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vcmi/lib/mapping/CDrawRoadsOperation.cpp

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/*
* CDrawRoadsOperation.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CDrawRoadsOperation.h"
#include "CMap.h"
const std::vector<CDrawRoadsOperation::RoadPattern> CDrawRoadsOperation::patterns =
{
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//single tile. fall-back pattern
{
{
"-","-","-",
"-","+","-",
"-","-","-"
},
{14,14},
{9,9},
false,
false
},
//Road straight with angle
{
{
"?","-","+",
"-","+","+",
"+","+","?"
},
{2,5},
{-1,-1},
true,
true
},
//Turn
{
{
"?","-","?",
"-","+","+",
"?","+","?"
},
{0,1},
{0,3},
true,
true
},
//Dead end horizontal
{
{
"?","-","?",
"-","+","+",
"?","-","?"
},
{15,15},{11,12},
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true,
false
},
//Dead end vertical
{
{
"?","-","?",
"-","+","-",
"?","+","?"
},
{14,14},{9,10},
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false,
true
},
//T-cross horizontal
{
{
"?","+","?",
"-","+","+",
"?","+","?"
},
{6,7},{7,8},
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true,
false
},
//T-cross vertical
{
{
"?","-","?",
"+","+","+",
"?","+","?"
},
{8,9},{5,6},
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false,
true
},
//Straight Horizontal
{
{
"?","-","?",
"+","+","+",
"?","-","?"
},
{12,13},{11,12},
false,
false
},
//Straight Vertical
{
{
"?","+","?",
"-","+","-",
"?","+","?"
},
{10,11},{9,10},
false,
false
},
//X-cross
{
{
"?","+","?",
"+","+","+",
"?","+","?"
},
{16,16},{4,4},
false,
false
}
};
static bool ruleIsNone(const std::string & rule)
{
return rule == "-";
}
static bool ruleIsSomething(const std::string & rule)
{
return rule == "+";
}
#ifndef NDEBUG
static bool ruleIsAny(const std::string & rule)
{
return rule == "?";
}
#endif
///CDrawRoadsOperation
CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, ERoadType::ERoadType roadType, CRandomGenerator * gen):
CMapOperation(map),terrainSel(terrainSel), roadType(roadType), gen(gen)
{
}
void CDrawRoadsOperation::execute()
{
std::set<int3> invalidated;
for(const auto & pos : terrainSel.getSelectedItems())
{
auto & tile = map->getTile(pos);
tile.roadType = roadType;
auto rect = extendTileAroundSafely(pos);
rect.forEach([&invalidated](const int3 & pos)
{
invalidated.insert(pos);
});
}
updateTiles(invalidated);
}
void CDrawRoadsOperation::undo()
{
//TODO
}
void CDrawRoadsOperation::redo()
{
//TODO
}
std::string CDrawRoadsOperation::getLabel() const
{
return "Draw Roads";
}
bool CDrawRoadsOperation::canApplyPattern(const RoadPattern & pattern) const
{
//TODO: this method should be virtual for river support
return pattern.roadMapping.first >= 0;
}
void CDrawRoadsOperation::flipPattern(RoadPattern& pattern, int flip) const
{
//todo: use cashing here and also in terrain patterns
if(flip == 0)
{
return;
}
if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
int y = i * 3;
std::swap(pattern.data[y], pattern.data[y + 2]);
}
}
if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
std::swap(pattern.data[i], pattern.data[6 + i]);
}
}
}
bool CDrawRoadsOperation::needUpdateTile(const TerrainTile & tile) const
{
return tile.roadType != ERoadType::NO_ROAD; //TODO: this method should be virtual for river support
}
void CDrawRoadsOperation::updateTiles(std::set<int3> & invalidated)
{
for(int3 coord : invalidated)
{
TerrainTile & tile = map->getTile(coord);
ValidationResult result(false);
if(!needUpdateTile(tile))
continue;
int bestPattern = -1;
for(int k = 0; k < patterns.size(); ++k)
{
result = validateTile(patterns[k], coord);
if(result.result)
{
bestPattern = k;
break;
}
}
if(bestPattern != -1)
{
updateTile(tile, patterns[bestPattern], result.flip);
}
}
};
bool CDrawRoadsOperation::tileHasSomething(const int3& pos) const
{
//TODO: this method should be virtual for river support
return map->getTile(pos).roadType != ERoadType::NO_ROAD;
}
void CDrawRoadsOperation::updateTile(TerrainTile & tile, const RoadPattern & pattern, const int flip)
{
//TODO: this method should be virtual for river support
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const std::pair<int, int> & mapping = pattern.roadMapping;
tile.roadDir = gen->nextInt(mapping.first, mapping.second);
tile.extTileFlags = (tile.extTileFlags & 0xCF) | (flip << 4);
}
CDrawRoadsOperation::ValidationResult CDrawRoadsOperation::validateTile(const RoadPattern & pattern, const int3 & pos)
{
ValidationResult result(false);
if(!canApplyPattern(pattern))
return result;
for(int flip = 0; flip < 4; ++flip)
{
if((flip == FLIP_PATTERN_BOTH) && !(pattern.hasHFlip && pattern.hasVFlip))
continue;
if((flip == FLIP_PATTERN_HORIZONTAL) && !pattern.hasHFlip)
continue;
if((flip == FLIP_PATTERN_VERTICAL) && !(pattern.hasVFlip))
continue;
RoadPattern flipped = pattern;
flipPattern(flipped, flip);
bool validated = true;
for(int i = 0; i < 9; ++i)
{
if(4 == i)
continue;
int cx = pos.x + (i % 3) - 1;
int cy = pos.y + (i / 3) - 1;
int3 currentPos(cx, cy, pos.z);
bool hasSomething;
if(!map->isInTheMap(currentPos))
{
hasSomething = true; //road/river can go out of map
}
else
{
hasSomething = tileHasSomething(currentPos);
}
if(ruleIsSomething(flipped.data[i]))
{
if(!hasSomething)
{
validated = false;
break;
}
}
else if(ruleIsNone(flipped.data[i]))
{
if(hasSomething)
{
validated = false;
break;
}
}
else
{
assert(ruleIsAny(flipped.data[i]));
}
}
if(validated)
{
result.result = true;
result.flip = flip;
return result;
}
}
return result;
}