00
card - > changeSelection ( current ) ;
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card - > difficulty - > select ( startInfo - > difficulty , 0 ) ;
2011-12-22 16:05:19 +03:00
back = new CAdventureMapButton ( " " , CGI - > generaltexth - > zelp [ 105 ] . second , bind ( & CGuiHandler : : popIntTotally , & GH , this ) , 584 , 535 , " SCNRBACK.DEF " , SDLK_ESCAPE ) ;
2009-08-27 11:04:32 +03:00
}
CScenarioInfo : : ~ CScenarioInfo ( )
{
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delete current ;
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}
2010-02-13 18:26:47 +02:00
bool mapSorter : : operator ( ) ( const CMapInfo * aaa , const CMapInfo * bbb )
2010-02-08 16:38:06 +02:00
{
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const CMapHeader * a = aaa - > mapHeader ,
* b = bbb - > mapHeader ;
if ( a & & b ) //if we are sorting scenarios
2010-02-08 16:38:06 +02:00
{
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switch ( sortBy )
2010-02-08 16:38:06 +02:00
{
2010-02-13 18:26:47 +02:00
case _format : //by map format (RoE, WoG, etc)
return ( a - > version < b - > version ) ;
break ;
case _loscon : //by loss conditions
return ( a - > lossCondition . typeOfLossCon < b - > lossCondition . typeOfLossCon ) ;
break ;
case _playerAm : //by player amount
int playerAmntB , humenPlayersB , playerAmntA , humenPlayersA ;
playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0 ;
for ( int i = 0 ; i < 8 ; i + + )
{
if ( a - > players [ i ] . canHumanPlay ) { playerAmntA + + ; humenPlayersA + + ; }
else if ( a - > players [ i ] . canComputerPlay ) { playerAmntA + + ; }
if ( b - > players [ i ] . canHumanPlay ) { playerAmntB + + ; humenPlayersB + + ; }
else if ( b - > players [ i ] . canComputerPlay ) { playerAmntB + + ; }
}
if ( playerAmntB ! = playerAmntA )
return ( playerAmntA < playerAmntB ) ;
else
return ( humenPlayersA < humenPlayersB ) ;
break ;
case _size : //by size of map
return ( a - > width < b - > width ) ;
break ;
case _viccon : //by victory conditions
return ( a - > victoryCondition . condition < b - > victoryCondition . condition ) ;
break ;
case _name : //by name
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return boost : : ilexicographical_compare ( a - > name , b - > name ) ;
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default :
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return boost : : ilexicographical_compare ( a - > name , b - > name ) ;
2010-02-08 16:38:06 +02:00
}
2010-02-13 18:26:47 +02:00
}
else //if we are sorting campaigns
{
2010-02-15 15:28:33 +02:00
switch ( sortBy )
{
case _numOfMaps : //by number of maps in campaign
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return CGI - > generaltexth - > campaignRegionNames [ aaa - > campaignHeader - > mapVersion ] . size ( ) <
2010-02-15 15:28:33 +02:00
CGI - > generaltexth - > campaignRegionNames [ bbb - > campaignHeader - > mapVersion ] . size ( ) ;
break ;
case _name : //by name
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return boost : : ilexicographical_compare ( aaa - > campaignHeader - > name , bbb - > campaignHeader - > name ) ;
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default :
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return boost : : ilexicographical_compare ( aaa - > campaignHeader - > name , bbb - > campaignHeader - > name ) ;
2010-02-15 15:28:33 +02:00
}
2010-02-08 16:38:06 +02:00
}
2010-02-15 08:54:57 +02:00
}
CMultiMode : : CMultiMode ( )
{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
2010-02-15 08:54:57 +02:00
bg = new CPicture ( " MUPOPUP.bmp " ) ;
bg - > convertToScreenBPP ( ) ; //so we could draw without problems
blitAt ( CPicture ( " MUMAP.bmp " ) , 16 , 77 , * bg ) ; //blit img
pos = bg - > center ( ) ; //center, window has size of bg graphic
2011-12-22 16:05:19 +03:00
bar = new CGStatusBar ( new CPicture ( Rect ( 7 , 465 , 440 , 18 ) , 0 ) ) ; //226, 472
txt = new CTextInput ( Rect ( 19 , 436 , 334 , 16 ) , * bg ) ;
2012-01-12 18:23:00 +03:00
txt - > setText ( settings [ " general " ] [ " playerName " ] . String ( ) ) ; //Player
2010-02-15 08:54:57 +02:00
2011-12-22 16:05:19 +03:00
btns [ 0 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 266 ] , bind ( & CMultiMode : : openHotseat , this ) , 373 , 78 , " MUBHOT.DEF " ) ;
btns [ 1 ] = new CAdventureMapButton ( " Host TCP/IP game " , " " , bind ( & CMultiMode : : hostTCP , this ) , 373 , 78 + 57 * 1 , " MUBHOST.DEF " ) ;
btns [ 2 ] = new CAdventureMapButton ( " Join TCP/IP game " , " " , bind ( & CMultiMode : : joinTCP , this ) , 373 , 78 + 57 * 2 , " MUBJOIN.DEF " ) ;
btns [ 6 ] = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 288 ] , bind ( & CGuiHandler : : popIntTotally , ref ( GH ) , this ) , 373 , 424 , " MUBCANC.DEF " , SDLK_ESCAPE ) ;
2010-02-15 08:54:57 +02:00
}
void CMultiMode : : openHotseat ( )
{
GH . pushInt ( new CHotSeatPlayers ( txt - > text ) ) ;
}
2010-09-03 21:42:54 +03:00
void CMultiMode : : hostTCP ( )
{
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Settings name = settings . write [ " general " ] [ " playerName " ] ;
name - > String ( ) = txt - > text ;
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GH . popIntTotally ( this ) ;
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GH . pushInt ( new CSelectionScreen ( CMenuScreen : : newGame , CMenuScreen : : MULTI_NETWORK_HOST ) ) ;
2010-09-03 21:42:54 +03:00
}
void CMultiMode : : joinTCP ( )
{
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Settings name = settings . write [ " general " ] [ " playerName " ] ;
name - > String ( ) = txt - > text ;
2010-10-24 14:35:14 +03:00
GH . popIntTotally ( this ) ;
GH . pushInt ( new CSelectionScreen ( CMenuScreen : : newGame , CMenuScreen : : MULTI_NETWORK_GUEST ) ) ;
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}
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CHotSeatPlayers : : CHotSeatPlayers ( const std : : string & firstPlayer )
{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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bg = new CPicture ( " MUHOTSEA.bmp " ) ;
pos = bg - > center ( ) ; //center, window has size of bg graphic
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std : : string text = CGI - > generaltexth - > allTexts [ 446 ] ;
boost : : replace_all ( text , " \t " , " \n " ) ;
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Rect boxRect ( 25 , 20 , 315 , 50 ) ;
title = new CTextBox ( text , boxRect , 0 , FONT_BIG , CENTER , Colors : : Cornsilk ) ; //HOTSEAT Please enter names
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for ( int i = 0 ; i < ARRAY_COUNT ( txt ) ; i + + )
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{
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txt [ i ] = new CTextInput ( Rect ( 60 , 85 + i * 30 , 280 , 16 ) , * bg ) ;
