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vcmi/mapeditor/inspector/inspector.cpp

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2022-10-08 22:32:02 +02:00
/*
* inspector.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#include "StdInc.h"
#include "inspector.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/constants/StringConstants.h"
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#include "townbuildingswidget.h"
#include "towneventswidget.h"
#include "townspellswidget.h"
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#include "armywidget.h"
#include "messagewidget.h"
#include "rewardswidget.h"
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#include "questwidget.h"
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#include "heroskillswidget.h"
#include "herospellwidget.h"
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#include "portraitwidget.h"
#include "PickObjectDelegate.h"
#include "../mapcontroller.h"
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static QList<std::pair<QString, QVariant>> CharacterIdentifiers
{
{QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
{QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
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{QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
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{QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
{QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
};
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
{
logGlobal->info("New object instance initialized");
///IMPORTANT! initialize order should be from base objects to derived objects
INIT_OBJ_TYPE(CGResource);
INIT_OBJ_TYPE(CGArtifact);
INIT_OBJ_TYPE(CArmedInstance);
INIT_OBJ_TYPE(CGShipyard);
INIT_OBJ_TYPE(CGGarrison);
INIT_OBJ_TYPE(CGMine);
INIT_OBJ_TYPE(CGDwelling);
INIT_OBJ_TYPE(CGTownInstance);
INIT_OBJ_TYPE(CGCreature);
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INIT_OBJ_TYPE(CGHeroPlaceholder);
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INIT_OBJ_TYPE(CGHeroInstance);
INIT_OBJ_TYPE(CGSignBottle);
INIT_OBJ_TYPE(CGLighthouse);
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//INIT_OBJ_TYPE(CRewardableObject);
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//INIT_OBJ_TYPE(CGPandoraBox);
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//INIT_OBJ_TYPE(CGEvent);
//INIT_OBJ_TYPE(CGSeerHut);
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}
void Initializer::initialize(CArmedInstance * o)
{
if(!o) return;
}
void Initializer::initialize(CGSignBottle * o)
{
if(!o) return;
}
void Initializer::initialize(CGCreature * o)
{
if(!o) return;
o->character = CGCreature::Character::HOSTILE;
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if(!o->hasStackAtSlot(SlotID(0)))
o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
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}
void Initializer::initialize(CGDwelling * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
}
void Initializer::initialize(CGGarrison * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
o->removableUnits = true;
}
void Initializer::initialize(CGShipyard * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
}
void Initializer::initialize(CGLighthouse * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
}
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void Initializer::initialize(CGHeroPlaceholder * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
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if(!o->powerRank.has_value() && !o->heroType.has_value())
o->powerRank = 0;
if(o->powerRank.has_value() && o->heroType.has_value())
o->powerRank.reset();
}
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void Initializer::initialize(CGHeroInstance * o)
{
if(!o)
return;
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o->tempOwner = defaultPlayer;
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if(o->ID == Obj::PRISON)
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{
o->subID = 0;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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if(o->ID == Obj::HERO)
{
for(auto const & t : VLC->heroh->objects)
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{
if(t->heroClass->getId() == HeroClassID(o->subID))
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{
o->type = t.get();
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break;
}
}
}
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if(o->type)
{
// o->type = VLC->heroh->objects.at(o->subID);
o->gender = o->type->gender;
o->randomizeArmy(o->type->heroClass->faction);
}
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}
void Initializer::initialize(CGTownInstance * o)
{
if(!o) return;
const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
o->builtBuildings.insert(BuildingID::DEFAULT);
if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
for(auto const & spell : VLC->spellh->objects) //add all regular spells to town
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{
if(!spell->isSpecial() && !spell->isCreatureAbility())
o->possibleSpells.push_back(spell->id);
}
}
void Initializer::initialize(CGArtifact * o)
{
if(!o) return;
if(o->ID == Obj::SPELL_SCROLL)
{
std::vector<SpellID> out;
for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
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{
out.push_back(spell->id);
}
}
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auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
}
}
void Initializer::initialize(CGMine * o)
{
if(!o) return;
o->tempOwner = defaultPlayer;
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if(o->isAbandoned())
{
for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
o->abandonedMineResources.insert(r);
}
else
{
o->producedResource = GameResID(o->subID);
o->producedQuantity = o->defaultResProduction();
}
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}
void Initializer::initialize(CGResource * o)
{
if(!o) return;
o->amount = CGResource::RANDOM_AMOUNT;
}
//===============IMPLEMENT PROPERTIES SETUP===============================
void Inspector::updateProperties(CArmedInstance * o)
{
if(!o) return;
auto * delegate = new ArmyDelegate(*o);
addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
}
void Inspector::updateProperties(CGDwelling * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
{
auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
}
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}
void Inspector::updateProperties(CGLighthouse * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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}
void Inspector::updateProperties(CGGarrison * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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addProperty("Removable units", o->removableUnits, false);
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}
void Inspector::updateProperties(CGShipyard * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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}
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void Inspector::updateProperties(CGHeroPlaceholder * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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bool type = false;
if(o->heroType.has_value())
type = true;
else if(!o->powerRank.has_value())
assert(0); //one of values must be initialized
{
auto * delegate = new InspectorDelegate;
delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
addProperty("Placeholder type", delegate->options[type].first, delegate, false);
}
addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
