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vcmi/mapeditor/maphandler.h

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/*
* maphandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
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//code is copied from vcmiclient/mapHandler.h with minimal changes
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#include "StdInc.h"
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#include "../lib/int3.h"
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#include "Animation.h"
#include <QImage>
#include <QPixmap>
#include <QRect>
VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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class CGHeroInstance;
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class CGBoat;
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class CMap;
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class PlayerColor;
VCMI_LIB_NAMESPACE_END
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struct TileObject
{
CGObjectInstance *obj;
QRect rect;
TileObject(CGObjectInstance *obj_, QRect rect_);
~TileObject();
};
using TileObjects = std::vector<TileObject>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
class MapHandler
{
public:
struct AnimBitmapHolder
{
std::shared_ptr<QImage> objBitmap; // main object bitmap
std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
AnimBitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
: objBitmap(objBitmap_),
flagBitmap(flagBitmap_)
{}
};
private:
int index(int x, int y, int z) const;
int index(const int3 &) const;
std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const;
std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const;
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation]
typedef std::map<std::string, std::vector<std::shared_ptr<QImage>>> TFlippedCache;//[type, view type, rotation]
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
TFlippedCache terrainImages;//[terrain type, view type, rotation]
TFlippedAnimations roadAnimations;//[road type, rotation]
TFlippedCache roadImages;//[road type, view type, rotation]
TFlippedAnimations riverAnimations;//[river type, rotation]
TFlippedCache riverImages;//[river type, view type, rotation]
std::vector<TileObjects> ttiles; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels)
const CMap * map;
enum class EMapCacheType : char
{
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
};
void initObjectRects();
void initTerrainGraphics();
QRgb getTileColor(int x, int y, int z);
public:
MapHandler();
~MapHandler() = default;
void reset(const CMap * Map);
void updateWater();
void drawTerrainTile(QPainter & painter, int x, int y, int z);
/// draws a river segment on current tile
void drawRiver(QPainter & painter, int x, int y, int z);
/// draws a road segment on current tile
void drawRoad(QPainter & painter, int x, int y, int z);
void invalidate(int x, int y, int z); //invalidates all objects in particular tile
void invalidate(CGObjectInstance *); //invalidates object rects
void invalidate(const std::vector<int3> &); //invalidates all tiles
void invalidateObjects(); //invalidates all objects on the map
std::vector<int3> getTilesUnderObject(CGObjectInstance *) const;
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
void drawObjects(QPainter & painter, int x, int y, int z);
void drawObject(QPainter & painter, const TileObject & object);
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
std::vector<TileObject> & getObjects(int x, int y, int z);
void drawMinimapTile(QPainter & painter, int x, int y, int z);
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
};