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txt [ i ] - > cb + = boost : : bind ( & CHotSeatPlayers : : onChange , this , _1 ) ;
}
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ok = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 560 ] , bind ( & CHotSeatPlayers : : enterSelectionScreen , this ) , 95 , 338 , " MUBCHCK.DEF " , SDLK_RETURN ) ;
cancel = new CAdventureMapButton ( CGI - > generaltexth - > zelp [ 561 ] , bind ( & CGuiHandler : : popIntTotally , ref ( GH ) , this ) , 205 , 338 , " MUBCANC.DEF " , SDLK_ESCAPE ) ;
bar = new CGStatusBar ( new CPicture ( Rect ( 7 , 381 , 348 , 18 ) , 0 ) ) ; //226, 472
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txt [ 0 ] - > setText ( firstPlayer , true ) ;
txt [ 0 ] - > giveFocus ( ) ;
}
void CHotSeatPlayers : : onChange ( std : : string newText )
{
size_t namesCount = 0 ;
for ( int i = 0 ; i < ARRAY_COUNT ( txt ) ; i + + )
if ( ! txt [ i ] - > text . empty ( ) )
namesCount + + ;
ok - > block ( namesCount < 2 ) ;
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}
void CHotSeatPlayers : : enterSelectionScreen ( )
{
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std : : map < ui32 , std : : string > names ;
for ( int i = 0 , j = 1 ; i < ARRAY_COUNT ( txt ) ; i + + )
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if ( txt [ i ] - > text . length ( ) )
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names [ j + + ] = txt [ i ] - > text ;
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Settings name = settings . write [ " general " ] [ " playerName " ] ;
name - > String ( ) = names . begin ( ) - > second ;
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GH . popInts ( 2 ) ; //pop MP mode window and this
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GH . pushInt ( new CSelectionScreen ( CMenuScreen : : newGame , CMenuScreen : : MULTI_HOT_SEAT , & names ) ) ;
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}
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CBonusSelection : : CBonusSelection ( CCampaignState * _ourCampaign )
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: highlightedRegion ( NULL ) , ourCampaign ( _ourCampaign ) , ourHeader ( NULL ) ,
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diffLb ( NULL ) , diffRb ( NULL ) , bonuses ( NULL )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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static const std : : string bgNames [ ] = { " E1_BG.BMP " , " G2_BG.BMP " , " E2_BG.BMP " , " G1_BG.BMP " , " G3_BG.BMP " , " N1_BG.BMP " ,
" S1_BG.BMP " , " BR_BG.BMP " , " IS_BG.BMP " , " KR_BG.BMP " , " NI_BG.BMP " , " TA_BG.BMP " , " AR_BG.BMP " , " HS_BG.BMP " ,
" BB_BG.BMP " , " NB_BG.BMP " , " EL_BG.BMP " , " RN_BG.BMP " , " UA_BG.BMP " , " SP_BG.BMP " } ;
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loadPositionsOfGraphics ( ) ;
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background = BitmapHandler : : loadBitmap ( bgNames [ ourCampaign - > camp - > header . mapVersion ] ) ;
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pos . h = background - > h ;
pos . w = background - > w ;
center ( ) ;
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SDL_Surface * panel = BitmapHandler : : loadBitmap ( " CAMPBRF.BMP " ) ;
blitAt ( panel , 456 , 6 , background ) ;
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startB = new CAdventureMapButton ( " " , " " , bind ( & CBonusSelection : : startMap , this ) , 475 , 536 , " CBBEGIB.DEF " , SDLK_RETURN ) ;
backB = new CAdventureMapButton ( " " , " " , bind ( & CBonusSelection : : goBack , this ) , 624 , 536 , " CBCANCB.DEF " , SDLK_ESCAPE ) ;
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startB - > setState ( CButtonBase : : BLOCKED ) ;
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//campaign name
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if ( ourCampaign - > camp - > header . name . length ( ) )
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CSDL_Ext : : printAt ( ourCampaign - > camp - > header . name , 481 , 28 , FONT_BIG , Colors : : Jasmine , background ) ;
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else
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CSDL_Ext : : printAt ( " Unnamed " , 481 , 28 , FONT_BIG , Colors : : Jasmine , background ) ;
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//map size icon
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sizes = CDefHandler : : giveDef ( " SCNRMPSZ.DEF " ) ;
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//campaign description
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CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 38 ] , 481 , 63 , FONT_SMALL , Colors : : Jasmine , background ) ;
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cmpgDesc = new CTextBox ( ourCampaign - > camp - > header . description , Rect ( 480 , 86 , 286 , 117 ) , 1 ) ;
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//cmpgDesc->showAll(background);
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//map description
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mapDesc = new CTextBox ( " " , Rect ( 480 , 280 , 286 , 117 ) , 1 ) ;
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//bonus choosing
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CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 71 ] , 511 , 432 , FONT_MEDIUM , Colors : : Cornsilk , background ) ; //Choose a bonus:
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bonuses = new CHighlightableButtonsGroup ( bind ( & CBonusSelection : : selectBonus , this , _1 ) ) ;
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//set left part of window
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for ( int g = 0 ; g < ourCampaign - > camp - > scenarios . size ( ) ; + + g )
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{
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if ( ourCampaign - > camp - > conquerable ( g ) )
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{
regions . push_back ( new CRegion ( this , true , true , g ) ) ;
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regions [ regions . size ( ) - 1 ] - > rclickText = ourCampaign - > camp - > scenarios [ g ] . regionText ;
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if ( highlightedRegion = = NULL )
{
highlightedRegion = regions . back ( ) ;
selectMap ( g ) ;
}
}
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else if ( ourCampaign - > camp - > scenarios [ g ] . conquered ) //display as striped
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{
regions . push_back ( new CRegion ( this , false , false , g ) ) ;
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regions [ regions . size ( ) - 1 ] - > rclickText = ourCampaign - > camp - > scenarios [ g ] . regionText ;
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}
}