{
auto * delegate = new InspectorDelegate;
for(int i = 0; i < VLC->heroh->objects.size(); ++i)
{
delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
}
addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
}
}
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void Inspector::updateProperties(CGHeroInstance * o)
{
if(!o) return;
auto isPrison = o->ID == Obj::PRISON;
addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
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addProperty<int>("Experience", o->exp, false);
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addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
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{ //Gender
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auto * delegate = new InspectorDelegate;
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delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
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}
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addProperty("Name", o->getNameTranslated(), false);
addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
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addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
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auto * delegate = new HeroSkillsDelegate(*o);
addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
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if(o->type || o->ID == Obj::PRISON)
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{ //Hero type
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auto * delegate = new InspectorDelegate;
for(int i = 0; i < VLC->heroh->objects.size(); ++i)
{
if(controller.map()->allowedHeroes.count(HeroTypeID(i)) != 0)
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{
if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
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{
delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
}
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}
}
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addProperty("Hero type", o->type ? o->type->getNameTranslated() : "", delegate, false);
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}
}
void Inspector::updateProperties(CGTownInstance * o)
{
if(!o) return;
addProperty("Town name", o->getNameTranslated(), false);
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auto * delegate = new TownBuildingsDelegate(*o);
addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
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}
void Inspector::updateProperties(CGArtifact * o)
{
if(!o) return;
addProperty("Message", o->message, false);
CArtifactInstance * instance = o->storedArtifact;
if(instance)
{
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SpellID spellId = instance->getScrollSpellID();
if(spellId != SpellID::NONE)
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{
auto * delegate = new InspectorDelegate;
for(auto const & spell : VLC->spellh->objects)
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{
if(controller.map()->allowedSpells.count(spell->id) != 0)
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delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
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}
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addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
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}
}
}
void Inspector::updateProperties(CGMine * o)
{
if(!o) return;
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addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
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addProperty("Resource", o->producedResource);
addProperty("Productivity", o->producedQuantity);
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}
void Inspector::updateProperties(CGResource * o)
{
if(!o) return;
addProperty("Amount", o->amount, false);
addProperty("Message", o->message, false);
}
void Inspector::updateProperties(CGSignBottle * o)
{
if(!o) return;
addProperty("Message", o->message, new MessageDelegate, false);
}
void Inspector::updateProperties(CGCreature * o)
{
if(!o) return;
addProperty("Message", o->message, false);
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{ //Character
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auto * delegate = new InspectorDelegate;
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delegate->options = CharacterIdentifiers;
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addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
}
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addProperty("Never flees", o->neverFlees, false);
addProperty("Not growing", o->notGrowingTeam, false);
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addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
addProperty("Army", PropertyEditorPlaceholder(), true);
addProperty("Amount", o->stacks[SlotID(0)]->count, false);
//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
}
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void Inspector::updateProperties(CRewardableObject * o)
{
if(!o) return;
auto * delegate = new RewardsDelegate(*controller.map(), *o);
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addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
}
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void Inspector::updateProperties(CGPandoraBox * o)
{
if(!o) return;
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addProperty("Message", o->message, new MessageDelegate, false);
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}
void Inspector::updateProperties(CGEvent * o)
{
if(!o) return;
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addProperty("Remove after", o->removeAfterVisit, false);
addProperty("Human trigger", o->humanActivate, false);
addProperty("Cpu trigger", o->computerActivate, false);
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//ui8 availableFor; //players whom this event is available for
}
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void Inspector::updateProperties(CGSeerHut * o)
{
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if(!o || !o->quest) return;
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addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
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addProperty("Repeat quest", o->quest->repeatedQuest, false);
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addProperty("Time limit", o->quest->lastDay, false);
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{ //Quest
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auto * delegate = new QuestDelegate(controller, *o->quest);
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addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
}
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}
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void Inspector::updateProperties(CGQuestGuard * o)
{
if(!o || !o->quest) return;
addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
addProperty("Repeat quest", o->quest->repeatedQuest, true);
}
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void Inspector::updateProperties()
{
if(!obj)
return;
table->setRowCount(0); //cleanup table
addProperty("Identifier", obj);
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addProperty("ID", obj->ID.getNum());
addProperty("SubID", obj->subID);
addProperty("InstanceName", obj->instanceName);
addProperty("TypeName", obj->typeName);
addProperty("SubTypeName", obj->subTypeName);
if(!dynamic_cast<CGHeroInstance*>(obj) && obj->ID != Obj::HERO_PLACEHOLDER)
