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vcmi/scripting/lua/api/Player.cpp

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/*
* api/Player.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Player.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(PlayerProxy, "Player");
const std::vector<PlayerProxy::CustomRegType> PlayerProxy::REGISTER_CUSTOM =
{
// virtual PlayerColor getColor() const = 0;
// virtual TeamID getTeam() const = 0;
// virtual bool isHuman() const = 0;
// virtual const IBonusBearer * accessBonuses() const = 0;
// virtual int getResourceAmount(int type) const = 0;
};
}
}