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//init campaign state if necessary
if ( ourCampaign - > campaignName . size ( ) = = 0 )
{
ourCampaign - > initNewCampaign ( sInfo ) ;
}
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//allies / enemies
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CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 390 ] + " : " , 486 , 407 , FONT_SMALL , Colors : : Cornsilk , background ) ; //Allies
CSDL_Ext : : printAt ( CGI - > generaltexth - > allTexts [ 391 ] + " : " , 619 , 407 , FONT_SMALL , Colors : : Cornsilk , background ) ; //Enemies
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SDL_FreeSurface ( panel ) ;
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//difficulty
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std : : vector < std : : string > difficulty ;
boost : : split ( difficulty , CGI - > generaltexth - > allTexts [ 492 ] , boost : : is_any_of ( " " ) ) ;
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CSDL_Ext : : printAt ( difficulty . back ( ) , 689 , 432 , FONT_MEDIUM , Colors : : Cornsilk , background ) ; //Difficulty
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//difficulty pics
for ( int b = 0 ; b < ARRAY_COUNT ( diffPics ) ; + + b )
{
CDefEssential * cde = CDefHandler : : giveDefEss ( " GSPBUT " + boost : : lexical_cast < std : : string > ( b + 3 ) + " .DEF " ) ;
SDL_Surface * surfToDuplicate = cde - > ourImages [ 0 ] . bitmap ;
diffPics [ b ] = SDL_ConvertSurface ( surfToDuplicate , surfToDuplicate - > format ,
surfToDuplicate - > flags ) ;
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delete cde ;
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}
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//difficulty selection buttons
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if ( ourCampaign - > camp - > header . difficultyChoosenByPlayer )
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{
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diffLb = new CAdventureMapButton ( " " , " " , bind ( & CBonusSelection : : changeDiff , this , false ) , 694 , 508 , " SCNRBLF.DEF " ) ;
diffRb = new CAdventureMapButton ( " " , " " , bind ( & CBonusSelection : : changeDiff , this , true ) , 738 , 508 , " SCNRBRT.DEF " ) ;
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}
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//load miniflags
sFlags = CDefHandler : : giveDef ( " ITGFLAGS.DEF " ) ;
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}
CBonusSelection : : ~ CBonusSelection ( )
{
SDL_FreeSurface ( background ) ;
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delete sizes ;
delete ourHeader ;
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delete sFlags ;
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for ( int b = 0 ; b < ARRAY_COUNT ( diffPics ) ; + + b )
{
SDL_FreeSurface ( diffPics [ b ] ) ;
}
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}
void CBonusSelection : : goBack ( )
{
GH . popIntTotally ( this ) ;
}
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void CBonusSelection : : showAll ( SDL_Surface * to )
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{
blitAt ( background , pos . x , pos . y , to ) ;
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CIntObject : : showAll ( to ) ;
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show ( to ) ;
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if ( pos . h ! = to - > h | | pos . w ! = to - > w )
CMessage : : drawBorder ( 1 , to , pos . w + 28 , pos . h + 30 , pos . x - 14 , pos . y - 15 ) ;
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}
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void CBonusSelection : : loadPositionsOfGraphics ( )
{
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const JsonNode config ( GameConstants : : DATA_DIR + " /config/campaign_regions.json " ) ;
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int idx = 0 ;
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BOOST_FOREACH ( const JsonNode & campaign , config [ " campaign_regions " ] . Vector ( ) )
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{
SCampPositions sc ;
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sc . campPrefix = campaign [ " prefix " ] . String ( ) ;
sc . colorSuffixLength = campaign [ " color_suffix_length " ] . Float ( ) ;
BOOST_FOREACH ( const JsonNode & desc , campaign [ " desc " ] . Vector ( ) )
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{
SCampPositions : : SRegionDesc rd ;
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rd . infix = desc [ " infix " ] . String ( ) ;
rd . xpos = desc [ " x " ] . Float ( ) ;
rd . ypos = desc [ " y " ] . Float ( ) ;
sc . regions . push_back ( rd ) ;
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}
campDescriptions . push_back ( sc ) ;
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idx + + ;
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}
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assert ( idx = = CGI - > generaltexth - > campaignMapNames . size ( ) ) ;
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}
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void CBonusSelection : : selectMap ( int whichOne )
{
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sInfo . difficulty = ourCampaign - > camp - > scenarios [ whichOne ] . difficulty ;
sInfo . mapname = ourCampaign - > camp - > header . filename ;
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sInfo . mode = StartInfo : : CAMPAIGN ;
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//get header
int i = 0 ;
delete ourHeader ;
ourHeader = new CMapHeader ( ) ;
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ourHeader - > initFromMemory ( ( const unsigned char * ) ourCampaign - > camp - > mapPieces . find ( whichOne ) - > second . c_str ( ) , i ) ;
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std : : map < ui32 , std : : string > names ;
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names [ 1 ] = settings [ " general " ] [ " playerName " ] . String ( ) ;
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updateStartInfo ( ourCampaign - > camp - > header . filename , sInfo , ourHeader , names ) ;
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sInfo . turnTime = 0 ;
sInfo . whichMapInCampaign = whichOne ;
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sInfo . difficulty = ourCampaign - > camp - > scenarios [ whichOne ] . difficulty ;
ourCampaign - > currentMap = whichOne ;
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mapDesc - > setTxt ( ourHeader - > description ) ;
updateBonusSelection ( ) ;
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}
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void CBonusSelection : : show ( SDL_Surface * to )
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{
