2008-08-20 22:02:48 +03:00
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0.61 -> 0.62
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General:
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2008-08-22 15:21:09 +03:00
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* restructured to the server-client model
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2008-08-25 13:25:16 +03:00
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* support for heroes placed in towns
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2008-08-20 22:02:48 +03:00
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* upgrading creatures
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* working gaining levels for heroes (including dialog with skill selection)
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2008-08-22 15:21:09 +03:00
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* added graphical cursor
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* showing creature amount in the creature info window
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2008-08-20 22:02:48 +03:00
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Castles:
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* icon in infobox showing that there is hero in town garrison
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* fort/citadel/castle screen
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* taking last stack from the heroes army should be impossible (or at least harder)
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* fixed reading forbidden structures
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* randomizing spells in towns
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* viewing hero window in the town screen
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* possibility of moving hero into the garrison
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* partially done mage guild screen
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2008-08-25 13:25:16 +03:00
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* if hero doesn't have a spell book, he can buy one in a mage guild
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2008-08-20 22:02:48 +03:00
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Adventure Interface:
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* hopefully fixed problems with wrong town defs (village/fort/capitol)
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Hero Window:
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* bugfix: splitting stacks works in hero window
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* removed bug causing significant increase of CPU consumption
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Battles:
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* shooting
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* removed some displaying problems
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* showing last group of frames in creature animation won't crash
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* added start moving and end moving animations
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* fixed moving two-hex creatures
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* showing/hiding graphic cursor
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* a part of using graphic cursor
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* slightly optimized showing of battle interface
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* animation of getting hit / death by shooting is displayed when it should be
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* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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PreGame:
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* updates settings when selecting new map after changing sorting criteria
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* if sorting not by name, name will be used as a secondary criteria
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* when filter is applied a first available map is selected automatically
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* slider position updated after sorting in pregame
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2008-08-22 15:21:09 +03:00
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Objects:
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* support for the Tree of knowledge
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2008-08-25 13:25:16 +03:00
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* support for Campfires
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* added event message when picking artifact
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2008-08-22 15:21:09 +03:00
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2008-08-20 22:02:48 +03:00
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0.6 -> 0.61 (Jun 15 2008)
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Improvements:
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* improved attacking in the battles
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* it's possible to kill hostile stack
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* animations won't go in the same phase
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* Better pathfinder
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* "%s" substitutions in Right-click information in town hall
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* windmill won't give wood
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* hover text for heroes
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* support for ZSoft-style PCX files in /Data
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
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* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
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* stack at the limit of unit's range can now be attacked
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* range of unit is now properly displayed
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* battle log is scrolled down when new event occurs
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* console is closed when application exits
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Bugfixes:
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* stack at the limit of unit's range can now be attacked
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* good background for the town hall screen in Stronghold
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* fixed typo in hall.txt
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* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
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* fixed several memory leaks
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* properly displaying two-hex creatures in recruit/split/info window
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* corrupted map file won't cause crash on initializing main menu
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0.59 -> 0.6 (Jun 1 2008)
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* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
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* r-click creature info windows in battles
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* no more divison by 0 in slider
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* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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* fixed estate problems
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* fixed blinking mana vortex
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* grail increases creature growths
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* new pathfinder
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* several minor improvements
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0.58 -> 0.59 (May 24 2008 - closed, test release)
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* fixed memory leak in battles
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* blitting creature animations to rects in the recruitment window
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* fixed wrong creatures def names
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* better battle pathfinder and unit reversing
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* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
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* giving primary skill when hero get level (but there is still no dialog)
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* if an upgraded creature is available it'll be shown as the first in a recruitment window
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* creature levels not messed in Fortress
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* war machines are added to the hero's inventory, not to the garrison
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* support for H3-style PCX graphics in Data/
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* VCMI won't crash when is unable to initialize audio system
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* fixed displaying wrong town defs
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* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
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* creature info window (only r-click)
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* callback for buttons/lists based on boost::function
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* a lot of minor improvements
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0.55 -> 0.58 (Apr 20 2008 - closed, test release)
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Towns:
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* recruiting creatures
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* working creature growths (including castle and horde building influences)
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* towns give income
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* town hall screen
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* building buildings (requirements and cost are handled)
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* hints for structures
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* updating town infobox
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Garrisons:
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* merging stacks
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* splitting stacks
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Battles:
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* starting battles
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* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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* leaving battle by pressing flee button
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* moving units in battles and displaying thier ranges
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* defend command for units
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General:
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* a number of minor fixes and improvements
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0.54 -> 0.55 (Feb 29 2008)
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
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* randomization quantity of creatures on the map
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* fix of Pandora's Box handling
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* reading disposed/predefined heroes
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* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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* more detailed logs
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* reported problems with hero flags resolved
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* heroes cannot occupy the same tile
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* hints for most of creature generators
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* some minor stuff
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0.53b -> 0.54 (Feb 23 2008 - first public release)
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* given hero is placed in the town entrance
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* some objects such as river delta won't be blitted "on" hero
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* tiles under FoW are inaccessible
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* giving random hero on RoE maps
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* improved protection against hero duplication
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* fixed starting values of primary abilities of random heroes on RoE/AB maps
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* right click popups with infoboxes for heroes/towns lists
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* new interface coloring (many thanks to GrayFace ;])
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* fixed bug in object flag's coloring
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* added hints in town lists
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* eliminated square from city hints
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0.53 - 0.53b (Feb 20 2008)
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* added giving default buildings in towns
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* town infobox won't crash on empty town
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0.52 - 0.53 (Feb 18 2008):
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* hopefully the last bugfix of Pandora's Box
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* fixed blockmaps of generated heroes
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* disposed hero cannot be chosen in scenario settings (unless he is in prison)
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* fixed town randomization
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* fixed hero randomization
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* fixed displaying heroes in preGame
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* fixed selecting/deselecting artifact slots in hero window
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* much faster pathfinder
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* memory usage and load time significantly decreased
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* it's impossible to select empty artifact slot in hero window
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* fixed problem with FoW displaying on minimap on L-sized maps
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* fixed crashbug in hero list connected with heroes dismissing
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* mostly done town infobox
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* town daily income is properly calculated
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0.51 - 0.52 (Feb 7 2008):
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* [feature] giving starting hero
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* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
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* [feature] picked artifacts are added to hero's backpack
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* [feature] possibility of choosing player to play
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* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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* [bugfix] fixed crashbug in reading defs with negativ left/right margins
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* [bugfix] improved randomization
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* [bugfix] pathfinder can't be cheated (what caused errors)
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0.5 - 0.51 (Feb 3 2008):
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* close button properly closes (same does 'q' key)
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* two players can't have selected same hero
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* double click on "Show Available Scenarios" won't reset options
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* fixed possible crashbug in town/hero lists
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* fixed crashbug in initializing game caused by wrong prisons handling
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* fixed crashbug on reading hero's custom artifacts in RoE maps
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* fixed crashbug on reading custom Pandora's Box in RoE maps
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* fixed crashbug on reading blank Quest Guards
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* better console messages
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* map reading speed up (though it's still slow, especially on bigger maps)
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to 0.5 (Feb 2 2008 - first closed release):
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* Main menu and New game screens
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* Scenario selection, part of advanced options support
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* Partially done adventure map, town and hero interfaces
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* Moving hero
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* Interactions with several objects (mines, resources, mills, and others)
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