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vcmi/lib/RiverHandler.cpp

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/*
* Terrain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RiverHandler.h"
#include "CModHandler.h"
#include "CGeneralTextHandler.h"
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#include "GameSettings.h"
VCMI_LIB_NAMESPACE_BEGIN
RiverTypeHandler::RiverTypeHandler()
{
objects.push_back(new RiverType);
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VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), "");
}
RiverType * RiverTypeHandler::loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index)
{
assert(identifier.find(':') == std::string::npos);
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auto * info = new RiverType;
info->id = RiverId(index);
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info->identifier = identifier;
info->modScope = scope;
info->tilesFilename = json["tilesFilename"].String();
info->shortIdentifier = json["shortIdentifier"].String();
info->deltaName = json["delta"].String();
VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
return info;
}
const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "river" };
return typeNames;
}
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std::vector<JsonNode> RiverTypeHandler::loadLegacyData()
{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_RIVER);
objects.resize(dataSize);
return {};
}
std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
{
return {};
}
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std::string RiverType::getJsonKey() const
{
return modScope + ":" + identifier;
}
std::string RiverType::getNameTextID() const
{
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return TextIdentifier( "river", modScope, identifier, "name" ).get();
}
std::string RiverType::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
RiverType::RiverType():
id(River::NO_RIVER),
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identifier("empty"),
modScope("core")
{}
VCMI_LIB_NAMESPACE_END