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//blitAt(background, pos.x, pos.y, to);
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//map name
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std : : string mapName = ourHeader - > name ;
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if ( mapName . length ( ) )
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printAtLoc ( mapName , 481 , 219 , FONT_BIG , Colors : : Jasmine , to ) ;
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else
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printAtLoc ( " Unnamed " , 481 , 219 , FONT_BIG , Colors : : Jasmine , to ) ;
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//map description
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printAtLoc ( CGI - > generaltexth - > allTexts [ 496 ] , 481 , 253 , FONT_SMALL , Colors : : Jasmine , to ) ;
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mapDesc - > showAll ( to ) ; //showAll because CTextBox has no show()
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//map size icon
int temp ;
switch ( ourHeader - > width )
{
case 36 :
temp = 0 ;
break ;
case 72 :
temp = 1 ;
break ;
case 108 :
temp = 2 ;
break ;
case 144 :
temp = 3 ;
break ;
default :
temp = 4 ;
break ;
}
blitAtLoc ( sizes - > ourImages [ temp ] . bitmap , 735 , 26 , to ) ;
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//flags
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int fx = 496 + graphics - > fonts [ FONT_SMALL ] - > getWidth ( CGI - > generaltexth - > allTexts [ 390 ] . c_str ( ) ) ;
int ex = 629 + graphics - > fonts [ FONT_SMALL ] - > getWidth ( CGI - > generaltexth - > allTexts [ 391 ] . c_str ( ) ) ;
int myT ;
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myT = ourHeader - > players [ playerColor ] . team ;
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for ( std : : map < int , PlayerSettings > : : const_iterator i = sInfo . playerInfos . begin ( ) ; i ! = sInfo . playerInfos . end ( ) ; i + + )
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{
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int * myx = ( ( i - > first = = playerColor | | ourHeader - > players [ i - > first ] . team = = myT ) ? & fx : & ex ) ;
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blitAtLoc ( sFlags - > ourImages [ i - > first ] . bitmap , pos . x + * myx , pos . y + 405 , to ) ;
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* myx + = sFlags - > ourImages [ i - > first ] . bitmap - > w ;
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}
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//difficulty
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blitAtLoc ( diffPics [ sInfo . difficulty ] , 709 , 455 , to ) ;
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CIntObject : : show ( to ) ;
}
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void CBonusSelection : : updateBonusSelection ( )
{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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//graphics:
//spell - SPELLBON.DEF
//monster - TWCRPORT.DEF
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//building - BO*.BMP graphics
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//artifact - ARTIFBON.DEF
//spell scroll - SPELLBON.DEF
//prim skill - PSKILBON.DEF
//sec skill - SSKILBON.DEF
//resource - BORES.DEF
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//player - CREST58.DEF
//hero - PORTRAITSLARGE (HPL###.BMPs)
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const CCampaignScenario & scenario = ourCampaign - > camp - > scenarios [ sInfo . whichMapInCampaign ] ;
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const std : : vector < CScenarioTravel : : STravelBonus > & bonDescs = scenario . travelOptions . bonusesToChoose ;
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for ( size_t i = 0 ; i < bonuses - > buttons . size ( ) ; i + + )
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{
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if ( bonuses - > buttons [ i ] - > active )
bonuses - > buttons [ i ] - > deactivate ( ) ;
bonuses - > delChild ( bonuses - > buttons [ i ] ) ;
}
bonuses - > buttons . clear ( ) ;
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static const char * bonusPics [ ] = { " SPELLBON.DEF " , " TWCRPORT.DEF " , " " , " ARTIFBON.DEF " , " SPELLBON.DEF " ,
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" PSKILBON.DEF " , " SSKILBON.DEF " , " BORES.DEF " , " CREST58.DEF " , " PORTRAITSLARGE " } ;
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for ( int i = 0 ; i < bonDescs . size ( ) ; i + + )
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{
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std : : string picName = bonusPics [ bonDescs [ i ] . type ] ;
size_t picNumber = bonDescs [ i ] . info2 ;
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std : : string desc ;
switch ( bonDescs [ i ] . type )
{
case 0 : //spell
desc = CGI - > generaltexth - > allTexts [ 715 ] ;
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boost : : algorithm : : replace_first ( desc , " %s " , CGI - > spellh - > spells [ bonDescs [ i ] . info2 ] - > name ) ;
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break ;
case 1 : //monster
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picNumber = bonDescs [ i ] . info2 + 2 ;
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desc = CGI - > generaltexth - > allTexts [ 717 ] ;
boost : : algorithm : : replace_first ( desc , " %d " , boost : : lexical_cast < std : : string > ( bonDescs [ i ] . info3 ) ) ;
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > creh - > creatures [ bonDescs [ i ] . info2 ] - > namePl ) ;
break ;
case 2 : //building
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{
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int faction = - 1 ;
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for ( std : : map < int , PlayerSettings > : : iterator it = sInfo . playerInfos . begin ( ) ;
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it ! = sInfo . playerInfos . end ( ) ; + + it )
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{
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if ( it - > second . human )
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{
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faction = it - > second . castle ;
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break ;
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}
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2010-08-02 17:29:30 +03:00
}
assert ( faction ! = - 1 ) ;
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int buildID = CBuildingHandler : : campToERMU ( bonDescs [ i ] . info1 , faction , std : : set < si32 > ( ) ) ;
