2023-09-18 13:06:56 +02:00
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## Format
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```jsonc
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"newTerrain" :
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{
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// Two-letters unique identifier for this terrain. Used in map format
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2023-09-18 13:06:56 +02:00
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"shortIdentifier" : "mt",
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// Human-readable name of the terrain
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"text" : "My Road",
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// Type(s) of this terrain.
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// WATER - this terrain is water-like terrains that requires boat for movement
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// ROCK - this terrain is unpassable "rock" terrain that is used for inaccessible parts of underground layer
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// SUB - this terrain can be placed in underground map layer by RMG
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// SURFACE - this terrain can be placed in surface map layer by RMG
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"type" : [ "WATER", "SUB", "ROCK", "SURFACE" ],
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// Name of file with road graphics
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"tiles" : "myRoad.def",
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// How many movement points needed to move hero on this terrain
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"moveCost" : 150,
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// The name of rock type terrain which will be used as borders in the underground
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// By default, H3 terrain "rock" will be used
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"rockTerrain" : "rock",
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// River type which should be used for that terrain
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"river" : "",
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// If defined, terrain will be animated using palette color cycling effect
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// Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
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// Color numbering uses palette color indexes, as seen in image editor
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// Note that some tools for working with .def files may reorder palette.
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// To avoid this, it is possible to use json with indexed png images instead of def files
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"paletteAnimation" : [
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{ "start" : 10, "length" : 5 },
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...
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],
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// List of battleFields that can be used on this terrain
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"battleFields" : [ ]
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// Color of terrain on minimap without unpassable objects. RGB triplet, 0-255 range
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"minimapUnblocked" : [ 150, 100, 50 ],
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// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
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"minimapBlocked" : [ 150, 100, 50 ],
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// Music filename to play on this terrain on adventure map
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"music" : "",
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"sounds" : {
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// List of ambient sounds for this terrain
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"ambient" : [ "" ]
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},
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// Hero movement sound for this terrain, version for moving on tiles with road
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"horseSound" : "",
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// Hero movement sound for this terrain, version for moving on tiles without road
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"horseSoundPenalty" : "",
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// List or terrain names, which is prohibited to make transition from/to
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"prohibitTransitions" : [ "" ],
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// If sand/dirt transition required from/to other terrains
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"transitionRequired" : false,
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// Represents layout of tile orientations in terrain tiles file
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// Can be normal, dirt, water, rock, or hota
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"terrainViewPatterns" : "",
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}
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```
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