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vcmi/client/media/ISoundPlayer.h

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/*
* ISoundPlayer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/CSoundBase.h"
#include "../lib/filesystem/ResourcePath.h"
class ISoundPlayer
{
public:
virtual ~ISoundPlayer() = default;
virtual int playSound(soundBase::soundID soundID, int repeats = 0) = 0;
virtual int playSound(const AudioPath & sound, int repeats = 0, bool cache = false) = 0;
virtual int playSound(std::pair<std::unique_ptr<ui8[]>, si64> & data, int repeats = 0, bool cache = false) = 0;
virtual int playSoundFromSet(std::vector<soundBase::soundID> & sound_vec) = 0;
virtual void stopSound(int handler) = 0;
virtual ui32 getVolume() const = 0;
virtual void setVolume(ui32 percent) = 0;
virtual uint32_t getSoundDurationMilliseconds(const AudioPath & sound) = 0;
virtual void setCallback(int channel, std::function<void()> function) = 0;
virtual void resetCallback(int channel) = 0;
virtual void soundFinishedCallback(int channel) = 0;
virtual void ambientUpdateChannels(std::map<AudioPath, int> currentSounds) = 0;
virtual void ambientStopAllChannels() = 0;
virtual int ambientGetRange() const = 0;
};