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78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
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#ifndef INSPECTOR_H
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#define INSPECTOR_H
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QStyledItemDelegate>
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#include "../lib/int3.h"
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#include "../lib/GameConstants.h"
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class CGObjectInstance;
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class CGTownInstance;
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class Initializer
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{
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public:
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Initializer(CGObjectInstance *);
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};
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class Inspector
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{
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public:
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Inspector(CGObjectInstance *, QTableWidget *);
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void setProperty(const QString & key, const QVariant & value);
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void updateProperties();
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protected:
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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void setProperty(CGTownInstance * obj, const QString & key, const QVariant & value);
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template<class T>
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void addProperty(const QString & key, const T & value, bool restricted = true)
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{
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auto * itemKey = new QTableWidgetItem(key);
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auto * itemValue = addProperty(value);
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itemKey->setFlags(Qt::NoItemFlags);
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if(restricted)
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itemValue->setFlags(Qt::NoItemFlags);
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if(table->rowCount() < row + 1)
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table->setRowCount(row + 1);
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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++row;
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}
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protected:
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int row = 0;
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QTableWidget * table;
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CGObjectInstance * obj;
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};
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class PlayerColorDelegate : public QStyledItemDelegate
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{
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Q_OBJECT
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public:
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using QStyledItemDelegate::QStyledItemDelegate;
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//void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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//QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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void setEditorData(QWidget *editor, const QModelIndex &index) const override;
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void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
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private slots:
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void commitAndCloseEditor(int);
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};
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#endif // INSPECTOR_H
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