How blocked tiles are defined depends on whether obstacle is `absolute` or not:
### Non-absolute obstacles
Non-absolute obstacles specify their coordinates relative to bottom-left corner of obstacle. If you wish to have obstacle that takes multiple rows, substracting 17 from hex number would block tile directly above bottom-left corner of your obstacle.
Absolute obstacles operate in absolute coordinates. Because of that, blocked tiles contains list of indexes of blocked tiles. For reference on tiles indexes see image below: