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vcmi/lib/entities/artifact/CArtifactSet.h

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/*
* CArtifactSet.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ArtBearer.h"
#include "ArtSlotInfo.h"
#include "../../serializer/Serializeable.h"
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VCMI_LIB_NAMESPACE_BEGIN
class CArtifactInstance;
class CMap;
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class DLL_LINKAGE CArtifactSet : public virtual Serializeable
{
public:
using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
void lockSlot(const ArtifactPosition & pos);
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;
/// Looks for first artifact with given ID
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getScrollPos(const SpellID & aid, bool onlyWorn = true) const;
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ArtifactPosition getArtPos(const CArtifactInstance * art) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
bool hasScroll(const SpellID & aid, bool onlyWorn = false) const;
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bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
virtual IGameCallback * getCallback() const = 0;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);
virtual void removeArtifact(const ArtifactPosition & slot);
CArtifactSet(IGameCallback * cb);
virtual ~CArtifactSet() = default;
template <typename Handler> void serialize(Handler &h)
{
h & artifactsInBackpack;
h & artifactsWorn;
}
void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);
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void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
private:
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCreature(JsonSerializeFormat & handler);
void serializeJsonCommander(JsonSerializeFormat & handler);
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
};
VCMI_LIB_NAMESPACE_END