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< [Documentation](../Readme.md) / [Modding](Readme.md) / Bonus Format
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2023-09-01 11:11:35 +02:00
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## Full format
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All parameters but type are optional.
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``` javascript
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{
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"type": "BONUS_TYPE",
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"subtype": 0,
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"val" : 0,
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"valueType": "VALUE_TYPE",
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"addInfo" : 0, // or [1, 2, ...]
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"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
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"turns" : 0,
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"sourceType" : "SOURCE_TYPE",
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"sourceID" : 0,
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"effectRange" : "EFFECT_RANGE",
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"limiters" : [
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"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
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{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
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],
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"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)],
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"updater" : {Bonus Updater},
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"propagationUpdater" : {Bonus Updater, but works during propagation},
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"description" : "",
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"stacking" : ""
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}
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```
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## Supported bonus types
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- [Bonus Duration Types](Bonus/Bonus_Duration_Types.md)
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- [Bonus Sources](Bonus/Bonus_Sources.md)
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- [Bonus Limiters](Bonus/Bonus_Limiters.md)
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- [Bonus Types](Bonus/Bonus_Types.md)
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- [Bonus Propagators](Bonus/Bonus_Propagators.md)
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- [Bonus Updaters](Bonus/Bonus_Updaters.md)
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- [Bonus Range Types](Bonus/Bonus_Range_Types.md)
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- [Bonus Value Types](Bonus/Bonus_Value_Types.md)
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## Subtype resolution
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All string identifiers of items can be used in "subtype" field. This
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allows cross-referencing between the mods and make config file more
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readable.
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### Available prefixes
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- creature.
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- artifact.
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- skill:
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``` javascript
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"pathfinding", "archery", "logistics", "scouting", "diplomacy",
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"navigation", "leadership", "wisdom", "mysticism", "luck",
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"ballistics", "eagleEye", "necromancy", "estates", "fireMagic",
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"airMagic", "waterMagic", "earthMagic", "scholar", "tactics",
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"artillery", "learning", "offence", "armorer", "intelligence",
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"sorcery", "resistance", "firstAid"
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```
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- resource:
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``` javascript
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"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
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```
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- hero.
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- faction.
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- spell.
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- primarySkill
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``` javascript
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"attack", "defence", "spellpower", "knowledge"
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```
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- terrain:
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``` javascript
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"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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```
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- spellSchool
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```javascript
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"any", "fire", "air", "water", "earth"
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```
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### Example
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``` javascript
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"bonus" :
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{
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"type" : "HATE",
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"subtype" : "creature.enchanter",
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"val" : 50
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}
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```
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This bonus makes creature do 50% more damage to Enchanters.
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