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vcmi/AI/VCAI/Goals/BuildBoat.cpp

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/*
* BuildBoat.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BuildBoat.h"
#include "../VCAI.h"
#include "../FuzzyHelper.h"
#include "../AIhelper.h"
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#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
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extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
extern FuzzyHelper * fh;
using namespace Goals;
bool BuildBoat::operator==(const BuildBoat & other) const
{
return shipyard->o->id == other.shipyard->o->id;
}
TSubgoal BuildBoat::whatToDoToAchieve()
{
if(cb->getPlayerRelations(ai->playerID, shipyard->o->tempOwner) == PlayerRelations::ENEMIES)
{
return fh->chooseSolution(ai->ah->howToVisitObj(shipyard->o));
}
if(shipyard->shipyardStatus() != IShipyard::GOOD)
{
throw cannotFulfillGoalException("Shipyard is busy.");
}
TResources boatCost;
shipyard->getBoatCost(boatCost);
return ai->ah->whatToDo(boatCost, this->iAmElementar());
}
void BuildBoat::accept(VCAI * ai)
{
TResources boatCost;
shipyard->getBoatCost(boatCost);
if(!cb->getResourceAmount().canAfford(boatCost))
{
throw cannotFulfillGoalException("Can not afford boat");
}
if(cb->getPlayerRelations(ai->playerID, shipyard->o->tempOwner) == PlayerRelations::ENEMIES)
{
throw cannotFulfillGoalException("Can not build boat in enemy shipyard");
}
if(shipyard->shipyardStatus() != IShipyard::GOOD)
{
throw cannotFulfillGoalException("Shipyard is busy.");
}
logAi->trace(
"Building boat at shipyard %s located at %s, estimated boat position %s",
shipyard->o->getObjectName(),
shipyard->o->visitablePos().toString(),
shipyard->bestLocation().toString());
cb->buildBoat(shipyard);
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throw goalFulfilledException(sptr(*this));
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}
std::string BuildBoat::name() const
{
return "BuildBoat";
}
std::string BuildBoat::completeMessage() const
{
return "Boat have been built at " + shipyard->o->visitablePos().toString();
}