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vcmi/Scripting/ERM/ERMScriptModule.cpp

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#include "ERMScriptModule.h"
#include "ERMInterpreter.h"
IGameEventRealizer *acb;
CPrivilagedInfoCallback *icb;
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
const char *g_cszAiName = "(V)ERM interpreter";
extern "C" DLL_F_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_F_EXPORT CScriptingModule* GetNewModule()
{
return new ERMInterpreter();
}