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										 |  |  | /*
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							|  |  |  | * CBankInstanceConstructor.cpp, part of VCMI engine | 
					
						
							|  |  |  | * | 
					
						
							|  |  |  | * Authors: listed in file AUTHORS in main folder | 
					
						
							|  |  |  | * | 
					
						
							|  |  |  | * License: GNU General Public License v2.0 or later | 
					
						
							|  |  |  | * Full text of license available in license.txt file, in main folder | 
					
						
							|  |  |  | * | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | #include "StdInc.h"
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							|  |  |  | #include "CBankInstanceConstructor.h"
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							|  |  |  | #include "../JsonRandom.h"
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							|  |  |  | #include "../CGeneralTextHandler.h"
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							|  |  |  | #include "../IGameCallback.h"
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							|  |  |  | VCMI_LIB_NAMESPACE_BEGIN | 
					
						
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							|  |  |  | bool CBankInstanceConstructor::hasNameTextID() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void CBankInstanceConstructor::initTypeData(const JsonNode & input) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (input.Struct().count("name") == 0) | 
					
						
							|  |  |  | 		logMod->warn("Bank %s missing name!", getJsonKey()); | 
					
						
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							|  |  |  | 	VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String()); | 
					
						
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							|  |  |  | 	levels = input["levels"].Vector(); | 
					
						
							|  |  |  | 	bankResetDuration = static_cast<si32>(input["resetDuration"].Float()); | 
					
						
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										 |  |  | 	blockVisit = input["blockedVisitable"].Bool(); | 
					
						
							|  |  |  | 	coastVisitable = input["coastVisitable"].Bool(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	BankConfig bc; | 
					
						
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										 |  |  | 	JsonRandom::Variables emptyVariables; | 
					
						
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							|  |  |  | 	bc.chance = static_cast<ui32>(level["chance"].Float()); | 
					
						
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										 |  |  | 	bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables); | 
					
						
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							|  |  |  | 	bc.resources = ResourceSet(level["reward"]["resources"]); | 
					
						
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										 |  |  | 	bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables); | 
					
						
							|  |  |  | 	bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables); | 
					
						
							|  |  |  | 	bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables); | 
					
						
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							|  |  |  | 	return bc; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator & rng) const | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	bank->resetDuration = bankResetDuration; | 
					
						
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										 |  |  | 	bank->blockVisit = blockVisit; | 
					
						
							|  |  |  | 	bank->coastVisitable = coastVisitable; | 
					
						
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							|  |  |  | 	si32 totalChance = 0; | 
					
						
							|  |  |  | 	for(const auto & node : levels) | 
					
						
							|  |  |  | 		totalChance += static_cast<si32>(node["chance"].Float()); | 
					
						
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							|  |  |  | 	assert(totalChance != 0); | 
					
						
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							|  |  |  | 	si32 selectedChance = rng.nextInt(totalChance - 1); | 
					
						
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							|  |  |  | 	int cumulativeChance = 0; | 
					
						
							|  |  |  | 	for(const auto & node : levels) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		cumulativeChance += static_cast<int>(node["chance"].Float()); | 
					
						
							|  |  |  | 		if(selectedChance < cumulativeChance) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			bank->setConfig(generateConfig(node, rng)); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | CBankInfo::CBankInfo(const JsonVector & Config) : | 
					
						
							|  |  |  | 	config(Config) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	assert(!Config.empty()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	army.totalStrength += crea->getFightValue() * amount; | 
					
						
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							|  |  |  | 	bool walker = true; | 
					
						
							|  |  |  | 	if(crea->hasBonusOfType(BonusType::SHOOTER)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		army.shootersStrength += crea->getFightValue() * amount; | 
					
						
							|  |  |  | 		walker = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if(crea->hasBonusOfType(BonusType::FLYING)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		army.flyersStrength += crea->getFightValue() * amount; | 
					
						
							|  |  |  | 		walker = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if(walker) | 
					
						
							|  |  |  | 		army.walkersStrength += crea->getFightValue() * amount; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | IObjectInfo::CArmyStructure CBankInfo::minGuards() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	JsonRandom::Variables emptyVariables; | 
					
