This is list of all languages that are currently supported by VCMI. If your languages is missing from the list and you wish to translate VCMI - please contact our team and we'll add support for your language in next release.
- Czech
- Chinese (Simplified)
- English
- Finnish
- French
- German
- Hungarian
- Italian
- Korean
- Polish
- Portuguese (Brazilian)
- Russian
- Spanish
- Swedish
- Turkish
- Ukrainian
- Vietnamese
## Translating Heroes III data
VCMI allows translating game data into languages other than English. In order to translate Heroes III in your language easiest approach is to:
- Copy existing translation, such as English translation from here: https://github.com/vcmi-mods/h3-for-vcmi-englisation (delete sound and video folders)
- Replace images in data and sprites with translated ones (or delete it if you don't want to translate them)
- If unicode characters needed for language: Create a submod with a free font like here: https://github.com/vcmi-mods/vietnamese-translation/tree/vcmi-1.4/vietnamese-translation/mods/VietnameseTrueTypeFonts
If you have already existing Heroes III translation you can:
- Install VCMI and select your localized Heroes III data files for VCMI data files
- Launch VCMI_Client.exe directly from game install directory
- In console window, type `convert txt`
This will export all strings from game into `Documents/My Games/VCMI/VCMI_Client_log.txt` which you can then use to update json files in your translation
## Translating VCMI data
VCMI contains several new strings, to cover functionality not existing in Heroes III. It can be roughly split into following parts:
- In-game texts, most noticeably - in-game settings menu.
Before you start, make sure that you have copy of VCMI source code. If you are not familiar with git, you can use Github Desktop to clone VCMI repository.
- Add section with your language to `<VCMI>/Mods/VCMI/mod.json`, similar to other languages
- Copy English translation file in `<VCMI>/Mods/VCMI/config/vcmi/english.json` and rename it to name of your language. Note that while you can copy any language other than English, other files might not be up to date and may have missing strings.
- Install Qt Linguist. You can find find standalone version here: https://download.qt.io/linguist_releases/
- Open `<VCMI Sources>/launcher/translation/` directory, copy english.ts file and rename it to your language
- Launch Qt Linguist, select Open and navigate to your copied file
- Select any untranslated string, enter translation in field below, and click "Done and Next" (Ctrl+Return) to navigate to next untranslated string
- Once translation has been finished, save resulting file.
Translation of Map Editor is identical, except for location of translation files. Open `<VCMI Sources>/editor/translation/` instead to translate Map Editor
The [AppStream](https://freedesktop.org/software/appstream/docs/chap-Metadata.html) [metainfo file](https://github.com/vcmi/vcmi/blob/develop/launcher/eu.vcmi.VCMI.metainfo.xml) is used for Linux software centers.
- Copy `<VCMI>/android/vcmi-app/src/main/res/values/strings.xml` to `<VCMI>/android/vcmi-app/src/main/res/values-xyz/strings.xml` (`xyz` is your language code)
However, normally you don't need to use block for English. Instead, English text should remain in root section of your mod.json file, to be used when game can not find translated version.
In order to add new language it needs to be added in multiple locations in source code:
- Generate new .ts files for launcher and map editor, either by running `lupdate` with name of new .ts or by copying english.ts and editing language tag in the header.
This will remove any no longer existing lines from translation and add any new lines for all translations. If you want to keep old lines, remove `-no-obsolete` key from the command