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{
auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
addProperty("IsStatic", factory->isStaticObject());
}
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addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
UPDATE_OBJ_PROPERTIES(CGResource);
UPDATE_OBJ_PROPERTIES(CGArtifact);
UPDATE_OBJ_PROPERTIES(CGMine);
UPDATE_OBJ_PROPERTIES(CGGarrison);
UPDATE_OBJ_PROPERTIES(CGShipyard);
UPDATE_OBJ_PROPERTIES(CGDwelling);
UPDATE_OBJ_PROPERTIES(CGTownInstance);
UPDATE_OBJ_PROPERTIES(CGCreature);
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UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
UPDATE_OBJ_PROPERTIES(CGSignBottle);
UPDATE_OBJ_PROPERTIES(CGLighthouse);
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UPDATE_OBJ_PROPERTIES(CRewardableObject);
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UPDATE_OBJ_PROPERTIES(CGPandoraBox);
UPDATE_OBJ_PROPERTIES(CGEvent);
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UPDATE_OBJ_PROPERTIES(CGSeerHut);
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UPDATE_OBJ_PROPERTIES(CGQuestGuard);
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table->show();
}
//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
{
if(!item->data(Qt::UserRole).isNull())
{
setProperty(key, item->data(Qt::UserRole));
return;
}
if(item->flags() & Qt::ItemIsUserCheckable)
{
setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
return;
}
setProperty(key, item->text());
}
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void Inspector::setProperty(const QString & key, const QVariant & value)
{
if(!obj)
return;
if(key == "Owner")
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obj->tempOwner = PlayerColor(value.toInt());
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SET_PROPERTIES(CArmedInstance);
SET_PROPERTIES(CGTownInstance);
SET_PROPERTIES(CGArtifact);
SET_PROPERTIES(CGMine);
SET_PROPERTIES(CGResource);
SET_PROPERTIES(CGDwelling);
SET_PROPERTIES(CGGarrison);
SET_PROPERTIES(CGCreature);
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SET_PROPERTIES(CGHeroPlaceholder);
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SET_PROPERTIES(CGHeroInstance);
SET_PROPERTIES(CGShipyard);
SET_PROPERTIES(CGSignBottle);
SET_PROPERTIES(CGLighthouse);
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SET_PROPERTIES(CRewardableObject);
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SET_PROPERTIES(CGPandoraBox);
SET_PROPERTIES(CGEvent);
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SET_PROPERTIES(CGSeerHut);
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SET_PROPERTIES(CGQuestGuard);
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}
void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
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void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
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void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Message")
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o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
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}
void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
{
if(!o) return;
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if(key == "Remove after")
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o->removeAfterVisit = value.toBool();
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if(key == "Human trigger")
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o->humanActivate = value.toBool();
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if(key == "Cpu trigger")
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o->computerActivate = value.toBool();
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}
void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Town name")
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o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
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}
void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Message")
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o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
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}
void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Productivity")
o->producedQuantity = value.toString().toInt();
}
void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Message")
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o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
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if(o->storedArtifact && key == "Spell")
{
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o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
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}
}
void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Same as town")
{
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if (!o->randomizationInfo.has_value())
o->randomizationInfo = CGDwellingRandomizationInfo();
o->randomizationInfo->instanceId = "";
if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
o->randomizationInfo->instanceId = town->instanceName;
}
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}
void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Removable units")
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o->removableUnits = value.toBool();
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}
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void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Placeholder type")
{
if(value.toBool())
{
if(!o->heroType.has_value())
o->heroType = HeroTypeID(0);
o->powerRank.reset();
}
else
{
if(!o->powerRank.has_value())
o->powerRank = 0;
o->heroType.reset();
}
updateProperties();
}
if(key == "Power rank")
o->powerRank = value.toInt();
if(key == "Hero type")
{
o->heroType = HeroTypeID(value.toInt());
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}
}
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void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Gender")
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o->gender = EHeroGender(value.toInt());
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if(key == "Name")
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o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
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if(key == "Biography")
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o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
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if(key == "Experience")
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o->exp = value.toString().toInt();
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if(key == "Hero type")
{
for(auto const & t : VLC->heroh->objects)
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{
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if(t->getId() == value.toInt())
{
o->subID = value.toInt();
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o->type = t.get();
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}
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}
o->gender = o->type->gender;
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o->randomizeArmy(o->type->heroClass->faction);
updateProperties(); //updating other properties after change
}
}
void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Amount")
o->amount = value.toString().toInt();
}
void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "Message")
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o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