picName = graphics - > ERMUtoPicture [ faction ] [ buildID ] ;
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picNumber = - 1 ;
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tlog1 < < CGI - > buildh - > buildings . size ( ) < < " \t " < < faction < < " \t " < < CGI - > buildh - > buildings [ faction ] . size ( ) < < " \t " < < buildID < < " \n " ;
if ( vstd : : contains ( CGI - > buildh - > buildings [ faction ] , buildID ) )
desc = CGI - > buildh - > buildings [ faction ] . find ( buildID ) - > second - > Description ( ) ;
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}
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break ;
case 3 : //artifact
desc = CGI - > generaltexth - > allTexts [ 715 ] ;
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > arth - > artifacts [ bonDescs [ i ] . info2 ] - > Name ( ) ) ;
break ;
case 4 : //spell scroll
desc = CGI - > generaltexth - > allTexts [ 716 ] ;
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boost : : algorithm : : replace_first ( desc , " %s " , CGI - > spellh - > spells [ bonDescs [ i ] . info2 ] - > name ) ;
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break ;
case 5 : //primary skill
{
int leadingSkill = - 1 ;
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std : : vector < std : : pair < int , int > > toPrint ; //primary skills to be listed <num, val>
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const ui8 * ptr = reinterpret_cast < const ui8 * > ( & bonDescs [ i ] . info2 ) ;
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for ( int g = 0 ; g < GameConstants : : PRIMARY_SKILLS ; + + g )
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{
if ( leadingSkill = = - 1 | | ptr [ g ] > ptr [ leadingSkill ] )
{
leadingSkill = g ;
}
if ( ptr [ g ] ! = 0 )
{
toPrint . push_back ( std : : make_pair ( g , ptr [ g ] ) ) ;
}
}
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picNumber = leadingSkill ;
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desc = CGI - > generaltexth - > allTexts [ 715 ] ;
std : : string substitute ; //text to be printed instead of %s
for ( int v = 0 ; v < toPrint . size ( ) ; + + v )
{
substitute + = boost : : lexical_cast < std : : string > ( toPrint [ v ] . second ) ;
substitute + = " " + CGI - > generaltexth - > primarySkillNames [ toPrint [ v ] . first ] ;
if ( v ! = toPrint . size ( ) - 1 )
{
substitute + = " , " ;
}
}
boost : : algorithm : : replace_first ( desc , " %s " , substitute ) ;
break ;
}
case 6 : //secondary skill
desc = CGI - > generaltexth - > allTexts [ 718 ] ;
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > generaltexth - > levels [ bonDescs [ i ] . info3 ] ) ; //skill level
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > generaltexth - > skillName [ bonDescs [ i ] . info2 ] ) ; //skill name
break ;
case 7 : //resource
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{
int serialResID = 0 ;
switch ( bonDescs [ i ] . info1 )
{
case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 :
serialResID = bonDescs [ i ] . info1 ;
break ;
case 0xFD : //wood + ore
serialResID = 7 ;
break ;
case 0xFE : //rare resources
serialResID = 8 ;
break ;
}
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picNumber = serialResID ;
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desc = CGI - > generaltexth - > allTexts [ 717 ] ;
boost : : algorithm : : replace_first ( desc , " %d " , boost : : lexical_cast < std : : string > ( bonDescs [ i ] . info2 ) ) ;
std : : string replacement ;
if ( serialResID < = 6 )
{
replacement = CGI - > generaltexth - > restypes [ serialResID ] ;
}
else
{
replacement = CGI - > generaltexth - > allTexts [ 714 + serialResID ] ;
}
boost : : algorithm : : replace_first ( desc , " %s " , replacement ) ;
}
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break ;
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case 8 : //player aka hero crossover
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picNumber = bonDescs [ i ] . info1 ;
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desc = CGI - > generaltexth - > allTexts [ 718 ] ;
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > generaltexth - > capColors [ bonDescs [ i ] . info1 ] ) ; //player color
boost : : algorithm : : replace_first ( desc , " %s " , ourCampaign - > camp - > scenarios [ bonDescs [ i ] . info2 ] . mapName ) ; //scenario
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break ;
case 9 : //hero
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desc = CGI - > generaltexth - > allTexts [ 718 ] ;
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > generaltexth - > capColors [ bonDescs [ i ] . info1 ] ) ; //hero's color
if ( bonDescs [ i ] . info2 = = 0xFFFF )
{
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > heroh - > heroes [ 0 ] - > name ) ; //hero's name
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picNumber = 0 ;
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}
else
{
boost : : algorithm : : replace_first ( desc , " %s " , CGI - > heroh - > heroes [ bonDescs [ i ] . info2 ] - > name ) ; //hero's name
}
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break ;
}
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CHighlightableButton * bonusButton = new CHighlightableButton ( desc , desc , 0 , 475 + i * 68 , 455 , " " , i ) ;
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if ( picNumber ! = - 1 )
picName + = " : " + boost : : lexical_cast < std : : string > ( picNumber ) ;
CAnimation * anim = new CAnimation ( ) ;
anim - > setCustom ( picName , 0 ) ;
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bonusButton - > setImage ( anim ) ;
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bonusButton - > borderColor = Colors : : Maize ; // yellow border
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bonuses - > addButton ( bonusButton ) ;
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}
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if ( active )
for ( size_t i = 0 ; i < bonuses - > buttons . size ( ) ; i + + )
bonuses - > buttons [ i ] - > activate ( ) ;
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}
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void CBonusSelection : : startMap ( )
{
StartInfo * si = new StartInfo ( sInfo ) ;
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if ( ourCampaign - > mapsConquered . size ( ) )
{
GH . popInts ( 1 ) ;
}
else
{
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CGP - > removeFromGui ( ) ;
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}
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: : startGame ( si ) ;
}
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void CBonusSelection : : selectBonus ( int id )
{
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// Total redraw is needed because the border around the bonus images
// have to be undrawn/drawn.
