2021-05-16 13:57:26 +02:00
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/*
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* QuestAction.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "SpecialAction.h"
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2023-06-23 17:02:48 +02:00
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#include "../../../../lib/gameState/QuestInfo.h"
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2021-05-16 13:57:26 +02:00
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2022-09-26 20:01:07 +02:00
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namespace NKAI
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{
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2021-05-16 13:57:26 +02:00
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namespace AIPathfinding
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{
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class QuestAction : public SpecialAction
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{
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private:
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QuestInfo questInfo;
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public:
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QuestAction(QuestInfo questInfo)
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:questInfo(questInfo)
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{
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}
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2024-03-31 17:39:00 +02:00
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bool canAct(const Nullkiller * ai, const AIPathNode * node) const override;
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bool canAct(const Nullkiller * ai, const AIPathNodeInfo & node) const override;
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bool canAct(const Nullkiller * ai, const CGHeroInstance * hero) const;
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2024-03-17 09:34:54 +02:00
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2024-03-31 17:39:00 +02:00
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Goals::TSubgoal decompose(const Nullkiller * ai, const CGHeroInstance * hero) const override;
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2021-05-16 13:57:26 +02:00
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2024-03-31 17:39:00 +02:00
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void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
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2021-05-16 13:57:26 +02:00
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2024-02-13 16:21:30 +02:00
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std::string toString() const override;
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2021-05-16 13:57:26 +02:00
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};
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2022-09-26 20:01:07 +02:00
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}
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}
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