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if(key == "Character")
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o->character = CGCreature::Character(value.toInt());
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if(key == "Never flees")
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o->neverFlees = value.toBool();
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if(key == "Not growing")
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o->notGrowingTeam = value.toBool();
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if(key == "Amount")
o->stacks[SlotID(0)]->count = value.toString().toInt();
}
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void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
{
if(!o) return;
if(key == "First visit text")
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o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
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if(key == "Next visit text")
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o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
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if(key == "Completed text")
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o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
if(key == "Repeat quest")
o->quest->repeatedQuest = value.toBool();
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if(key == "Time limit")
o->quest->lastDay = value.toString().toInt();
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}
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void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
{
if(!o) return;
}
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//===============IMPLEMENT PROPERTY VALUE TYPE============================
QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
{
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auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
item->setFlags(Qt::NoItemFlags);
return item;
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}
QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
{
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auto item = new QTableWidgetItem("...");
item->setFlags(Qt::NoItemFlags);
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return item;
}
QTableWidgetItem * Inspector::addProperty(unsigned int value)
{
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auto * item = new QTableWidgetItem(QString::number(value));
item->setFlags(Qt::NoItemFlags);
//item->setData(Qt::UserRole, QVariant::fromValue(value));
return item;
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}
QTableWidgetItem * Inspector::addProperty(int value)
{
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auto * item = new QTableWidgetItem(QString::number(value));
item->setFlags(Qt::NoItemFlags);
//item->setData(Qt::UserRole, QVariant::fromValue(value));
return item;
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}
QTableWidgetItem * Inspector::addProperty(bool value)
{
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auto item = new QTableWidgetItem;
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item->setFlags(Qt::ItemIsUserCheckable);
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item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
return item;
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}
QTableWidgetItem * Inspector::addProperty(const std::string & value)
{
return addProperty(QString::fromStdString(value));
}
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QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
{
return addProperty(VLC->generaltexth->translate(value.get()));
}
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QTableWidgetItem * Inspector::addProperty(const MetaString & value)
{
return addProperty(value.toString());
}
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QTableWidgetItem * Inspector::addProperty(const QString & value)
{
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auto * item = new QTableWidgetItem(value);
item->setFlags(Qt::NoItemFlags);
return item;
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}
QTableWidgetItem * Inspector::addProperty(const int3 & value)
{
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auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
item->setFlags(Qt::NoItemFlags);
return item;
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}
QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
{
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auto str = QObject::tr("UNFLAGGABLE");
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if(value == PlayerColor::NEUTRAL)
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str = QObject::tr("neutral");
if(value.isValidPlayer())
str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
auto * item = new QTableWidgetItem(str);
item->setFlags(Qt::NoItemFlags);
item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
return item;
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}
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QTableWidgetItem * Inspector::addProperty(const GameResID & value)
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{
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auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
item->setFlags(Qt::NoItemFlags);
item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
return item;
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}
QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
{
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auto * item = new QTableWidgetItem;
item->setFlags(Qt::NoItemFlags);
item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
for(auto & i : CharacterIdentifiers)
{
if(i.second.toInt() == value)
{
item->setText(i.first);
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break;
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}
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}
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return item;
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}
//========================================================================
Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
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{
}
/*
* Delegates
*/
QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
{
return new QComboBox(parent);
}
void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
{
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
{
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for(auto & i : options)
{
ed->addItem(i.first);
ed->setItemData(ed->count() - 1, i.second);
}
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}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
{
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
{
if(!options.isEmpty())
{
QMap<int, QVariant> data;
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data[Qt::DisplayRole] = options[ed->currentIndex()].first;
data[Qt::UserRole] = options[ed->currentIndex()].second;
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model->setItemData(index, data);
}
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}
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OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
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{
if(addNeutral)
options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
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for(int p = 0; p < controller.map()->players.size(); ++p)
if(controller.map()->players[p].canAnyonePlay())
options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
}