if ( id ! = sInfo . choosenCampaignBonus )
{
sInfo . choosenCampaignBonus = id ;
GH . totalRedraw ( ) ;
if ( startB - > getState ( ) = = CButtonBase : : BLOCKED )
startB - > setState ( CButtonBase : : NORMAL ) ;
}
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const CCampaignScenario & scenario = ourCampaign - > camp - > scenarios [ sInfo . whichMapInCampaign ] ;
const std : : vector < CScenarioTravel : : STravelBonus > & bonDescs = scenario . travelOptions . bonusesToChoose ;
if ( bonDescs [ id ] . type = = 8 ) //hero crossover
{
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SEL - > setPlayer ( sInfo . playerInfos [ 0 ] , bonDescs [ id ] . info1 ) ; //TODO: substitute with appropriate color
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}
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}
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void CBonusSelection : : changeDiff ( bool increase )
{
if ( increase )
{
sInfo . difficulty = std : : min ( sInfo . difficulty + 1 , 4 ) ;
}
else
{
sInfo . difficulty = std : : max ( sInfo . difficulty - 1 , 0 ) ;
}
}
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CBonusSelection : : CRegion : : CRegion ( CBonusSelection * _owner , bool _accessible , bool _selectable , int _myNumber )
: owner ( _owner ) , accessible ( _accessible ) , selectable ( _selectable ) , myNumber ( _myNumber )
{
OBJ_CONSTRUCTION ;
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used = LCLICK | RCLICK ;
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static const std : : string colors [ 2 ] [ 8 ] = {
{ " R " , " B " , " N " , " G " , " O " , " V " , " T " , " P " } ,
{ " Re " , " Bl " , " Br " , " Gr " , " Or " , " Vi " , " Te " , " Pi " } } ;
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const SCampPositions & campDsc = owner - > campDescriptions [ owner - > ourCampaign - > camp - > header . mapVersion ] ;
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const SCampPositions : : SRegionDesc & desc = campDsc . regions [ myNumber ] ;
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pos . x + = desc . xpos ;
pos . y + = desc . ypos ;
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//loading of graphics
std : : string prefix = campDsc . campPrefix + desc . infix + " _ " ;
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std : : string suffix = colors [ campDsc . colorSuffixLength - 1 ] [ owner - > ourCampaign - > camp - > scenarios [ myNumber ] . regionColor ] ;
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static const std : : string infix [ ] = { " En " , " Se " , " Co " } ;
for ( int g = 0 ; g < ARRAY_COUNT ( infix ) ; g + + )
{
graphics [ g ] = BitmapHandler : : loadBitmap ( prefix + infix [ g ] + suffix + " .BMP " ) ;
}
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pos . w = graphics [ 0 ] - > w ;
pos . h = graphics [ 0 ] - > h ;
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}
CBonusSelection : : CRegion : : ~ CRegion ( )
{
for ( int g = 0 ; g < ARRAY_COUNT ( graphics ) ; + + g )
{
SDL_FreeSurface ( graphics [ g ] ) ;
}
}
void CBonusSelection : : CRegion : : clickLeft ( tribool down , bool previousState )
{
//select if selectable & clicked inside our graphic
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if ( indeterminate ( down ) )
{
return ;
}
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if ( ! down & & selectable & & ! CSDL_Ext : : isTransparent ( graphics [ 0 ] , GH . current - > motion . x - pos . x , GH . current - > motion . y - pos . y ) )
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{
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owner - > selectMap ( myNumber ) ;
owner - > highlightedRegion = this ;
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parent - > showAll ( screen ) ;
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}
}
void CBonusSelection : : CRegion : : clickRight ( tribool down , bool previousState )
{
//show r-click text
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if ( down & & ! CSDL_Ext : : isTransparent ( graphics [ 0 ] , GH . current - > motion . x - pos . x , GH . current - > motion . y - pos . y ) & &
rclickText . size ( ) )
{
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CRClickPopup : : createAndPush ( rclickText ) ;
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}
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}
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void CBonusSelection : : CRegion : : show ( SDL_Surface * to )
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{
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//const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
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if ( ! accessible )
{
//show as striped
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blitAtLoc ( graphics [ 2 ] , 0 , 0 , to ) ;
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}
else if ( this = = owner - > highlightedRegion )
{
//show as selected
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blitAtLoc ( graphics [ 1 ] , 0 , 0 , to ) ;
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}
else
{
//show as not selected selected
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blitAtLoc ( graphics [ 0 ] , 0 , 0 , to ) ;
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}
}
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CSavingScreen : : CSavingScreen ( bool hotseat )
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: CSelectionScreen ( CMenuScreen : : saveGame , hotseat ? CMenuScreen : : MULTI_HOT_SEAT : CMenuScreen : : SINGLE_PLAYER )
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{
ourGame = mapInfoFromGame ( ) ;
sInfo = * LOCPLINT - > cb - > getStartInfo ( ) ;
setPlayersFromGame ( ) ;
}
CSavingScreen : : ~ CSavingScreen ( )
{
}
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ISelectionScreenInfo : : ISelectionScreenInfo ( const std : : map < ui32 , std : : string > * Names /*= NULL*/ )
{
multiPlayer = CMenuScreen : : SINGLE_PLAYER ;
assert ( ! SEL ) ;
SEL = this ;
current = NULL ;
if ( Names & & Names - > size ( ) ) //if have custom set of player names - use it
playerNames = * Names ;
else
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playerNames [ 1 ] = settings [ " general " ] [ " playerName " ] . String ( ) ; //by default we have only one player and his name is "Player" (or whatever the last used name was)