						
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										 |  |  | 	std::vector<IObjectInfo::CArmyStructure> armies; | 
					
						
							|  |  |  | 	for(auto configEntry : config) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables); | 
					
						
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										 |  |  | 		IObjectInfo::CArmyStructure army; | 
					
						
							|  |  |  | 		for(auto & stack : stacks) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			assert(!stack.allowedCreatures.empty()); | 
					
						
							|  |  |  | 			auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return a->getFightValue() < b->getFightValue(); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			addStackToArmy(army, *weakest, stack.minAmount); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		armies.push_back(army); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return *boost::range::min_element(armies); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | IObjectInfo::CArmyStructure CBankInfo::maxGuards() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	JsonRandom::Variables emptyVariables; | 
					
						
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										 |  |  | 	std::vector<IObjectInfo::CArmyStructure> armies; | 
					
						
							|  |  |  | 	for(auto configEntry : config) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables); | 
					
						
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										 |  |  | 		IObjectInfo::CArmyStructure army; | 
					
						
							|  |  |  | 		for(auto & stack : stacks) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			assert(!stack.allowedCreatures.empty()); | 
					
						
							|  |  |  | 			auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return a->getFightValue() < b->getFightValue(); | 
					
						
							|  |  |  | 			}); | 
					
						
							|  |  |  | 			addStackToArmy(army, *strongest, stack.maxAmount); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		armies.push_back(army); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return *boost::range::max_element(armies); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | TPossibleGuards CBankInfo::getPossibleGuards() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	JsonRandom::Variables emptyVariables; | 
					
						
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										 |  |  | 	TPossibleGuards out; | 
					
						
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							|  |  |  | 	for(const JsonNode & configEntry : config) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const JsonNode & guardsInfo = configEntry["guards"]; | 
					
						
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										 |  |  | 		auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables); | 
					
						
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										 |  |  | 		IObjectInfo::CArmyStructure army; | 
					
						
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							|  |  |  | 		for(auto stack : stacks) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2; | 
					
						
							|  |  |  | 			//TODO: add fields for flyers, walkers etc...
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							|  |  |  | 		} | 
					
						
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							|  |  |  | 		ui8 chance = static_cast<ui8>(configEntry["chance"].Float()); | 
					
						
							|  |  |  | 		out.push_back(std::make_pair(chance, army)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return out; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	std::vector<PossibleReward<TResources>> result; | 
					
						
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							|  |  |  | 	for(const JsonNode & configEntry : config) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const JsonNode & resourcesInfo = configEntry["reward"]["resources"]; | 
					
						
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							|  |  |  | 		if(!resourcesInfo.isNull()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return result; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	JsonRandom::Variables emptyVariables; | 
					
						
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										 |  |  | 	std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward; | 
					
						
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							|  |  |  | 	for(const JsonNode & configEntry : config) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const JsonNode & guardsInfo = configEntry["reward"]["creatures"]; | 
					
						
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										 |  |  | 		auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables); | 
					
						
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							|  |  |  | 		for(auto stack : stacks) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			const auto * creature = stack.allowedCreatures.front(); | 
					
						
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							|  |  |  | 			aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return aproximateReward; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool CBankInfo::givesResources() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for(const JsonNode & node : config) | 
					
						
							|  |  |  | 		if(!node["reward"]["resources"].isNull()) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool CBankInfo::givesArtifacts() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for(const JsonNode & node : config) | 
					
						
							|  |  |  | 		if(!node["reward"]["artifacts"].isNull()) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool CBankInfo::givesCreatures() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for(const JsonNode & node : config) | 
					
						
							|  |  |  | 		if(!node["reward"]["creatures"].isNull()) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool CBankInfo::givesSpells() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for(const JsonNode & node : config) | 
					
						
							|  |  |  | 		if(!node["reward"]["spells"].isNull()) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return std::unique_ptr<IObjectInfo>(new CBankInfo(levels)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | VCMI_LIB_NAMESPACE_END |