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}
ISelectionScreenInfo : : ~ ISelectionScreenInfo ( )
{
assert ( SEL = = this ) ;
SEL = NULL ;
}
void ISelectionScreenInfo : : updateStartInfo ( std : : string filename , StartInfo & sInfo , const CMapHeader * mapHeader )
{
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: : updateStartInfo ( filename , sInfo , mapHeader , playerNames ) ;
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}
void ISelectionScreenInfo : : setPlayer ( PlayerSettings & pset , unsigned player )
{
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: : setPlayer ( pset , player , playerNames ) ;
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}
int ISelectionScreenInfo : : getIdOfFirstUnallocatedPlayer ( )
{
for ( std : : map < ui32 , std : : string > : : const_iterator i = playerNames . begin ( ) ; i ! = playerNames . end ( ) ; i + + )
if ( ! sInfo . getPlayersSettings ( i - > first ) ) //
return i - > first ;
return 0 ;
}
bool ISelectionScreenInfo : : isGuest ( ) const
{
return multiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST ;
}
bool ISelectionScreenInfo : : isHost ( ) const
{
return multiPlayer = = CMenuScreen : : MULTI_NETWORK_HOST ;
}
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void ChatMessage : : apply ( CSelectionScreen * selScreen )
{
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selScreen - > card - > chat - > addNewMessage ( playerName + " : " + message ) ;
GH . totalRedraw ( ) ;
}
void QuitMenuWithoutStarting : : apply ( CSelectionScreen * selScreen )
{
if ( ! selScreen - > ongoingClosing )
{
* selScreen - > serv < < this ; //resend to confirm
GH . popIntTotally ( selScreen ) ; //will wait with deleting us before this thread ends
}
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vstd : : clear_pointer ( selScreen - > serv ) ;
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}
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void PlayerJoined : : apply ( CSelectionScreen * selScreen )
{
//assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
SEL - > playerNames [ connectionID ] = playerName ;
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2010-10-24 14:35:14 +03:00
//put new player in first slot with AI
for ( std : : map < int , PlayerSettings > : : iterator i = SEL - > sInfo . playerInfos . begin ( ) ; i ! = SEL - > sInfo . playerInfos . end ( ) ; i + + )
{
if ( ! i - > second . human )
{
selScreen - > setPlayer ( i - > second , connectionID ) ;
selScreen - > opt - > entries [ i - > second . color ] - > selectButtons ( ) ;
break ;
}
}
selScreen - > propagateNames ( ) ;
selScreen - > propagateOptions ( ) ;
GH . totalRedraw ( ) ;
}
void SelectMap : : apply ( CSelectionScreen * selScreen )
{
if ( selScreen - > multiPlayer = = CMenuScreen : : MULTI_NETWORK_GUEST )
{
free = false ;
selScreen - > changeSelection ( mapInfo ) ;
}
}
void UpdateStartOptions : : apply ( CSelectionScreen * selScreen )
{
if ( ! selScreen - > isGuest ( ) )
return ;
selScreen - > setSInfo ( * options ) ;
}
void PregameGuiAction : : apply ( CSelectionScreen * selScreen )
{
if ( ! selScreen - > isGuest ( ) )
return ;
switch ( action )
{
case NO_TAB :
selScreen - > toggleTab ( selScreen - > curTab ) ;
break ;
case OPEN_OPTIONS :
selScreen - > toggleTab ( selScreen - > opt ) ;
break ;
case OPEN_SCENARIO_LIST :
selScreen - > toggleTab ( selScreen - > sel ) ;
break ;
}
}
void RequestOptionsChange : : apply ( CSelectionScreen * selScreen )
{
if ( ! selScreen - > isHost ( ) )
return ;
ui8 color = selScreen - > sInfo . getPlayersSettings ( playerID ) - > color ;
switch ( what )
{
case TOWN :
selScreen - > opt - > nextCastle ( color , direction ) ;
break ;
case HERO :
selScreen - > opt - > nextHero ( color , direction ) ;
break ;
case BONUS :
selScreen - > opt - > nextBonus ( color , direction ) ;
break ;
}
}
void PlayerLeft : : apply ( CSelectionScreen * selScreen )
{
if ( selScreen - > isGuest ( ) )
return ;
SEL - > playerNames . erase ( playerID ) ;
if ( PlayerSettings * s = selScreen - > sInfo . getPlayersSettings ( playerID ) ) //it's possible that player was unallocated
{
selScreen - > setPlayer ( * s , 0 ) ;
selScreen - > opt - > entries [ s - > color ] - > selectButtons ( ) ;
}
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selScreen - > propagateNames ( ) ;
selScreen - > propagateOptions ( ) ;
GH . totalRedraw ( ) ;
}
void PlayersNames : : apply ( CSelectionScreen * selScreen )
{
if ( selScreen - > isGuest ( ) )
selScreen - > playerNames = playerNames ;
}
void StartWithCurrentSettings : : apply ( CSelectionScreen * selScreen )
{
startingInfo . reset ( ) ;
startingInfo . serv = selScreen - > serv ;
startingInfo . sInfo = new StartInfo ( selScreen - > sInfo ) ;
if ( ! selScreen - > ongoingClosing )
{
* selScreen - > serv < < this ; //resend to confirm
}
selScreen - > serv = NULL ; //hide it so it won't be deleted
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vstd : : clear_pointer ( selScreen - > serverHandlingThread ) ; //detach us
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selectedName = selScreen - > sInfo . mapname ;
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CGP - > removeFromGui ( ) ;
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: : startGame ( startingInfo . sInfo , startingInfo . serv ) ;
throw 666 ; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
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}
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CCampaignScreen : : CCampaignButton : : CCampaignButton ( const JsonNode & config )
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{
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pos . x + = config [ " x " ] . Float ( ) ;
pos . y + = config [ " y " ] . Float ( ) ;
pos . w = 200 ;
pos . h = 116 ;
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campFile = config [ " file " ] . String ( ) ;
video = config [ " video " ] . String ( ) ;
2011-03-21 21:32:48 +02:00
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//On linux we can only play *.mjpg videos from LOKI release
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# ifdef _WIN32
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std : : transform ( video . begin ( ) , video . end ( ) , video . begin ( ) , toupper ) ;
video + = " .BIK " ;
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# else
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std : : transform ( video . begin ( ) , video . end ( ) , video . begin ( ) , tolower ) ;
video + = " .mjpg " ;
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# endif
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
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status = config [ " open " ] . Bool ( ) ? CCampaignScreen : : ENABLED : CCampaignScreen : : DISABLED ;
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CCampaignHeader header = CCampaignHandler : : getHeader ( campFile , true ) ;
hoverText = header . name ;
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if ( status ! = CCampaignScreen : : DISABLED )
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{
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used | = LCLICK | HOVER ;
image = new CPicture ( config [ " image " ] . String ( ) ) ;
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hoverLabel = new CLabel ( pos . w / 2 , pos . h + 20 , FONT_MEDIUM , CENTER , Colors : : Jasmine , " " ) ;
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CGuiHandler : : moveChild ( hoverLabel , this , parent ) ;
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}
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if ( status = = CCampaignScreen : : COMPLETED )
checkMark = new CPicture ( " CAMPCHK " ) ;
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}
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void CCampaignScreen : : CCampaignButton : : clickLeft ( tribool down , bool previousState )
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{
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if ( down )
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{
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// Close running video and open the selected campaign
CCS - > videoh - > close ( ) ;
CCampaign * ourCampaign = CCampaignHandler : : getCampaign ( campFile , true ) ;
CCampaignState * campState = new CCampaignState ( ) ;
campState - > camp = ourCampaign ;
GH . pushInt ( new CBonusSelection ( campState ) ) ;
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}
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}
void CCampaignScreen : : CCampaignButton : : hover ( bool on )
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{
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if ( on )
hoverLabel - > setTxt ( hoverText ) ; // Shows the name of the campaign when you get into the bounds of the button
else
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hoverLabel - > setTxt ( " " ) ;
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}
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void CCampaignScreen : : CCampaignButton : : show ( SDL_Surface * to )
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{
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if ( status = = CCampaignScreen : : DISABLED )
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return ;
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CIntObject : : show ( to ) ;
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// Play the campaign button video when the mouse cursor is placed over the button
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if ( hovered )
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{
if ( CCS - > videoh - > fname ! = video )
CCS - > videoh - > open ( video ) ;
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CCS - > videoh - > update ( pos . x , pos . y , to , true , false ) ; // plays sequentially frame by frame, starts at the beginning when the video is over
}
else if ( CCS - > videoh - > fname = = video ) // When you got out of the bounds of the button then close the video
{
CCS - > videoh - > close ( ) ;
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redraw ( ) ;
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}
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}
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CAdventureMapButton * CCampaignScreen : : createExitButton ( const JsonNode & button )
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{
std : : pair < std : : string , std : : string > help ;
if ( ! button [ " help " ] . isNull ( ) & & button [ " help " ] . Float ( ) > 0 )
help = CGI - > generaltexth - > zelp [ button [ " help " ] . Float ( ) ] ;
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boost : : function < void ( ) > close = boost : : bind ( & CGuiHandler : : popIntTotally , & GH , this ) ;
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return new CAdventureMapButton ( help , close , button [ " x " ] . Float ( ) , button [ " y " ] . Float ( ) , button [ " name " ] . String ( ) , button [ " hotkey " ] . Float ( ) ) ;
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}
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CCampaignScreen : : CCampaignScreen ( const JsonNode & config )
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL ;
BOOST_FOREACH ( const JsonNode & node , config [ " images " ] . Vector ( ) )
images . push_back ( createPicture ( node ) ) ;
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if ( ! images . empty ( ) )
{
images [ 0 ] - > center ( ) ; // move background to center
moveTo ( images [ 0 ] - > pos . topLeft ( ) ) ; // move everything else to center
images [ 0 ] - > moveTo ( pos . topLeft ( ) ) ; // restore moved twice background
pos = images [ 0 ] - > pos ; // fix height\width of this window
}
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if ( ! config [ " exitbutton " ] . isNull ( ) )
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{
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back = createExitButton ( config [ " exitbutton " ] ) ;
back - > hoverable = true ;
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}
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BOOST_FOREACH ( const JsonNode & node , config [ " items " ] . Vector ( ) )
campButtons . push_back ( new CCampaignButton ( node ) ) ;
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}
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void CCampaignScreen : : showAll ( SDL_Surface * to )
{
CIntObject : : showAll ( to ) ;
if ( pos . h ! = to - > h | | pos . w ! = to - > w )
CMessage : : drawBorder ( 1 , to , pos . w + 28 , pos . h + 30 , pos . x - 14 , pos . y - 15 ) ;
}